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Table of Contents
Zone Information
Area Name Beaucedine Glacier [S]
Type Outdoor
Maps
Beaucedine-glacier-s-2
Map Acquisition Quest or Purchase
Miscellaneous
Hobbies

Ffxi gld 01

Weather

Double Dark

Double Ice

Region The Fauregandi Front
Expansion Wings of the Goddess
Requirements None
Restrictions Cannot call Adventuring Fellow
Background music
Monstrosity Not applicable
Notes None
Description

A severe ground where snow storms always rage. Deep crevasses abound in this region; falling here is likely fatal to a traveler. During the Great War, the Allied Forces marched through these icy hills to take the battle to the heart of the Beastman Confederate - the Dark Kindred.

Beaucedine-glacier-s
Connections

Batallia Downs (S)(H-11)
Xarcabard (S) at (F-6)

Involved in Quests/Missions[]

Quest Type Starter Location
Beneath the Mask Storyline Nicolaus    Bastok Markets (S)
Songbirds in a Snowstorm Storyline Rholont    Southern San d'Oria (S) E-7
Succor to the Sidhe Augment Callisto    Grauberg (S) F-6
Mission Nation Starter Location
Northland Exposure WotG Mayakov Southern San d'Oria (S)
Traitor in the Midst WotG Cait Sith Naoi Beaucedine Glacier (S)
Betrayal at Beaucedine WotG Cait Sith Naoi Beaucedine Glacier (S)

Other Information[]

Fish Cap Body of Water
Yellow Globe
17 Seaside Only
Tiger Cod
29
Nosteau Herring
39
Cone Calamary
48
Bluetail
55
Gigant Squid
91
Black Sole
96
Hakuryu
110+
Arrowwood Log
0
Copper Ring
0
Mythril Sword
0
Rusty Subligar
0
Rusty Leggings
0
Icefish
49 Pond Only
Emperor Fish
91
Arrowwood Log
0
Copper Ring
0
Mythril Dagger
0
Rusty Subligar
0
Silver Ring
0

Fishing Map
BeaucedineGlacierFishing

Possible Weather Weather Reporter
Resist VsResist Vs

Information Needed

Resist VsResist Vs

Elemental Map
BeaucedineGlacierElementals

Item Abundance
Crystal 19%Common(19%)
Ice Cluster 18.3%Common(18.3%)
Dogbolt 3.2%Very Rare(3.2%)
Lugworm 7.1%Rare(7.1%)
Pebble 7.1%Rare(7.1%)
Iron Ore 7.4%Rare(7.4%)
Darksteel Ore 3.2%Very Rare(3.2%)
Adaman Ore 0.8%Extremely Rare(0.8%)
Petrified Log 2.4%Very Rare(2.4%)
Silver Ore 5.2%Rare(5.2%)
Flint Stone 6.6%Rare(6.6%)
Black Tiger Fang 7.7%Rare(7.7%)
Platinum Leaf 0.8%Extremely Rare(0.8%)
Tukuku Whiteshell 1.2%Very Rare(1.2%)
Ordelle Bronzepiece 0.7%Extremely Rare(0.7%)
1 Byne Bill 0.2%Extremely Rare(0.2%)
Kopparnickel Ore 3.4%Very Rare(3.4%)
Obsidian 2.4%Very Rare(2.4%)
Gargouille Horn 0.7%Extremely Rare(0.7%)
Amphiptere Hide 0.2%Extremely Rare(0.2%)
Swamp Ore 1.8%Very Rare(1.8%)
Fool's Gold Ore 0.8%Extremely Rare(0.8%)

= Requires Burrow  = Requires Egg Helm
= Requires Bore   = Obtainable only at Night

NPCs Found Here[]

Name Location Type
Disserond, R.K. H-8 Campaign Arbiter
Gray Colossus, L.C. H-8 Campaign Arbiter
Luhk Leotih, M.C. H-8 Campaign Arbiter
Moana, C.A. H-8 Campaign Arbiter
Watchful Pixie G-11 Quest NPC

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Amphiptere
J-9
90 Amphiptere Claw
Amphiptere Hide
Amphiptere Whisker
Amphipteres 3

A, T(S)


Becut
Unknown Aptant: Arkhe Gigas 1

A, S, M


Came-cruse
H-8
Unknown Aptant: Fyrst
Aptant: Secan
Corpselights 1

A, H, HP


Grand'Goule
Unknown Unshomaru Gargouilles 1

A, S, H


Scylla
J-7
Unknown Ebur Pigment
Papilio Kirpan
Shagreen
Ruszor Hide
Angel Skin
Ruszors 1

A, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Angler Crab
Fished up
Unknown Crab Shell
Land Crab Meat
Rock Salt
Rock Salt Crabs 5 A, H
Cyhiraeth
78-80 Corpselights 41 A, H, HP
Dark Elemental
80 Dark Cluster Elementals 6 A, M
Dryptotaur
79-80 Taurus Horn
Taurus Wing
Tauri 10 A, L, T(S)
Ekimmu
79-80 Revival Root Ghosts 4 A, H, HP
Fulminator
77-79 Djinn Ash
Djinn Arm
Djinn 13 A, S, M
Gargouille
77-80 Gargouille Shank
Gargouille Eye
Gargouille Horn
Iridium Ingot
Gargouilles 23 A, L, S, H, Sc
Gawper
80-81 Ahriman Lens
Ahriman Tears
Ahriman Wing
Ahriman Tears Ahriman 25 A, L, S, H
Gigas Cleaver
81-82 Gigas Gauntlets
Gigas Helm
Gigas 9 A, L, S
Gigas Flesher
Assisted by: Gigas's Tiger
80-81 Gigas Gauntlets
Gigas Helm
Gigas 7 A, L, S
Gigas Pelter
81-82 Gigas Gauntlets
Gigas Helm
Gigas 8 A, L, S
Gigas Pounder
81 Gigas Gauntlets
Gigas Helm
Gigas 11 A, L, S
Glacial Imp
79-80 Imp Horn
Imp Wing
Imps 17 A, T(S)
Ice Elemental
80 Ice Cluster Elementals 8 A, M
Icefang Tiger
77-79 Smilodon Hide
Smilodon Liver
Tigers 14 A, S, Sc
Ruszor
78-80 Ruszor Fang
Ruszor Hide
Ruszor Meat
Ruszors 31 A, L, S
Thawed Bones
76-78 Bone Chip
Revival Root
Bone Chip Skeletons 21 A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[]

Campaign: Federal Forces of Windurst, Republican Army of Bastok, Royal Army of San d'Oria, Dark Kindred, Orcish Hosts, Quadav Shieldwarriors, Yagudo Theomilitary

Name Family Spawns Notes
Count Halphas
Spawned for mission: Betrayal at Beaucedine
Demons 1 A, L, S, Sc
Dark Demon
Assists: Count Halphas
Demons 4 A, L, S, Sc
Astika
Spawned for quest: Succor to the Sidhe
Gargouilles 1 A, L, S, H, Sc
Kaliya
Spawned for quest: Succor to the Sidhe
Gargouilles 1 A, L, S, H, Sc
Shesha
Spawned for quest: Succor to the Sidhe
Gargouilles 1 A, L, S, H, Sc
Vasuki
Spawned for quest: Succor to the Sidhe
Gargouilles 1 A, L, S, H, Sc
Orcish Bloodletter
Spawned for quest: Songbirds in a Snowstorm
Orcs 1 A, L, S, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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