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Table of Contents
Zone Information
Area Name Bhaflau Remnants
Type Dungeon
Maps
Map Acquisition Automatically granted on entrance, automatically revoked upon exit.
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather
Trans Wind
Region Ruins of Alzadaal
Expansion Treasures of Aht Urhgan
Requirements Aht Urhgan Mission 17: Guests of the Empire
Key ItemRemnants Permit
Level 65+
Restrictions Encumberment, Omerta, Obliviscence, Debilitation, and Impairment inflicted upon entry.
Background music "Forbidden Seal"
Monstrosity Not applicable
Notes A cage of Bhaflau Remnants Fireflies is given to all participating mercenaries who enter. They can be used to return to the Bhaflau Remnants section of the Alzadaal Undersea Ruins.
Description

The Bhaflau Remnants are one of the areas of Salvage.

Connections

Alzadaal Undersea Ruins

Involved in Quests/Missions[]

Quest Type Starter Location
An Imperial Heist Mythic Naja Salaheem    Aht Urhgan Whitegate I-10
Duties, Tasks, and Deeds Mythic Paparoon    Nashmau G-7

First Floor[]

First Floor Cell Drops
Name Encumberment Obliviscence Impairment Omerta Debilitation
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
West Path Troll Lapidarist CheckCheck CheckCheck CheckCheck CheckCheck
Wamouracampa CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Wandering Wamoura CheckCheck CheckCheck
Both Paths Bifrons CheckCheck CheckCheck CheckCheck CheckCheck
Troll Ironworker CheckCheck CheckCheck CheckCheck CheckCheck
East Path Carmine Eruca CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Troll Gemologist CheckCheck CheckCheck
Sulfur Scorpion CheckCheck CheckCheck
Bhaflau Remnants 1

Notorious Monsters

  • Mad Bomber - Pops on both the East Path and West Path. Upon defeat, spawns Dormant Rampart.
    • Note that as of the April 8th, 2009 update, Mad Bomber will always be up on whichever path the party takes.

Ramparts

Second Floor[]

Second Floor Cell Drops
Name Encumberment Obliviscence Impairment Omerta Debilitation
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
West Path Small, Inner Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Large, Outer Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Central Area Empathic Flan CheckCheck CheckCheck
East Path Large, Outer Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Small, Inner Rooms CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Bhaflau Remnants 2

Notorious Monsters

  • Flux Flan - Socket NM, spawned by trading 1-5 of the same cell to the Socket on either the east or west path. The socket is present in the first room after opening the door to the east or west, but is only present on one side. If the socket is not present in the room past the door you opened, it will not be accessible, as it is not possible to open both of the doors.
    • Drops 2x as many of the cell that were used to spawn it.

Ramparts

  • Dormant Rampart spawned by defeating all 4 Empathic Flans while they have spikes on their heads. Empathic Flans will change to their spiked-head form after being dealt approximately 10% damage once they have finished using any spell or TP attack they were attempting to use (if any).
    • The simplest way to do this is to defeat them using only physical damage, as magic damage can make them change forms. It has been observed that skillchains will occasionally cause it to change forms. This was observed mostly with Light and Darkness and has not occurred yet with Distortion. Formless Strikes is also able to trigger these Flans to change forms.
    • The north and south Empathic Flans take increased magical damage and are resistant to physical damage, whereas the west and east ones are vulnerable to physical damage and resist magical damage.
      • Warning: Note that the flans do not start out with spikes on their heads, and if they are killed immediately before they can change form, it will count against you and prevent the rampart from appearing. If the flan's first action upon being aggroed is to cast a spell, the flan will not gain its spikes until the spell has finished casting.
      • It should be noted that if a flan is defeated by magical damage while in spiked head mode, it will still count towards spawning the rampart. A single strong magical attack that kills the target flan will not remove its spikes.
      • Weapons and gear with additional effect: magical damage, such as the Seiryu's Sword and Rasetsu Samue will cause the flan to change forms if the additional effect goes off.
      • The additional effects on Twilight Knife do not appear to be able to cause the flans to lose their spikes.
      • Dragoon Wyvern elemental breath attacks do not cause a change of form. While the breaths are magical damage, the flans will not lose their spikes. In fact, this can be used to drastically decrease the time required to kill the flans as a breath attack may do several hundred points of damage while the flan has spikes. Breaths in excess of 1400 damage may be seen when utilizing the Wyrm Armet or the merit ability Deep Breathing. Verification Needed
  • Clicking the Dormant Rampart takes you to a room with a Reactionary Rampart.
  • When aggroed, the Reactionary Rampart will continue to spawn up to 5 enemies at a time. The enemies have a random chance of being:

Third Floor[]

Third Floor Cell Drops
Name Encumberment Obliviscence Impairment Omerta Debilitation
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
South Block Southwest Black Pudding CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
South Black Pudding CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Southeast Black Pudding CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Center Archaic Gear CheckCheck CheckCheck
Archaic Gears CheckCheck CheckCheck
North Block Northwest Trolls CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
North Trolls CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Northeast Trolls CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Bhaflau Remnants 3

Notorious Monsters

Ramparts

  • Dormant Rampart spawned by simultaneously defeating the two triple-gear Archaic Gears from the east and west sides of the map. There are exactly two of these, one in the east room and one in the west, each among several single-gear Archaic Gear mobs. These must be defeated within approximately 5-6 seconds of each other to spawn the rampart.
  • The simplest way to accomplish this is to pull one and take it to low HP then sleep it, and pull other than and kill it near the first and then kill the first one fast. Having auto-target enabled can help with this, as the time it takes to re-engage may be too long.
  • Entering the Dormant Rampart takes you to a room with a Reactionary Rampart.
  • When aggroed, the Reactionary Rampart will continue to spawn enemies, which have a random chance of being:

Fourth Floor[]

Bhaflau Remnants 4

The teleporter you chose on the third floor determines where you enter this level.

Regular Monsters:

  • Archaic Gear - Warp away if they aggro, link, or pulled with a damaging ability (ex. Chi Blast)
  • Does not warp away if pulled with non-damaging spell(ex. Carnage Elegy), non-damaging ability (ex. Provoke), or ranged attack.
  • Will also warp away mid-fight if they aren't killed in 60 seconds.
    • Aggro to Magic and sound.
    • Drop 0-1 random cell
    • Killing all 10 Archaic Gear will weaken the effect of Homing Missile from Long-Bowed Chariot by removing the hate reset effect and leaving the damage inflicted at minimal level. Killing less than 10 will still have a drastic effect on Homing Missile's damage, but the hate reset effect will still be present. Neither entering the Dormant Rampart nor defeating the Reactionary Rampart are required at all to completely lower Homing Missile's effect; only the 10 Archaic Gear are tied to it.
    • Aggro/link range extends to 20' during Wind weather.
  • Archaic Gears
  • Archaic Chariot
    • Killing the Chariot on the west path will reduce the Long-Bowed Chariot's defense, and magical defense. Killing the Chariot on the east path will reduce the Long-Bowed Chariot's attacks (not including Homing Missile).

Ramparts


Fifth Floor[]

Bhaflau Remnants 5


Walkthrough[]

Equipment[]

Area Drop Theme[]

Availability[]

Area Tier 1 (Lv.15) Tier 2 (Lv.25) Tier 3 (Lv.35)
Head Body Hands Legs Feet Head Body Hands Legs Feet Head Body Hands Legs Feet
Ares
Skadi
Usukane
Marduk
Morrigan

Locations[]

Enemy Classification Floor Enemy Name Set Lv. Item Name
Normal Monsters
Low Drop Rate
Ares 15 Enyo's Leggings
Skadi 15 Njord's Trousers
Usukane 15 Hoshikazu Tekko
Marduk 15 Anu's Tiara
Morrigan 15 Nemain's Sabots
Arrapago Card NM
100% Drop
3rd Demented Jalaawa Marduk 15 Anu's Doublet
Boss
2 drops, 100%
5th Long-Bowed Chariot Ares 25 Phobos's Mask
25 Phobos's Cuirass
Skadi 25 Freyr's Ledelsens
Usukane 25 Tsukikazu Haidate
Marduk 25 Ea's Dastanas
Morrigan 25 Bodb's Robe
25 Bodb's Crown
NM (HQ Rampart Reinforcements)
Low Drop Rate
1st Gate Widow Marduk 35 Enlil's Brayettes
Morrigan 35 Macha's Cuffs
2nd Skirmish Pephredo Skadi 35 Freya's Mask
Usukane 35 Hikazu Sune-Ate
3rd Zebra Zachary Ares 35 Deimos's Gauntlets
Skadi 35 Freya's Mask
4th Peryton Skadi 35 Freya's Jerkin
Marduk 35 Enlil's Brayettes

See Also[]

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