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This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Please feel free to add any new Beastmaster camps discovered but please stick to the format for ease of reading and printing. A template for new hunting areas can be found at the bottom.

Further info on some of the camps can be found on the discussion page.

Levels 10-19

10-14: Konschtat Highlands

PETS: Mad Sheep [11-13]
PREY: Rock Eaters [7-11], Mad Sheep [11-13], Quadav [Onyx] [10-16], Goblins [Digger, Ambusher, Butcher, Tinkerer] [11-16]
NOTES:
10-11, solo Rock Eaters.
11-14, use Mad Sheep vs. Mad Sheep, Goblins, and Quadav

10-15: La Theine Plateau

PETS: Steppe Hares [7-10], Strolling Saplings [7-10], Rock Eaters [7-11], Huge Wasps [8-12], Plague Bats [9-11], Akbabas [9-13], Grass Funguar [11-13], Mad Sheep [11-13], Poison Bats [11-14], Thickshells [12-14], Poison Funguar [14-16]
PREY: Rock Eaters [7-11], Strolling Saplings [7-10], Orcs [Grapplers, Mesmerizers, Fodder] [8-10], Akbabas [9-13], Grass Funguar [11-13], Mad Sheep [11-13], Poison Bats [11-14], Thickshells [12-14], Poison Funguar [14-16]
NOTES:
10-11, Solo Rock Eaters.
12-14, Camp ponds.
15, Running camp in 'Funguar Alley', near Ordelles Caves entrance.

10-16: Tahrongi Canyon

PETS: Canyon Rarabs [7-10], Pygmaioi [7-11], Strolling Saplings [7-10], Canyon Crawlers [11-13], Wild Dhalmel [14-16]
PREY: Canyon Rarabs [7-10], Pygmaioi [7-11], Strolling Saplings [7-10], Canyon Crawlers [11-13], Yagudo [Mendicant, Persecutor, Piper] [12-16], Wild Dhalmel [14-16]
NOTES:
12-16, Camp near Meriphataud Mountains zone.

12-14: Dangruf Wadi

PETS: Wadi Leech [11-14]
PREY: Goblins [Ambusher, Butcher, Tinkerer] [12-16]
NOTES:
Wadi Hares vs Wadi Hares and Goblins (13-15)

12-16: Inner Horutoto Ruins

[Lily's Tower Entrance, E. Sarutabaruta at J-7]
PETS: Beady Beetles [11-16], Bat Battalions [12-15]
PREY: Beady Beetles [11-16], Bat Battalions [12-15], Goblins [Ambushers, Butchers, Tinkerers] [14-18]
NOTES:
Enter Camp through “cracked wall” at G-8.
You won't want to mess with the Blob.

10-25: West Sarutabaruta (S)


PETS: Tiny Lycopodiums [10-12], Savanna Rarabs [12-15], Bumblebees [15-17], Crawlers [18-21], Carrion Crow [22-25], River Crab [22-25]
PREY: Tiny Lycopodiums [10-12], Savanna Rarabs [12-15], Bumblebees [15-17], Crawlers [18-21], Carrion Crow [22-25], River Crab [22-25]
NOTES: Lycopodiums have an AI that causes them to run up and stare at you, they do not aggro/link. Bumblebees are rare, only spawn near the level 50+ Rafflesias.
Mobs appear to do much more damage then equal level "old world" mobs, be prepared to heal yourself.
Windurst Waters has a homepoint right nearby. Avoid all Goblins and Yagudo, they are all Rank 6 and Aggressive.
Lycopodiums have Resist Charm I and double attack, making a mischarm almost certain death.

15; 19: Jugner Forest

PETS: Wandering Saplings [13-16], Land Pugil [17-20], Snipper [17-20]
PREY: Screamers [15-18], Land Pugil [17-20], Snipper [17-20]
NOTES:
15, Use Saplings vs. Screamers.
19, Camp at Lake in Northwest. Use Land Pugils and Snippers vs. Same type mobs.

15-17: Meriphataud Mountains

PETS: Night Bats [13-16], Wandering Saplings [13-16], Black Bats [15-18], Jubjubs [15-18]
PREY: Wandering Saplings [13-16], Jubjubs [15-18], Hill Lizards [19-22]
NOTES:
Camp near Tahrongi Canyon zone.

15-19: Valkurm Dunes

PETS: Night Bats [12-15], Hill Lizards [15-18], Sand Hares [15-18]
PREY: Night Bats [12-15], Hill Lizards [15-18], Sand Hares [15-18], Goblins [Butcher, Tinkerer, Ambusher] [17-20], Snipper [20-22], Brutal Sheep[20-23], Goblins [Leecher, Mugger, Gambler] [22-25]
NOTES:
15-16, Camps near La Theine Plateau or Konschtat Highlands zones.
17, Camp D-8 is good for lizards.
18-19, Camps near La Theine Plateau zone, Konschtat Highlands zone, or D-8.

16-19: Maze of Shakhrami

PETS: Stink Bats [15-18]
PREY: Goblins [Ambushers, Tinkerers, Butchers] [16-18], Maze Makers [18-21]
NOTES:
Bats very efficient pets, but link. Be careful.

16-19: Ordelle's Caves

PETS: Stink Bats [15-18], Blood Bunny [17-19], Snippers [17-20], Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21]
PREY: Stink Bats [15-18], Blood Bunny [17-19], Goblins [Tinkerer, Ambusher, Butcher] [17-20], Snippers [17-20], Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21]
NOTES:
Use the 'Rescue Drill' Entrance, where NPCs are located. Camp first main room.

17-19: Buburimu Peninsula

PETS: Mighty Rarabs [15-18], Sylvestre [15-18]
PREY: Mighty Rarabs [15-18], Sylvestre [15-18], Goblins [Ambushers, Butchers, Tinkerers] [17-20]
NOTES:
Camp at E-9

17-19: Carpenters' Landing

PETS: Digger Wasps [14-17], Beady Beetles [15-18], Poison Funguars [16-19], Land Pugils [17-19]
PREY: Digger Wasps [14-17], Beady Beetles [15-18], Orcs [Grunts, Neckchoppers, Stonechuckers] [16-20], Land Pugils [17-19], Flytraps [18-22], Glide Bombs [20-21], Marsh Funguars [20-24]
NOTES:
Camp at North Landing. At night Bulldog Bats spawn and aggro. They range from Easy Prey-Tough.

18-19: Pashhow Marshlands

PETS: Black Bats [15-18], Water Wasps [15-18], Land Pugils [17-20], Snippers [17-20]
PREY: Black Bats [15-18], Land Pugils [17-20], Snippers [17-20], Gadfly [18-21], Carnivorous Crawlers [20-23], Quadav [Brass, Copper, Old] [20-26], Goblins [Gambler, Leecher, Mugger] [21-25], Goobbues [22-25]
NOTES:
Best camps are near the water areas, and the best one being the South-eastern water pond (Hexmarsh). Water elementals will spawn in these areas during a rain storm.

Levels 20-29

20; 23-26; 28: Ordelle's Caves

PETS: Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21], Dung Beetles [23-26], Shriekers [24-27], Clippers [26-29]
PREY: Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21], Goblins [Leecher, Gambler, Mugger] [22-26], Will-o'-the-Wisp [23-25], Dung Beetles [23-26], Clippers [26-29], Goliath Beetles [29-31]
NOTES:
20, Use the 'Rescue Drill' Entrance, where NPCs are located. Turn right off of main room until you reach suitable mobs. Bring Sneak Oils and Prism Powders.
23-26, Use Dung Beetles vs. Dung Beetles, Will-o'-the-Wisp, and Goblins.
28, Camp is Paladin quest room. Use Shriekers and Clippers against Clippers and Goliath Beetles.

20-21; 23; 29: Carpenters' Landing

PETS: Beady Beetles [15-18], Land Pugil [17-19], Flytraps [18-22], Stag Beetles [20-23], Marsh Funguars [20-24], Fosse Pugils [22-24], Battrap [23-27], Diving Beetles [27-30], Shriekers [28-31], Sabertooth Tigers [29-32], Birdtraps [29-33]
PREY: Orcs [Grunt, Neckchopper, Stonechucker] [16-20], Land Pugil [17-19], Flytraps [18-22], Glide Bombs [20-21], Stag Beetles [20-23], Marsh Funguars [20-24], Orcs [Curesemakers, Fighters, Serjeants] [21-25], Ghouls [21-27], Fosse Pugils [22-24], Diving Beetles [27-30], Shriekers [28-31], Sabertooth Tigers [29-32], Birdtraps [29-33]
NOTES:
20, Camp in North landing and use Beady Beetles, Land Pugils and Flytraps vs. Orcs, Land Pugils, Flytraps, or Gliding Bombs.
20-21, Camp near Jugner zone. Use Stag Beetles, Marsh Funguars, and Digger Wasps vs. Stag Beetles and Marsh Funguars.
23, Camp on Central Landing.
29, Camp in I-12. Use Diving Beetles, Shriekers, Birdtraps, and Sabertooth Tigers on same mobs.

20-21: Meriphataud Mountains

PETS: Crane Fly [18-21], Hill Lizards [19-22]
PREY: Crane Fly [18-21], Hill Lizards [19-22], Goblins [Gamblers, Leechers, Muggers] [21-25]
NOTES: Camp near the outpost.

20-25: Jugner Forest

PETS: Land Pugil [17-20], Snipper [17-20], Forest Leeches [19-22], Stag Beetles [20-23], Jugner Funguar [21-25]
PREY: Land Pugil [17-20], Snipper [17-20], Jugner Funguar [21-25]
NOTES:
20, Camp at Lake in Northwest.
21, Choose from a variety of mobs. Fight all but walking trees and Elementals.
22-24, Run along road and use Forest Leeches against Jugner Funguar.
25, Camp in Spore Hollow. Use Funguar vs. Funguar.

20-24: Pashhow Marshlands

PETS: Land Pugils [17-20], Snippers [17-20], Carnivorous Crawlers [20-23], Thread Leeches [20-23], Marsh Funguars [21-25]
PREY: Carnivorous Crawlers [20-23], Quadav [Brass, Copper, Old] [20-26], Goblins [Gambler, Leecher, Mugger] [21-25], Marsh Funguars [21-25], Goobbues [22-25]
NOTES:
20, Best camps are near the water areas, and the best one being the South-eastern water pond. Water elementals will spawn in these areas during a rain storm.
21-24, Head to upper left corner for good leveling spot.
Other players farming leeches and goobbues may make mobs scarce at times.

20-25: Buburimu Peninsula

PETS: Bull Dhalmels [20-23], Carnivorous Crawlers [20-23], Zus [20-23], Poison Leech [21-25]
PREY: Carnivorous Crawlers [20-23], Zus [20-23], Goblins [Gambler, Leecher, Mugger] [22-25], Shoal Pugil [24-28]
NOTES:
21-22, Use Carnivorous Crawlers or Bull Dhalmels vs. Goblins.-
23, Camp near Mhaura.
24-25, Use Poison Leeches against Shoal Pugils on the beaches.
Note: This is not often possible due to leech farmers looking for blood and Carbuncle Rubies. uring the upate to lower blood prices ppl rarely farm this spot now

Zu make for a very decent pet. If you use the command Stay when healing and put distance between you and your pet, Zu will not aggro if they become uncharmed. However, if your pet becomes uncharmed while fighting around other Zu, they will link.

20-25: Valkurm Dunes

PETS: Sand Hares [15-18], Snippers [18-22], Brutal Sheep [20-23], Damselfly [20-23], Thread Leeches [21-25], Beach Pugils [23-26]
PREY: Snippers [18-22], Brutal Sheep [20-23], Damselfly [20-23], Thread Leeches [21-25], Goblins [Leecher, Mugger, and Gambler] [22-25], Beach Pugils [23-26]
NOTES: Good camps at J-6 or the western Hidden Beach.

21-24; 29: Maze of Shakhrami

PETS: Combats [20-23], Carnivorous Crawlers [22-25], Ancient Bats [26-29], Caterchipillar [29-31]
PREY: Combats [20-23], Carnivorous Crawlers [22-25], Goblins [Furrier, Pathfinder, Smithy, Shaman] [31-34]
NOTES:
21-24, From Main entrance chamber take left tunnel, and hug left wall. Go up ramp and drop off back of raised area. Take right tunnel to camp. This camp cam be very dangerous, as crawlers will link when you charm them. Maze Scorpions spawn in this room as well.
29, Camp near entrance from Buburimu Peninsula. Use Ancient Bats and Caterchipillars vs. Goblins.

22-27; 29: Korroloka Tunnel

PETS: Land Worms [20-25], Seeker Bats [22-26], Jelly [23-27], Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32]
PREY: Land Worms [20-25], Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32], Greater Pugils [30-33]
NOTES:
22-23, Use Land Worms and Seeker Bats vs. Land Worms, Combats, and Huge Spiders.
24, Use Seeker Bats and Jellies vs. Seeker Bats and Land Worms.
25, Use Seeker Bats vs. Seeker Bats and Worms.
26, Use Seeker Bats vs. Combats.
27, Use Seeker Bats and Jellies vs. Combats and Spiders.
29, Use Huge Spiders, Combats, Clippers, and Thread Leeches vs. the same mobs and Greater Pugils. Good camp is Pugil pools and spider room.
As a duo, exp can roll in fast, and Gigas can killed quite easily. Remember that the Giga Pet Spider can link with local spiders!

Take care when using Jellies. They can be VERY difficult to charm.

24-25: Batallia Downs

PETS: May Fly [22-26], Clippers [23-25], Ba [25-28]
PREY: May Fly [22-26], Clippers [23-25], Ba [25-28]
NOTES:

25-28: Rolanberry Fields

PETS: Death Wasps [25-26], Berry Grubs [25-28]
PREY: Death Wasps [25-26], Goblin's Bees [23-25], Moon Bats [23-26], Berry Grubs [25-28], Goblins [Gambler, Leecher, Mugger] [26-30], Quadav [Brass, Copper] [26-30], Goobbue Farmers [28-32]
NOTES:
Good camps near Pashhow Marshlands zone or the Fountain of Promises at E-9.

25-29: Qufim Island

PETS: Land Worms [25-27], Dark Bats [25-27], Seeker Bats [25-27], Clippers [25-29], Ancient Bats [27-29], Glow Bats [27-29], Greater Pugils [28-30]
PREY: Land Worms [25-27], Clippers [25-29], Gigas [Hunter, Ascetic, Ranger, Trapper] [28-30], Dancing Weapons [28-30], Wights [28-30]
NOTES:
26-27, Good camps near H-6 and I-7. Dark bats are night only, and Ancient and Seeker Bats are found near Behemoth’s Dominion.
28-29, Use bats or pugils vs. Wights and Dancing Weapons.

27: Sauromugue Champaign

PETS: Hill Lizards [22-26], Diving Beetles [25-28]
PREY: Goblins [Gambler, Leecher, Mugger] [25-30]
NOTES:

Levels 30-39

30-32: Carpenters' Landing

PETS: Diving Beetles [27-30], Shriekers [28-31], Birdtraps [29-33], Sabertooth Tigers [29-32]
PREY: Diving Beetles [27-30], Shriekers [28-31], Wights [29-33], Birdtraps [29-33], Sabertooth Tigers [29-32], Spunkies [32-33]
NOTES:
Birdtraps resist charm. A single Spunkie will spawn during foggy weather.
At lvl 30, T Birdtraps can be quite hard to kill sometimes requiring 2 mobs to kill one T Birdtrap

30-32: Korroloka Tunnel

PETS: Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32]
PREY: Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32], Greater Pugils [30-33]
NOTES:
Camp at Pugil and Clipper pools. Use Spider room next door when pools clear. Be careful of Sea Monk spawn, Slime spawn, and NM spider pop Falcatus Aranei.

30-32: Maze of Shakhrami

PETS: Ancient Bats [26-29], Caterchipillars [29-31]
PREY: Goblins [Furrier, Pathfinder, Shaman, Smithy] [31-34]
NOTES:
Enter from Buburimu Peninsula. Both pets and mobs aggro

30-34: Qufim Island

PETS: Dark Bats [25-27], Clippers [25-29], Glow Bats [27-29], Greater Pugils [28-30], Acrophies [32-34]
PREY: Gigas [Hunter, Ascetic, Ranger, Trapper] [28-30], Dancing Weapons [28-30], Wights [28-30], Acrophies [32-34]
NOTES:
30, Bats, Crabs, and Pugils vs. Giants, Weapons, and Wights.
31-32, Pugils vs. Giants with a Clipper back-up. Giant Hunter has ranged attack.
33-34, Acrophies vs. Acrophies, Goblin Bounty Hunters. Use Dia to speed up fight as acro will tank well.

31-33: Batallia Downs

PETS: Sabertooth Tigers [28-32]
PREY: Goblins [Furrier, Pathfinder, Shaman, Smithy] [28-36]
NOTES:

32-37: Lufaise Meadows

PETS: Miner Bees [31-34], Acrophies [33-36], Tavnazian Sheep [33-37]
PREY: Miner Bees [31-34], Tavnazian Sheep [33-37], Bugards [34-37], Orcs [Brawler, Beastrider, Nightraider, Impaler] [35-38]
NOTES: Bugards are very fast and hit hard, take care when fighting them.
32-34, Use Bees or Sheep vs. Bees, Sheep, Bugards, or Orcs.
35-36, Camp at Lake [I-8]. Use Acrophies or Sheep vs. Orcs.
*Caution* A Thunder Elemental spawns by the lake.

32-37: Misareaux Coast

PETS: Miner Bees [31-34], Tavnazian Sheep [33-37], Crimson Knight Crabs [33-37]
PREY: Miner Bees [31-34], Tavnazian Sheep [33-37], Crimson Knight Crabs [33-37], Bugards [34-37]
NOTES: Bees/sheep/bugards at the meadow around J-11; crabs can be found at the shore near L-11.
32-37, Use Bees, Sheep or Crabs vs. Bees, Sheep, Crabs, Bugards

32-39: Eastern Altepa Desert

PETS: Giant Spiders [30-34], Sand Beetles [36-40], Desert Dhalmels [39-44]
PREY: Giant Spiders [30-34], Sand Beetles [36-40], Antica [Auxiliarius, Faber, Funditor] [35-39], Goblin's Spider [38-40], Desert Dhalmels [39-44], Antica [Decurio, Sagittarius, Speculator] [44-49]
NOTES:
32-35, Pets and mobs spread out, use Widescan. Avoid fighting Dhalmels. Goblin pets are weak for their con strength, just fight them with pet when goblin is not looking.
36, Camp North of Korroloka Zone entrance, where entrance to Quicksand Caves exists (tough spot to level). Begin using Beetles as pets in addition to spiders.
37-38, Dhalmels become a viable target mob, as well as high-tiered Anticans (ants tough fights!)
39, Move camp to Western Altepa zone. Use Beetles and Dhalmels vs. Dhalmels and high-tiered anticans.

32-36: Gusgen Mines

PETS: Myconids [30-32], Gallinippers [32-35]
PREY: Feu Follet [35-38]
NOTES: Camp in Basement. Bring Sneak Oils and Prism Powder. Do not fight with pet. Also if subbing White Mage beware of the Thunder and Earth elemental spawns as well as the arcana NM Juggler Hecatomb.

33-37: Bibiki Bay

PETS: Efts [33-36], Marine Dhalmels [33-37], Island Rarabs [34-38]
PREY: Efts, [33-36], Marine Dhalmels [33-37], Ravens [36-39], Goblins [Shaman, Smithy] [34-36]
NOTES:
33, Camp from entrance to dock. Use Efts or Dhalmels vs. Efts, Dhalmels, Ravens, or Goblins. Difficult to level at 33.
34-35, Camp near dock. Use Efts, Dhalmels or Rarabs vs. Efts, Dhalmels, Rarabs or Ravens.
36-37, Use Efts vs. Ravens and Dhalmels. [F-6 Tunnel changed after update]
Look out for Geist Wall, an Eft TP attack (they use it OFTEN) that will strip you of your buffs. Either don't waste your Reraise Earring, don't fight with your pet, or if you're using an Eft pet, use Sic or Leave before they can turn and use it on you.
Be advised that the notorious monster Intulo [46-47] can spawn on the slope near the dock, thus you may have to deal with other players killing off the Efts while camping him. There is enough alternative monsters to not make this an issue.

34-37: Vunkerl Inlet (S)

PETS: Goliath Beetles [34-36], Carrion Marabous [35-38]
PREY: Goliath Beetles [34-36], Carrion Marabous [35-38]
NOTES:
Camp at F-6, F-8, F-9. Pet and prey are on both sides of the bridge. A pixie roams the area. The Pugils and Crabs on the way to camp do not aggro. Beetles and birds do link but do not aggro.

35-37: West Sarutabaruta (S)

PETS: Savanna Dhalmels [35-37]
PREY: Savanna Dhalmels [35-37]
NOTES: Camp at (I-5)/(J-5). A Pixie roams this area.

35-38: North Gustaberg (S)

PETS: Huge Spiders [35-38]
PREY: Huge Spiders [35-38]
NOTES: Camp at (K-8), fight Spider vs Spider. They do heavy damage to each other (I.E. generate a lot of hate) so you can experiment with subjobs here. A Pixie roams this position frequently and can cure/raise you. At 38 the exp here will probobly not be worth it unless you want to grind out another level. You will have to convert a lot of spiders to get the mobs the level you want. This camp is boring, but functional, recent experience says exp dies here at 37.

36-39: Sea Serpent Grotto

PETS: Royal Leeches [35-38], Undead Bats [36-39], Ironshells [37-41]
PREY: Sahagin [Pond, Spring, Lake] [36-39], Undead Bats [36-39], Ironshells [37-41], Ghasts [38-41]
NOTES:
36, Fight fish men near the zone in the first 3 rooms, M-5.
37-39, Fight ghasts in the areas beyond the leech room, F-7.

37-39: Purgonorgo Isle

PETS: Coralline Uragnites [36-38], Jagils [36-38], Alraunes [37-40], Krakens [37-40], Viscous Clots [38-40]
PREY: Alraunes [37-40], Krakens [37-40], Toucans [38-40]
NOTES:
Viscous Clots have an endrain effect with melee attacks.
*See Talk page for more info.

38-41: Jugner Forest (S)

PETS: Land Pugils, [38-41] Snippers [38-41]
PREY: Land Pugils, [38-41] Snippers, [38-41] Hawkertraps [42-44]
NOTES: Camp at (G-5), (G-6), and (H-6). A Pixie roams this area. Avoid Biddybugs.

39-44: Yuhtunga Jungle

PETS: Soldier Crawlers [37-41]
PREY: Goblins [Poachers] [42-47]
NOTES:
Camp at H-11: Go through tunnel east of outpost. Occasionally, a Lava Bomb [47-49] will spawn in one clearing.
Camp at E-9: Beware of the Malboros wandering around.
*See Talk page for more info.

Levels 40-49

40-43: Riverne - Site A01

[Level Capped at 40]
PETS: Hawkertraps [39-41], Riverne Vultures [39-43]
PREY: Hippogryphs [41-43], Firedrakes [42-45]
NOTES:Hawkertraps are difficult to charm and Firedrakes are tougher than they con.
*See Talk page for more info.

40-44: Behemoth's Dominion

PETS: Lesser Gaylas [40-42], Greater Gaylas [42-44]
PREY: Greater Gaylas [42-44], Demonic Weapons [45-46] Lost Souls [45-47]
NOTES: Be aware that after the Dec 2008 update's introduction of Treasure Casket rewards, this camp is rarely available. Camp in the first large room you come to, after entering from Qufim Island; a Thunder Elemental will occasionally spawn here, but the room is large enough to avoid any serious problems with spellcasting. Sneak or Silent Oils are highly recommended, as all of the bats aggro to sound. For levels 40-42, convert two Lesser Gaylas to EM and then alternate between them to take down a T/VT Greater Gayla. At level 43, use Lesser Gaylas and Greater Gaylas against an EM/T Greater Gayla. At level 44, convert the Greater Gaylas to EM and alternate between them to take down one of the Demonic Weapons; Lesser Gaylas can be substituted should one/both of the Greater Gaylas die from DoT.

41-42: North Gustaberg (S)

PETS: Coppercap [41-43]
PREY: Coppercap [41-43]
NOTES: Kill Coppercaps on the path from H-7 to I-4. A pixie roams the path.

41; 42-43: Crawlers' Nest

Level 41 PETS: Death Jackets [40-42], Worker Crawlers [40-44]
PREY: Death Jackets [40-42], Worker Crawlers [40-44]
NOTES: Camp upstairs before main Lizard room. Worker Crawlers near the entrance are lower level than those near the Maze Lizard room.
Levels 42-43
PETS: Maze Lizards [41-44]
PREY: Worker Crawlers [40-44] Doom Scorpions [44-47]
NOTES:
Be careful of links.
Maze Lizard's built in Vermin killer will help when taking down the Scorpions.
*See Talk page for more info.

41-42 [43 might be slow]: Eastern Altepa Desert

PETS: Sand Beetles [36-40], Desert Dhalmels [39-44]
PREY: Desert Dhalmels [39-44]
NOTES: Camp near the zone line to Western. About 6-8 dhalmel spawn around there. They are somewhat spread out in groups of two. Beetles are too weak to take down a T dhalmel by themselves.

41-46: Attohwa Chasm

PETS:Tracer Antlion [38-40] Doom Scorpion [41-44]
PREY: Ogreflys [44-47], Hunter Antlions [45-46], Pit Antlion [49-51]
NOTES: 40: Great camp is around the entrance. When you’re outside the cave, get your Antlion and kill goblins and anything else you see. (Stay clear of Doom Scorpions. Kill these at 40 in a duo.) Camp area is in approximately the northwest corner of (K-10). To get there you have to proceed up the ramps along the side of Parradamo Tor (ramps start at K-9), and just follow the path counterclockwise toward the top until you can drop off past the boulder wall into your target area. A few notes: (1) There are 3 Doom Scorpions to charm. As soon as you get 3 EM, keep Leaving them in their spawn point so they can heal to full hp again, you never have down-time this way. (2) The cracked ground below the stone arch (you'll see it near the scorpions) can hide a Pit Antlion. The location of the Pit Antlion can vary; however, once it leaps out from one place it will respawn somewhere else. In other words, if it pops out and you kill/charm it, it should respawn somewhere else and no longer be a problem. Just beware of it the first time you enter the camp. (3) Overall, this was an excellent camp with little aggro (scorps only) and no competition. Just watch for Ogrefly links and don't play with the Lizzies until 44-45. Enjoy!
NOTICE: This camp is extremely fun! It is well worth the leg-work to get here. I highly suggest /nin and antidotes, you never have to stop, and with the new update, chaining exp is even more delicious!

44-46: Western Altepa Desert

PETS: Desert Spiders [40-44], Desert Dhalmels [44-48]
PREY: Antican Essedariuses [41-45], Desert Worms [43-47], Desert Dhalmels [44-48]
NOTES: Stick to the easternmost region of the map (L-6 to L-7 region) and stay mobile. Take care when fighting Desert Dhalmels, as their Healing Breeze can potentially heal upwards of 500 HP at a time. Desert Worms make for excellent prey, but only emerge during nighttime (19:00 to 5:00). Watch out for the occasional Cactuar, Earth Elemental, and Tulwar Scorpion. This is no longer a highly recommended camp spot. Fields of Valor has encouraged a large number of soloers in this area making it almost impossible to level here successfully.

44-47: Yhoator Jungle

PETS: Worker Crawlers [43-46]
PREY: Goblins [Poacher] [45-49]
NOTES:
44-46, Camp at E-9 and use Crawlers vs. Goblins. Do not fight Master Coeurls [47-50] due to their tough special attack. Fighting here till 47 is doable although the goblins you will be targeting can spawn as Decent challenge which will hinder any chains. Opo-opo are resistant to charm.
*See Talk page for more info.

45-47: Sauromugue Champaign (S)

PETS: Diving Beetle [44-47]
PREY: Diving Beetle [44-47]
NOTES: G-7, H-8, G8. Avoid Gnats at H-7.

45-47: East Ronfaure (S)

PETS: Ladybugs [45-47], Colibris [45-47]
PREY: Ladybugs [45-47], Colibris [45-47]
NOTES: Pixies roam the area that will give out cures and raises should things go bad (tip: put the closest one on Track so you can run to it when need be). Be careful of the Amnesia move that Ladybugs do. Ladybugs make quick work of Colibris. Lots of people farming Ladybugs. (I-9) past broken wall, is a great place to fight colibri in daytime. 4 colibri spawn quickly and ladybugs right past wall for quick charm or converting.

45-49: Misareaux Coast

PETS: Big Claw [45-48], Makara [46-49], Mantrap [45-49]
PREY: Big Claw [45-48], Makara [46-49], Mantrap [45-49], Diatryma [47-51]
NOTES: Camp along the river that spans nothern portion of Misareaux Coast. Beware Makara and Diatryma agro and link, and Mantraps have a slight reistance to charm. If you have Sacrarium access, you can zone there in case of an emergency.

45-52: Gustav Tunnel

PETS: Hell Bats [44-48], Hawkers [45-48], Labyrinth Leeches [45-48], Greater Gaylas [46-49], Labyrinth Lizards [46-49]
PREY: Hawkers [45-48], Goblins [Reapers, Poachers, Robbers] [46-49], Labyrinth Lizards [46-49], Makara [46-49], Goblin's Leech [53-55]
NOTES:
45, Use Hell Bats, Hawkers, and Labyrinth Leeches vs. Goblins.
46-49, Use same pets plus Greater Gaylas and Labyringth Leeches vs. Goblin Shepherd Pets, Goblins, Hawkers, Makaras, and Lizards. Pull Goblin pet when goblin not looking, as pet weak for con strength. Use lizards against Makaras, Makara aggro but don't link.
50-52, The Goblin's Leech Camp in extension to high level area of tunnel, near Teriggan zone. Make sure goblin facing away from his pet before engaging it.
Beware that Wyvernpoacher Drachlox (drops Othinus' Bow) that is a lottery spawn NM among the goblin (which also drop testimonies) so parties may interrupt your exping. This camp is also frequented by BLM soloers after the same mobs.

It should be noted that this is an EXCELLENT camp. It's very fast exp and no competition for monsters or pets and all are easily converted. (H-8) has a nice little area to pick up pets from. :) Happy hunting~

46-51: Labyrinth of Onzozo

PETS: Labyrinth Leeches [45-48]
PREY: Goblins [46-49], Cockatrice [50-53], Mushussu [51-57]
NOTES: Camp in the tunnel just before the first open cockatrice/scorp room. Charm leeches and pull mobs back to the tunnel. The roaming range of the leeches is pretty large, so they don't despawn if they are released in the tunnel. When fighting Cockatrice always fight them from the side or back to avoid a cone AOE silence TP move and Baleful Gaze. Cockatrice aggro sight, so just run behind them to claim goblins if you run out. Beware that an Air Elemental [60-62] frequently spawns in the tunnel, however there is enough room in tunnel to cast spells and avoid aggro, just be careful.
You can get to 51 solo here as most Cockatrices still con T.

47-49: Rolanberry Fields (S)

PETS: Coppercap [47-49]
PREY: Coppercap [47-49]
NOTES: Large number of Coppercaps roam the area on the map called Brutus's Field. A pixie roams the area. Avoid Goobbue Farmers

48-49: Crawlers' Nest

PETS: Doom Scorpion [45-47], Soldier Crawlers [47-49]
PREY: Soldier Crawlers [47-49], Witch Hazel [50-52], Exoray [51-54]
NOTES: Head towards at the (I-9) intersection on the second map. Use the DC Scorpion at (I-10) and DC/EM Crawlers in the corridors against EM/T Crawlers and the occasional wandering Witch Hazel at (H-9); this region is typically devoid of parties so mobs should be plentiful. Sometimes a lone Exoray can be found at (H-9) as well, helpful for BSTs looking to collect Exoray Mold for In Defiant Challenge. Use Sneak/Silent Oils (or Charm+Leave and Tame) to slip past Crawlers as needed.

48-50: Western Altepa Desert

PETS: Desert Beetles [47-51]
PREY: Antican Eques [45-49], Antican Retiarius [45-49], Desert Beetles [47-51]
NOTES: Head out to Revelation Rock at (G-7)/(H-7) and do laps, charming DC/EM Beetles and using them against EM/T Anticans and EM/T Beetles. There are usually enough Beetles to sustain a few beastmasters and/or parties simultaneously. Beware of the Desert Worms that spawn at night; they are no match for Beetles but can still be a nuisance, as they aggro to sound and can cast Bind.

48-52: Garlaige Citadel

PETS: Citadel Bats [46-48]
PREY: Funnel Bats [53-55]
NOTES: Camp in the basement at the entrance to the stairs that lead to the main floor. Citadel Bats are located across that entire stairway. This camp is an interesting alternative duo/trio camp if your sick of the nest/desert or can't handle Djinn in East Ronfaure (S). Unfortunately, this camp may also be unavailable due to competition by other BSTs fighting bombs and other parties fighting beetles and bats.

Levels 50-59

47-52: East Ronfaure (S)

PETS: Colibri [45-47], Ladybug [45-47]
PREY: Djinn [53-55]
NOTES: BST/SCH almost required and duo recommended. Camp at the southwest quarter of the zone. Djinn are darkness-based bomb-types with a self-destruct ability called Nocturnal Combustion. When a djinn is hit with a spell that matches the element of the day (i.e. stone on earthday) they will instantly gain 100 tp. Throw colibri and ladybugs at the djinn and cast the same element as the day in dark arts. If the djinn doesn't explode, try again. Sigil with refresh is extremely helpful here and a duo can chain 5 for capped exp. If you can't sub sch or even blm or rdm then the killing will be much slower and can require up to 10 pet swaps solo or 2-4 duo. This camp can be quite dangerous at the lower end of the level range.

Sub Note: Avoid this as PUP. I was out here with my THF friend, and the Djinn were hitting me for 140 damage per hit. Unless you can cause the Djinn to explode I would recommend avoiding the Djinn. Make sure you use a different camp for this level range.


*See Talk page for more info.

49-52: Rolanberry Fields (S)

PETS: Berry Grub [49-52]
PREY: Berry Grub [49-52]
NOTES: Camp @ F-8 to F-9. 7 or 8 crawlers spawn here. Convert a couple to EM and have fun. Exp starts to die down around 51 but you can get some very good chains here solo so its well worth it. Can support 2 solo BST's at 49 but BST 50+ may want to find another camp if it is already taken. Very easy camp just avoid the one Goblin Skirmisher that roams the area.

50-54: Sea Serpent Grotto

PETS: Sahagin Parasites [50-53]
PREY: Sahagins [Swamp, Marsh, Bog] [52-59]
NOTES: Camp behind Mythril Door in "nook" at [J-5] [Trade Mythril Beastcoin to door]. Be aware that Mouu the Waverider and Pahh the Gullcaller can spawn here. Pahh the Gullcaller can be easily duo'd during exp here using leech pets and possibly solo'd with some luck. Pahh the Gullcaller cannot be soloed for the level range that this camp is used. He will take out leeches faster than they spawn doing anywhere from 100-250 damage per hit and 500+ with the Jump ability.
*See Talk page for more info.

50-54: Crawlers' Nest

PETS: Soldier Crawlers [47-49], Labyrinth Lizards [49-51], Witch Hazel [50-52], Hornfly [50-53], Exorays [51-54], Mushussu [53-55], Rumble Crawler [53-55]
PREY: Labyrinth Lizards [49-51], Hornfly [50-53], Exorays [51-54], Blazer Beetle [52-54], Mushussu [53-55], Rumble Crawler [53-55]
NOTES:
50-51, Use Soldier Crawlers, Labyrinth Lizards, and Hornflies vs. Labyrinth Lizards and Hornflies. Near the Labyrinth Lizard area. Camp in one of the hallways that have 2 sprouts and convert them to EM.
51-53, Drop down into the Labyrinth lizard room and head left up the tunnel. There's a large group of saplings there (note: they link)
52, Use Exorays and Hornflies vs. Exorays and Hornflies.
53, Use Exorays and Hornflies vs. Exorays, Blazer Beetles, Mushussu, and Rumble Crawlers.
54, Add Mushussu and Rumble Crawlers to pet list vs. Mushussu, Blazer Beetles, and Rumble Crawlers.
*See Talk page for additional info.

51-53: Garlaige Citadel

PETS: Funnel Bats [51-55], Acid Grease [52-54]
PREY: Explosure [52-53]
NOTES:
Camp behind banishing Gate #1 (50+) (H-7, I-9)
50-53 - Use Funnel Bats on Explosures. This is an old BST camp, not sure why it is not in the wiki as the XP is very nice and steady, there are 2 round rooms with 6 explosures total there that are easy kills with bats, while waiting on repop you can "sneak" up to rooms at either end of map (where the other banishing gates are) and pull explosures from those rooms down to the 2 main rooms. Caution should be used during pet swaps and fights as there is Fetid Flesh, and Skeletons nearby that aggro Low HP. Magic aggro is common here to as the main fight rooms are inhabited by Droma, Explosure, and Elementals (during appropriate weather).

51-56: Batallia Downs (S)

PETS: Smilodon [47-49]
PREY: Djinn [56-57], Goblins [Blastmaster, Goblin Corpsman, Freesword, Pioneer]] [56-62]
NOTES: 54-56 Use Smilodon to kill djinn, they will usually explode quickly. When you run out of djinn kill EM or T goblins to keep the chain up.
NOTE: Djinn can take 7-8 tigers to kill if you do not feed them TP. If you hit a Djinn with the same element of the day (fire on firesday, etc) they gain 100 tp instantly. An excellent strategy is to go BST/SCH and just keep feeding the Djinn TP until they explode. You usually only need 1 tiger or 2. This is much safer as a DUO for level 51-53, solo is quite dangerous and may want to avoid the lower end of the level range.

52-53: Quicksand Caves

PETS: Sand Spiders [51-55]
PREY: Helm Beetles [51-58]
NOTES:
Enter Quicksand Caves from K-7 of Eastern Altepa Desert; camp in J-3 to J-5.
At level 55 all Helm Beetles checked decent challenge at J-3 to J-5 camp.
-- **This is a main normal XP camp, and is almost always in use by a party. I wouldn't suggest this place to even be considered.**

53-57: Crawlers' Nest


PETS: Rumble Crawler [53-55], Wespe [55-57]
PREY: Crawler Hunter [60-62], Knight Crawler [60-63]
NOTES:
For Duo 54+-Trio 53+ Only until higher levels!
*See Talk page for additional info.

53-58: Bostaunieux Oubliette

PETS: Dark Aspic [52-54], at 57-58 Werebats [55-59]
PREY: Werebats [55-59]
NOTES:
There is an excellent camp at H-7, if you are brave. There is a Hecatomb Hound [56-59] that spawns right there, and aggros to sound and low-HP. Once killed, start timing. You have 15 mins before it will respawn. There are 2-3 Jellies that spawn in the water-tunnel going south from the camp, and there are bats and other hounds to kill going west. Everything aggros to low-HP in here except the jellies, bats, and leeches, so be careful! Make sure to sub /whm or bring lots of remedies as the hounds use AoE Paralyze. Blink is a good idea for use for jellies. Make SURE to have a Light Staff for charming the jellies as they are resistant!
*See Talk page for additional info.

54-58: Garlaige Citadel

PETS: Funnel Bats [51-55], Chamber Beetle [56-58]
PREY: Funnel Bats [51-55], Chamber Beetle [56-58], Hellmine [59-62], Magic Jug [62-64], Fallen Major [59-62]
NOTES:
Camp in the basement (54+) (basement camp got nerfed as of May 2011 update), or behind Banishing Gate #2 (56+)
54-55 - Use Funnel bats on Hellmines. If you run out of mines use Bats vs Bats or Bats vs Beetles.
56 - Beetles should be mostly EM now, use Beetles vs Beetles or hellmines.
57-58 - Beetles vs Beetles, Magic Pots and Fallen Major. (Fallen Major only as Ice Spikes is not worth the trouble from the other Skeletons)
As a duo you can start killing magic pots at 55 if you get bored with hellmines, they range from VT-IT at that level.
56-58 - Beetles vs Hellmines and Beetles. If you can manage to pass Banishing Gate #2 with the help of 3 others, there are chamber beetles there. To the east is a room with 3 Hellmines which can be killed with the chamber beetles. Once the 3 Hellmines are dead, you can start beetle vs. beetle until the Hellmines respawn. Coffers also spawn behind Gate #2, so you could get your Beast Helm while you're at it; the Hellmines drop coffer keys.
With Wings of the Goddess you no longer need a party to get behind the Banishing Gates using Cavernous Maw and Lycopodium (NPC).
58-60 - Beetles vs Magic Jugs, even at level 58 the Jugs can still con VT while Hellmines start to average out at T. Be careful when engaging them due to AoE magic and attacks. Simple fight would just to stand at a distance and let pet do the work. Slower than hellmines but you can farm fairly nicely from the pot shards and occasional spells.

55-56/57: Crawlers' Nest

PETS: Rumble Crawlers [53-55]
PREY: Helm Beetles [59-62]
NOTES:
If you fight these in the tunnel off of the 'Secret Room' map of Crawler's Nest, you will end up with a lot of competition from people farming the coffer key. A better spot is down past the 'Lizard Rooms' in the deep basement. There is an entire room of Rumble Crawlers right where the coffer spawns, and you can fight Knight Crawlers. There is a Crawler Hunter in the tunnel there, so take care to kill it with pets alone since it has nasty TP moves.
*See Talk page for more info.

55-57: Pso'Xja

PETS: Camazotz [52-57], Labyrinth Lizard [52-58], Diremite Stalker [57-59]
PREY: Camazotz [52-57], Labyrinth Lizard [52-58], Diremite Stalker [57-59], Cryptonberry Cutter [53-59], Cryptonberry Plaguer [53-59], Cryptonberry Stalker [53-60], Magic Millstone [54-58], Gargoyle [53-57]
NOTES: Camp behind Blue Stone Door in Tower at G-9 in Beaucedine Glacier. *See Talk page for additional information.

55-58: Labyrinth of Onzozo

PETS: Mushussu [51-57], Flying Manta [55-59]
PREY: Mushussu [51-57], Goblins [Hunter, Bouncer, Miner, Enchanter] [51-58], Flying Manta [55-59]
NOTES: 55-58, Camp in F-7 or G-7. Use Mushussu or Mantas vs. Mushussu, Goblins, or Mantas. NM Peg Powler spawns here, but must be 56 minimum before taking on solo. Use sneak.
*Camp @ G-7 has Manta in tunnel convert to EM for pet use or kill and watch out for repops. XP to 58 doesnt seem viable to to the scarcity of level appropriate prey.

57-60: Jugner Forest (S)

PETS: War Smilodons [57-60]
PREY: War Smilodons [57-60],Biddybugs [62-64]
NOTES: To the east of the Fortress, walk over the wall and there is a thicket of War Smilodons (J-7), there's about 8 to 10. These detect by sight, but don't link. You can go here at lvl 57 easy, since there are plenty of tigers you're bound to find atleast 1 or 2 EM which is all you need. If you help out your Pet, a 57 will survive long enough to kill a lvl 60 90% of the time. Use caution for the AoE paralyze, Roar, as it can cause some problems; this usually ends up in a dead pet. Good idea to pet swap after getting hit by Roar; although your charm may get paralyzed and you may consequently die. There is a Sprite that roams the trail north to south. Don't forget to bring warp item as you can't get back to the fortress without leaving the area. If you have a partner, you could consider fighting Biddybugs which litter the northern area (I-6 and J-5 & 6).
ALTERNATE APPROACH: There are 6 War Smilodons [59-60] Near the fortress. 4 near the river bank and 2 to the west. Hunt these and until a Campaign Battle starts, then use them during campaign. Not as quick as (J-7), but it mixes it up a litte.

58-61: Toraimarai Canal

PETS: Impish Bats [58-60], Canal Pugil [57-59]
PREY: Fleshcraver/Mindcraver [60-62]
NOTES: It is helpful to have Toraimarai Canal access from the Windy Walls zone. This is obtained by completing a series of quests from the Rhinostery, starting with "Food for Thought".
See Talk page for more info.

58-61: Uleguerand Range

PETS: Variable Hares [58-61], Uleguerand Tigers [61-64]
PREY: Variable Hares [58-61], Esbats [59-61], Uleguerand Tigers [61-64], Snolls [60-63], Buffalo [62-65]
NOTES: Cast sneak and invisible, hug right wall until you come to tunnel entrance. Much safer than at start of zone. Camp at tunnel. Use Hares vs. Bats, Tigers, and Snolls. Alternative camp, Go down the ramp on the left, to the wide open plain where there are buffalos. You'll have plenty of room to manuever down here, and plenty of bunnies to charm and snolls to kill. Take note that at level 58 there wont be many "decent to even match pets". The best level to start exping is at around level 59.

59-62: Attohwa Chasm

PETS: Tulwar Scorpions [58-59]
PREY: Monarch Ogreflys [65-67]
NOTES: Camp at <G-9>. Would be best to trio at 59, and duo is pretty good at 60. Advised not to solo here.
*See Talk page for additional info.

59-61: Quicksand Caves

PETS: Sand Lizards [56-59]
PREY: Any anticans near the zone entrance. [62-72]?
NOTES: Enter from the far southwest entrance of Western Altepa Desert where you take a tunnel up to a platform where 3-4 Manticores pop. Not really recommended for solo until 60 or 61, and even then it's better as a duo.
*See Talk page for additional info.

Levels 60-69

60-62: Boyahda Tree

PETS: Death Caps [60-63]
PREY: Bark Spiders [60-63], Death Caps [60-63], Moss Eaters [62-66], Robber Crabs [62-66], Knight Crawlers [62-67]
NOTES: Camp is the room at the four corners of H-11, H-12, I-11 and I-12. Pull prey to center of room to fight. Duo works great at 60 and 61, Solo better at 62. Only fight Moss Eaters if you run out of other Prey, as Whirl Claws can be nasty. Everything but Crabs link. Only Crawlers and Crabs aggro sound.
This is a great place for a moving camp. Constantly just keep moving between rooms, fighting anything that cons T or higher.

61-65: Caedarva Mire

PETS: Caedarva Leech [63-65], Treant Sapling [61-64]
PREY: Marsh Murre [64-68], Orderly Imp [63-68]
NOTES: Exit from Nashmau's west doorway (G-7). You can get sanction with refresh from Nabihwah(H-6).
61-62: Convert the 2 saplings outside the gate to EM. After that it's super easy to kill birds with 1 pet swap. Watch out for linking birds and sapling's AOE sic attacks. There are two more saplings a bit farther in (past the little pond, near the Mithra NPC)
63: Use saplings and leeches to fight leeches and birds
64: Use saplings, leeches and birds to fight birds. One leech pops very near the zone, another on the other end of the pond. Convert leeches to EM and alternate between them. At 64, one leech will take out any bird for consistent chain 4's.
65: Use leeches and birds to fight birds and imps (in the graveyard). (slows down at this level)
*See talk page for more info.

62-65: Wajaom Woodlands

PETS: Worker Pephredo [62-64], Lesser Colibri [63-65], Soldier Pephredo [64-66]
PREY: Lesser Colibri [63-65], Red Kisser [67~71], Aht Urhgan Attercop [65-67], Puks [68-70]
NOTES: Camp at I-7.
62: Camp at I-7/8. Find EM bee and keep it close. Let it heal with the Stay command because the EM bees are very, very few and far between. Did Bee vs. Colibri for nice, safe fights.
64-65: Camp at I-7/8. Use Bees and Colibri against the Red Kissers. The bees and most of the colibri will pop DC/EM so you will have a lot of pets to use. At level 64 the leeches con VT so you will need at least 2-3 pets per leech. Duo is recommended.
WARNING: Be careful at the I-8 camp because there are 2 Soldier Pephredo and aggroing one might link both nests. Also avoid meleeing with your pet till the very end to keep hate off during pet swaps.
Camp at H-11.
62-65: Camp at H-11. Use any bee against the closest Puk, preferably Even Match. Leave the bee and grab another one before the first one might die. Great spot to duo. G-11/12 can serve and a back up if H-11 is taken.

62-66: Ifrit's Cauldron

PETS: Dire Bats [60-64] Volcano Wasp [61-64]Old Opo-opos [62-65]
PREY: Volcanic Gas [62-68]
NOTES: Dire Bats only come out at night time ranging from Decent to Tough. For Opo's, it is better to wait at lvl 63 to start charming them. Opo-Opos are found at the western entrance when entering from Yhoator Jungle, Volcano Wasps are at the eastern entrance.

62-64: Boyahda Tree

PETS: Moss Eaters [62-66], Mourioches [62-68], Knight Crawlers [62-67]
PREY: Robber Crabs [62-66], Knight Crawlers [62-67]
NOTES: Be prepared to deal with EXP parties and occasional skill-up soloists. Camped in the first robber room, in front of the ledge on the far side of the tree. Mouriches and Moss Eaters will pop EM, and occasionally Knight Crawlers. The area is surrounded by Robber Crabs: make sure to pull your pets back to the grassy area in front of the ledge. You may drop a pet almost anywhere here and it won't despawn. Keep in mind there are more pets and prey in the next room, after you drop down the ledge, and if you're feeling adventurous Old Goobbue pops here from time to time. In my experience most of the mandies in the second room were still T at 64, and are quite dangerous to convert, so be careful. The Mandies are excellent pets. They have a huge amount of hit points.

Edit: Since all doing magican trial and skillup there a BST shouldnt go there anymore.

62-66: Cape Teriggan

PETS: Beach Bunny [62-65], Sand Lizards [62-66], Robber Crabs[64-67]
PREY: Goblins [Alchemists, Mercenaries, Shepherds, Bandits] [65-68]
NOTES:
62-65, camp near outpost. Fight all Goblins except bandit. Avoid like the plague. Releasing you pet will most of the time make it despawn but there are so many pets around that you will not have to worry. Most gobs require at least 2 pets to kill, some VTS will require 3 maybe.
There are often lower level BLU, BLM, or even BST killing the Goblin's Rabbits that spawn off the Shepards. Remember to share the camp!
There are Robber Crabs that can be used as prey to the east and south.
If in deep trouble, the Kuftal Tunnel zone is up the hill and to the south.
The Skeletons are not bad fights, but can take a little while due to their Drain TP moves.
DROPS: Goblin Shepherds drop Beastmaster testimony.
WARNING: Skeletons come out at night and rare fire elementals spawn near outpost.
A party of 3 BST 63-65 can trio using lizards vs. raptors and cockatrices.

Edit: This is a bad spot too now. Fields of valor is nice for some extra Exp but on Titan there a round about 50-60 ppl all the time in zone and doing books and kill stuff. So go there and fight for your prey? No, thanks.

63-68: Upper Delkfutt's Tower

[Floors 11-12] PETS: Incubus Bats [62-64], Dire Bats [64-66]
PREY: Gigas [Gatekeeper, Hallkeeper, Wallkeeper, Wildkeeper] [65-69], Magic Pots [68-70]
NOTES:
This May not be the best of camps since the Alky/Pallas patch due to competition from players on the Jotunns.
You can fight in the large room where the spawn for Pallas is, bats vs. pots, very easily. Make sure to fight with the pot un-targeted so you can run out of 'aga' range. Two Dire Bats spawn in the middle of the room along with three pots, and two sets of Incubus Bats spawn right at the top of the stairs.
You can also fight in the large room where the Alky pop is. There are two pots and two bats right at the top of the stairs. Three Dolls are in the center of the floor but they only aggro magic. They can be good Meltdown fodder if you have the courage. There are Incubus Bats in the tunnel to the Northwest and the Southwest. Be careful, there are Ghosts in the back of the NW tunnel.
There are lots of Jotunn pops, and you can make a good killing here also getting Pallas/Alky pops. You will have a lot of competition from other players for the Jotunns, but the pots and dolls are free for anyone who wants them.
*See talk page for additional info.

64+: Vunkerl Inlet (S)

PETS: Robber Crab [62-64], Stygian Pugil [60-66] (Wandering Sapling [33-36] also nearby but will die in 3 hits)
PREY: Ignis Djinn [71-76]
NOTES:
- Use the OP to get here than run to H-11. I'm still trying to find more camps as most of the Djinn tend to hover around the beastman camps. There are only 2 here, but with how long it takes on average to get them to use Nocturnal Combustion you can average a chain 3, 4 with luck. I recommend /RDM here over /SCH for blink and also because you might end up pulling hate with Dark Arts boosting your elemental skill. I will update this as soon as I finish scouting for more camps. ~ Malacite, Seraph. I was loking around went to this camp 66 i DID NOT need /rdm or /sch i was fine as /whm just keep stoneskin and blink up and keep running! ~Shadowlina sylph
I think you missed the whole Djinn point Shadowlina..... /whm would only be of any use at all on lightsday. any other day basically useless, as the djinns get 100 tp instantly when you toss an elemental spell corresponding to the current day in vana'diel... That makes them "blow up" quicker, and you wouldnt have to go through your "just keep stoneskin and blink up and keep running", because quite frankly, thats doing it all the wrong ways.
need as low as possible on elemental skill, and the lowest tier spell possible on the current day (earth day = stone [tier1]) then start tossing them at the Djinn. If you get aggro (which shouldnt be a problem with /rdm (as /sch boost your elemental skill, you deal more dmg and take hate quicker, which is bad). .:Carnivor-Asura 03:40, December 5, 2009 (UTC):. Shadowlina: I still find that the /WHM usfull as of as they are bombs they gonna go boom anyways, and these hardly even go boom your better of without. /SCH works perfectly fine here. Your elemental skill is only boosted while using Dark Arts. The simple solution is just don't use it. /RDM is actually more likely to get hate as it has a slightly higher elemental skill and Magic Att. Bonus. Obviously you wouldn't want to go on a Lightsday /SCH, however.

Whitemage would make exp too slow. If you think the bombs blow just a little bit faster with use of spells, i doubt you have tried it. Ive had 8 bombs in a row blow up after the first spell. maiking one fight last like 10 seconds. yes, the bombs may blow up anyway, but to fight one bomb through its life youd need maybe 8 pet swaps, at least. Thus whm isnt viable for this, unless you want to make your exp'ing misserable and most likely loose more exp than you make. if the bomb doesnt blow up the first time, and your doing /whm because "its viable" one probably deserves whats comming XD i can agree on sch, but overall /rdm is the better choice here. you can function well on this camp everyday on /rdm. offcourse mp pr spell sucks on mainly iceday and thunderday on both sch and rdm. .:Carnivor-Asura 16:36, April 14, 2010 (UTC):.

I'm lowering the adviced level to 64, because i started at 64, and worked my way through 20k exp there as 64. I would advice duo, but as long as you stick to /rdm, and be carefull about your casting, it'll work out fine. had a couple of deaths, but not a bad place considering the options at this level. The way i see it, if you can charm the crabs, your gonna be fine, also used some T pugs, which also worked out fine. Some crabs checked DC to 64, so im guessing you can start out even at 63. --Carnivor-Asura 00:01, December 31, 2009 (UTC)

65-72: Attohwa Chasm

PETS: Cutlass Scorpions [66-69], Sand Lizards [65-67], Monarch Ogrefly [65-67], Tracker Antlions [70-73]
PREY: Sand Lizards [65-67], Monarch Ogrefly [65-67], Tracker Antlions [70-73], Corses [66-67], Tomb Mages [70-73], Tomb Warriors [70-73]
NOTES:
Keep sneak on when crossing over cracks to avoid aggro from the hidden antlions!!
65: Use EM flies and lizards versus T flies, lizards, and scorps.
66-67: Use DC-EM flies, lizards, scorpions versus T scorpions, or try an antlion with a pet swap or two.
68-69: Scorpions become the pet of choice, but you can still use flies or lizards to take out antlions.
70-72: Antlions versus Antlions when possible.
*See talk page for additional info.

65-68: Wajaom Woodlands

PETS: Worker Pephredo (non-aggro, linking) [62-64], Soldier Pephredo (aggro, linking) [64-66], Aht Urhgan Attercop [66-67] (linking, non-aggro)
PREY: Puk [68-70] (sight & sound aggro, non-linking)
NOTES: Two camps at (H-11) and (H-12). Two Harvesting Points appear in this area, so bring some sickles for extra gil. /NIN with sanction Regen works great here 66+ Utsusemi will absorb the AOE knock back move, usually knocking off 2 shadows. Just make sure you recast it and you will be safe.
65: Camp to the north of the arch around the Pephredo hive. Use 2 bees against one puk or spider.
66-68: Use spiders as pet
66: EM vs T, or EM vs VT with a pet change at 70%
67: EM vs T
68: DC vs EM/T
Chain 4 possible. Be careful at H-12 there is a little valley, at night where a haunt spawns, so pull back puk from there at night.
*See talk page for additional info.

66-68: Pso'Xja

PETS: Diremite Assaulter [66-68], Snow Lizards [66-68], Dire Bats [66-68], Thousand Eyes [64-68]
PREY: Diremite Assaulter [66-68], Snow Lizards [66-68], Dire Bats [66-68]
NOTES:
- To access this camp, enter Pso'Xja tower south of Xarcabard zone in Beaucedine Glacier [F-7]. Cast Sneak and drop into east [I-8] hole once inside tower.
- The wiki says that the Diremites, Lizards, Bats are lower levels, but that is in other areas. You will not find anything under 66 here, they are in another tower.
- A good trick is to convert the two Snow Lizards to EM and fight the surrounding bats and diremites. There are constant chains that way and the lizards have a natural killer effect against the diremites.
- Use sneak to go past any bats into the two 'drop hole' rooms for safe healing, curing, etc.
- Beware of parties/soloists hunting CoP chips, they can easily over take the camp leaving you with nothing, but this is a highly recommended camp despite its far distance and lack of zone (for safety). This camp makes amazing use of your killer abilities.
- If careful of where the Dire Bats are, one can fight in the nook between the hallway and the first room. If careful of the Diremites, one can fight anywhere in the central round elevator room.
*See talk page for more info.

67-73: Bhaflau Thickets

PETS: Red Kissers [68-69], Wajaom Tigers [67-69], Colibri [71-73]
PREY: Colibri [71-73] Date Eruca [72-74] Troll Sabreur [71-73] Troll Surveillant [71-73] Troll Shieldbearer [71-73]
NOTES: There is a pond at G-8 that has three Red Kisser spawns.
- Level 67: Use Tigers vs Colibri until 68.
- Level 68: Camp is at [G-8]. There are 3 "Red Kisser" as pets; Prey are Colibri.
- Be careful! If charm misses, Red Kissers link, so try to charm them when they are alone (Leeches track by scent, so it's possible to lose them by just taking a few steps in the pond). Also, when using Sic, some do AoE, so be ready to charm another Red kisser if something aggros your pet.
- There is no aggro from surrounding mobs in this camp, so you are safe.
- You can go to chain 4, from 270 to 420 xp solo (without any ring). Colibri go from T -> VT, so be careful what you attack,

- Level 71-73: You can use Colibri vs. Colibri for decent xp.
*See talk page for additional info.

  • There is a secondary camp up at G-6, You can use Treant Saplings as pets. They're slightly lower level and will have a little less accuracy but usually get the job done. Two spawn just north of the Clearing with 4 Colibri (G-6). This is a more popular exp spot so it may be taken. Recommend using Herder's Subligar if you have it! Every little bit helps - User:Karbuncle

67-71: Aydeewa Subterrane

PETS: Phlebotomic Slugs (leech) [67-70], Slime Molds (slime) [68-69]
PREY: Mold Eater [69-71], Phlebotomic Slugs [67-70], Defoliator [68-73]
NOTES:
67-69, Enter from Bhaflau Thickets, entrance #2 at I-7, move south west to H-8 (next to pool), convert the leeches to EM and kill Mold Eaters. Chain 4 possible, though with non-moving, linking/aggroing worms it can be a challenge.
68-69, Entrance #9 at F-11/G-11 in Wajaom Woodlands
69-71, Enter from E-9 Wajaom Woodlands
71 - Fight Defoliators, Phlebotomic Slugs, Treant Saplings, and Aydeewa Diremites vs. Defoliators and Aydeewa Diremites in the (J-8/9) large room. Fight anything that moves, keeping chains easily with DC, EM, and T enemies and pets. Was getting easy chain 4s in this room. Be careful because along the east wall you will see a ledge and on the ledge are some chigoe! It takes a bit of effort to aggro them, though. At level 71 I was getting about 90 on a non-chain kill for them. Pull fights back into the surrounding tunnels, making sure to pull back far enough that you do not get aggro from the entrance of the tunnel. Also be careful when using Sic because of the Qiqirn that roam the tunnels. Defoliators seem to have some sort of charm resistance, even with 25+charm and a light staff.

WARNING If you go too far in you will find Qiqirn and around them you will find Chigoes. Note there are no Chigoes at the Bhaflau Thickets, entrance #2 camp.

67-75+ [Merits]: Boyahda Tree

PETS: Moss Eaters [62-66], Mourioches [62-68], Skimmers [72-74], Korrigans [72-75]
PREY: Steelshells [73-76], Elder Goobbues [74-77]
NOTES:
67-72, Camp upstairs. Solo / Duo and use Mourioches vs. Steelshells, or a Trio to fight Goobbues. Very hard to solo steelshells as they hit very hard.
72-75, Solo Camp Upstairs in main room. Use Korrigans or Skimmers vs. Elder Goobbues or Steelshells.
*See Talk page for more information.

69-72: Ifrit's Cauldron

PETS: Nightmare Bats [68-72]
PREY: Volcanic Bombs [71-78]
69: convert all bats you will use in the area to EM-DC.
70-72: doing the same thing as 69 but now it doesn't take to long to covert NOTES: Safer now that your bats can depop instead of aggroing on the return trip. Should be the same with other "throw stuff at it until it blows up" camps. Try to prevent pets from depoping as much as you can. This will ensure you have EM-DC pets all the time.

68-70: Aydeewa Subterrane

PETS: Slime Mold [67-70] or Treant Sapling [67-69]
PREY: Defoliator [68-73] or Aydeewa Diremite [70-74]
(Perfect Duo camp at lvl 67)Entrance is G-10 from Wajaom Woodlands, should be a Mamool Ja and Raptor near the entrance. At 68 the Raptor should con T, I suggest charming it for fun and using your 2hr to take out the troll and grab the key off him for future ventures. Also that raptor should destroy everything in that area. NOTES: This camp is more of an alternative means of XP, if a party is outside killing puks or you just want a change of scenery.Careful of an Air Elemental that spawns and lurks around the midsection. Careful of the Great Ameretats as well. Camp is at H-8, the middle hallway area. There will be two Slime molds' (Jellys) in the pond area, hopefully they're already DC when you get there at 68, however you can always convert them down, if they're not. No need for a EM slime here, due to charm resist rate. Charm a slime and go to town on the crawlers. A duo would work excellent here at 67. Sneak is a must when initial pulling, after you clear a few, you can ease up on sneak. /Nin may be your best choice, cause you'll want as much dps as possible, seeing how cocoon can slow things down a bit when soloing. Another important note! WATCH OUT for the 2 chigoes boucing around in the ledge in the middle!! 1 DC jelly is enough to tackle a VT crawler, if you melee aside it, preferably with /Nin. Explore this place a little if you like, I found some "Tough" con Qiqirn Enterpriser's deeper in and some "Even-match" pets to use, however i haven't tried to kill any yet and people say they run away to call for help which could be a pain.

67-73(75): Caedarva Mire

PETS: Wild Karakul [68-70], Oil Slick [65-67]
PREY: Jnun [72-74] Heraldic Imp [80-81]
NOTES: Enter from Nashmau's north entrance and head east, under the tunnel and find the pond at J-8. There are multiple Wild Karakul in the area as pets and they do not aggro. At levels 69-70 these should be your primary pets. At level 71+ use the Oil Slicks. There are three Jnun in the ponds with a fast respawn. With Karakul you will need to swap once per fight, so it is best to engage with your second pet only to avoid aggro on the swap. Oil Slicks will often survive the fight. Watch out for the Water Elemental in the area during rainy weather. Peallaidh (NM) also spawns here as a lottery spawn from the Wild Karakul. Note also that the Jnun here are lower level than other areas of the zone.
*See talk page for additional information.

Levels 70-80

70-71: Wajaom Woodlands

PETS: Carmine Eruca [70]
PREY: Carmine Eruca [70], Woodtroll Warrior [72-73], Woodtroll Ranger [72-73]
NOTES:
C-8/D-8 on the Woodlands map
A note on this camp: The trolls are quite far from the Eruca. One Warrior spawns as a guard to the others closer to the zone tunnel behind. After taking out the warrior, pull your target back past the ledge otherwise you could wind up with a link when the Warrior repops. Chains difficult to maintain.
*See Talk page for more information.

70-73: Pashhow Marshlands (S)

PETS: Lou Carcolh [70-73]
PREY: Lou Carcolh [70-73]
NOTES:
Near the Fortification and a few grids West of it.
*See talk page for more information.

70-73: Halvung

PETS: Purgatory Bat [70-72] (aggro), Volcanic Bats [70-71] (aggro), Magmatic Eruca [71-75] (sleep at night, aggro)
PREY: Magmatic Eruca [71-75] (sleep at night, aggro), Trolls [aggro], Troll's Automaton, Moblins [aggro], Friar's Lantern (72-74) (aggro sight + magic)
NOTES:
Enter from Bhaflau Thickets @ F-8. Bring some good attack gear to counter act the defensive buffs most prey here have if soloing or duo. Trolls have high HP and use Diamondhide so you may want to not attack until you pet swap once. Friar's Lantern drop Smoky Flask which is the trigger to spawn Big Bomb. Friar's Lantern can cast some stronger fire magic. 70-71, Fight bats and crawlers vs. Crawlers. 72-73 more crawlers will be DC-EM, use crawlers vs crawlers and trolls.

71-74: Pashhow Marshlands (S)

PETS: Electrumcap [68-72] (Links), Mousse [69-71] (aggro)
PREY: Zircon Quadav [71-74] (BLM), Mythril Quadav [71-74] (DRK), Ancient Quadav [76-78] (WAR), Vajra Quadav [76-78] (WHM)
NOTES: This is duo only camp. Camp in middle of (L-9) (L-10), charm pets and pull quadavs from both sides. Most quadavs use Diamond Shell around 20% HP. Anyway, this is a safe camp, expect around 350~500 XP chains with Emperor Band, and 200~300 XP chains without, don't forget to get Sigil. Incase of trouble you can zone into Beadeaux (S).
Again this is duo only camp, can be solod but not worth the effort. Stay away from Gold Quadav, has a very high evasion skills. There're 2 Mousse there, if a Mousse resist a charm, just run around the water and it will loose hate fast, strong pet.

71-75: Bibiki Bay

PETS: Tragopan [71-73]
PREY: Catoblepas [76-80]
NOTES:
Camp at [G-6]. This is best suited for duoing at both level 71 and 72.
Can duo The Dhalmels in the back at 74-75 using rabbits.
*See talk page for more information.

72-73: Mamook

PETS: Carriage Lizard [70-72], Puk [70-72]
PREY: Battle Bugard [78], Mamool Ja [73-75]
NOTES:
Tried this with a 73-74 duo. Camp at the entrance to the tunnel to the northwest area of Mamook near (E-7). 2 Lizard will own a Battle Bugard. Alternatively, there is another camp where you use Suhur Mas and Puk vs Battle Bugard.
*See talk page for more info.

72-74: Castle Oztroja (S)

PETS: War Lynx [71-73]
PREY: Yagudo [77-79]
NOTES:
Camp on map 6. Use lynx vs yagudo, working in a steady pattern around the area. With a 15 minute respawn, a few kills can quickly give a safe campsite. 73 duo works very well at this camp (6k+/hr no ring), assumed 72 would as well. Avoid Yagudo Prioress (SMN), as their elemental can cause issues.
*See talk page for more info.

72-75+: Ru'Aun Gardens

PETS: Flamingos [72-74]
PREY: Flamingos [72-74], Sprinklers [73-76], Groundskeepers [75-78]
NOTES:
The main camp is around (H-10), the area immediately around the teleport from Hall of the Gods. Flamingos stick to the grassy areas where they spawn; the grass gives a rough (but not exact) boundary of the flamingos' spawn radius. Sprinklers can cast level 4 elemental magic, level 3 AoE elemental magic, Flare, and some assorted debuffs. It is not difficult to run from the AoE magic spells, and it is even possible to melee out of the AoE magic's range if you and your pet are on opposite sides of the sprinkler at maximum melee range. With 8 flamingos and 7 sprinklers around, the (H-10) camp is large enough to support two Beastmasters at once.
72: The Elemental Islands at F-9/E-8, F-6/G-5, I-5/J-6 and K-8/J-9 are Beastmasters Heaven at level 72. If you're /WHM just be careful of Magic Agro. /NIN works perfect with no down time at all. Pet swaps aren't necessary. Considering there are 4 of these combined Islands, these camps provide enough space for about 8 Beastmasters, without losing chains.
*See talk page for more info.

72-75+: Mount Zhayolm

PETS: Magmatic Eruca [71-75]
PREY: Sicklemoon Jagil [73-76], Magmatic Eruca [71-75]
NOTES:
[Pugil Route 72+]: Any of the Erucas can take down any Jagil with your help. The Erucas sleep at night and have auto TP regen when the volcano is active. Both Jagils and Erucas aggro and link by sound. Wootzshell on the western shore aggro to sound. Phasmas pop in spaced out locations along the beaches at night and are blood/sound aggro. The Assassin Flies and Apkallu do not aggro One camp with four Jagils is from (K-8) to (L-8) on the coastline. The Phasmas will despawn two Vana'diel hours before the Erucas awaken. There is also an alternative camp involving the leeches East of the Runic portal at (L-6) (M-6). Charm a leech which is simple enough (watch for link if you mischarm) and then have it engage a Zhayolm Apkallu. The leech can easily solo an Apkallu, but you can choose to attack it from its flank, running away whenever you see it charge up its Weapon skill. Try to avoid YAWN if you can. Killing these can get you some decent exp as well as Apkallu feathers and Apkallu Eggs, both sell decently well.
Also, bring a stack of pickaxes for a money-making opportunity. In the (J-8) one-way tunnel are 2 mining points that only require sneak to be up to strike.
*See talk page for more info.

73-75+: Bibiki Bay

PETS: Tropical Rarabs [73-76]
PREY: Catoblepas [78-80], Goblins [Physician, Blagger, Toreador] [76-79]
NOTES:
Camp 1 [Dhalmel Route]: This camp is now dead post-update. All mobs check as VT/ITGood as a duo or solo, around [F-9]. Get a chain up on the Goblins then kill Catoblepas. The Rabbits have a big spawn area. In a duo, found the Catoblepas to be an easier kill because of the Goblins curing themselves or high evasion. Blaggers can drop, very rarely, an item called an Air Tank which is used to pop the Rutter Sabatons.
Camp 2 [Dhalmel and Goblin Route]: Camp is on hill where 2 rabbits inhabit, as well as a number of Tragopan at [G-6]. A Teine Sith (Bomb) may pop during fog, so be careful.
*See talk page for more info.

74-78: Den of Rancor

PETS: Pucks [74-77] Million Eyes [73-76]
PREY: Tormentors [75-79] Bullbeggar [78-80]
NOTES: Pucks have resist charm, and link on failed charms. Still works if you periodically charm/leave or zone the mandies to convert them from T to DC-EM.

  • One camp is found on Map 7 of the Den of Rancor. It can be reached easiest from Yhoator Jungle at J-7. From the outpost, go east and you'll enter a winding tunnel, just stay to the right the whole way (you'll pass the Bloodlet Spring on your left). You can also reach this map via Temple of Uggalepih Map 3, Grid Position L-9. No lanterns~ Painting room required to access this part of Den. Take care when traveling through Temple of Uggalepih and magic aggro from pots/dolls. Note there are NO Million Eyes in this part of the Den of Rancor. Note that the Bullbeggars are aggressive and link. Puck destroy them easily in a duo with no swapping.
  • The second camp, where you will find Million Eyes hecteyes mobs, is near the Hakutaku spawn point, at H-8 on the 3rd map of Den of Rancor. For this camp you will need access via the "Picture Frame Room" of the second map of the Temple of Uggalepih.

75+: Mount Zhayolm

PETS: Leech [72-74] Mountain Clot [72-75]
PREY: Trolls [DRK, PLD, PUP, RDM, WAR] [79-82]
NOTES: Camp on the far west coast, on the west side of the map, near the tunnel. Here you will find Rdm Pup Pld War and Drk Hilltrolls, a few Clots in the tunnel behind you, and Leeches scattered amongst the trolls. Very difficult solo, and is not advised. Bring a friend or 2, trioing works very well. Having a Bst/whm Bst/rdm and a Bst/nin works best, and have one Bst use a jug so Rampage>Snarl can be used. Bibiki Bay is probably better, but this is a good alternative if you're bored of the Bay. Bring some Pickaxes, as a few Mining points appear nearby that can drop a Khroma Ore by a low chance.

75-77: La Vaule (S)

PETS: Fighting Smilodon [75-76], War Lizard [71-73], Mariehene [71-74], La Vaule Pugil [71-74] (Along the River ONLY)
PREY: Orcs [77-79] (WAR, DRG, BLM, RNG), Seneschal Imp [77-79]
NOTES: Tiger pets are the prime pet of choice in this area, as any tiger can take on any Orc with just a little help. Tigers also absolutely shred Imps to pieces without any help at all. This is a decent solo camp for moderate exp. Tigers have a heavy Resist Charm and tend to be difficult at times, so be wary. If you get bored at this camp, you can always down some high level NMs for some interesting drops by kiting them along the river using Pugils.
Alternatively, you can also campaign in this area using Tiger pets. Tiger pets can hold their own very well against a single Orc, but may require a pet swap. Imps, again, are easily able to be downed by tigers.

Also a note about the La Vaule (S) camp: Some of the Orcs in this zone, Orcish Warload i.e., Please be advised that these orcs will agg. true sight throgh Invis. --Linkzell, Bst75 - Ifrit Server.

76+ Beaucedine Glacier (S)

Pet: Icefang Tiger [77-79]
Prey: Ruszor Gigas Flesher/Gigas's Tiger [81-82/75-76] Gigas Pelter [81-82] Fulminator [77-79]
Notes: I discovered this Camp Miles before the update. Me and some friends used to farm the. here is what we use to do. 1 of us charmed a tiger and set it on a Ruzor. The other went on standby for when it Decharms. We always stayed back. I will Recommend this camp as a Duo it seems to work better. Adding to this, you can also camp at G-9 chain charming tigers (EM-T, don't try this before 77) and fighting Gigas and Djinns, don't walk past the ramp back towards the Campaign Battle tower as there is an Amphiptere roaming around there. One Tiger can take down a VT by itself, a BST gigas may require a swap if you use the same Tiger for pet and master. Camp requires high CHR, 62+63 was giving me a ~70-80% charm rate, and those tigers can crit for 354 per hit. Should last 78 and probably even 79 and 80, Gigas are 80+. Can get around 6k/hour solo, possibly more duo. /NIN and I wouldn't personally recommend meleeing.

76-78 Gustav Tunnel

Pet: Demonic Pugil [73-76]
Prey: Antares [77-79], Doom Guard [75-77], Doom Warlock [76-78] (Only if you feeling frisky.)
Notes: Camp is located on the line between (F-7) and (F-8) on the second map. There are three Antares pops in the area, and tons of accessible pets. Two pugs should be able to take down one scorpion with relative ease if you melee after the first pet swap. Just be mindful of your HP to avoid blood aggro. You can also pull an EM skeleton or two to keep chains alive, but be mindful of their Blood Drain ability. I would avoid the skeleton mages unless you are desperate, since they can cast some pretty nasty tier 3 spells and Ancient Magic. The pugs have a harder time with the skeletons, so if you pull them, your pet will likely only be there to add to your damage, so you may have to tank a little. Also, a Dancer sub is an abosolute MUST in this camp, since you will need more healing ammo than a White Mage sub's MP pool can offer. Regardless, you can pull without dropping Sneak and Invisible (i.e. Fight with both up, and then Heel when you get back to camp), which should allow you to easily avoid the aggro in the area, especially from the Typhoon Wyvern.

77+ Mamook

PETS: Sea Puks [76-78], Nippers [76-77]
PREY: Mamool Ja Blusterers [81-83], Mamool Ja Mimers [81-83],Mamool Ja Mimickers [81-83],Mamool Ja Philosophers [81-83], Mamool Ja Infiltrators [81-83], Mamool Ja Stablers [81-83], Mamool Ja Infiltrators [81-83], Watch Wyverns [81-83]


NOTES: The 2 following camps are located on Map 3. In order to get here, you need to pass a number of true sight mobs from about I-10 Map 1, across to Map 3, (using entrance B) then west to I-8 on Map 3. (Personally have the +12 movement speed Skadi boots to do this, and just do a death run. RR up and start exping).

Camp 1 at I-8 on Map 3 in the tunnel. Always pull mobs back to the tunnel here when soloing here. The area is full of aggro. It is a good camp for duo to quad at this lvl as you can wipe the zone. Solo, I found this order to be the best. Blu, Whm and blm in the center column. Whm to the south then blm to the south. Then the Drg, drg, and bst to the NE. The drg's are easier to take down then the Bst here.

Camp 2 at F7/G7 tunnel. Much more friendly Bst camp for solo and duo. Pets and prey are more spread out making for easier kills. In a duo was able to maintain 7-8k/hour no ring. Kill order, 1 Watch wyvrn, then the 2 Mamool BST by the NM (do a pet release pull have the second bst toss pet on bst mob, puller-recharm and toss pet on Beastmen pet). Do the 2 other Watch wyverns then do the upper row mamools. Nin, Drg, Whm, Blm, skip the Thf, pull the Blu if you can. Cheers.

78-80: Caedarva Mire

PETS: Spongilla Fly [78-79]
PREY: Heraldic Imp [79-81], Spongilla Fly [78-79]
NOTES: Camp is right outside Azouph Isle Staging Point. Dancer or White Mage subjob recommended for a way to cure, avoid undead aggro, and remove debuffs. One Even Match fly can take down three, sometimes four Imps without assistance from the master. Chain 5 is only difficult if the camp is crowded with lower-level parties or 75+ soloers. Don't bother using Sic, as all Fly moves are Area of Effect or conal, and Imps don't take much damage from them anyway. Only fight Flies if you need to continue a chain - they're harder to kill for less XP.
Thanks to the Magian Trials, this camp may be completely unavailable during Lightningday due to a party or alliance slaughtering every imp in the vicinity.

Levels 80-89

80+: Mamook

PETS: Spinner [79-81]
PREY: Spinner [79-81]
NOTES: Enter through Mamool Ja Staging Point. Spiders use Slow II, probably best to bring erase. Lots of spiders to go around, tight grouping in some areas, but they wander.

82+: Bibiki Bay

PETS: Bight Rarabs [82-83], Camelopard [80-05]
PREY: Hobgoblin Blaggers [78-81], Hobgoblin Toreador [76-79], Hobgoblin Physician[76-79], Hobgoblin Alastor [76-79]. Camelopard [80-85]
NOTES: Camp in the southern half on the map, Rabbits seem to be the best pets here, can use the Dhalmels too but they are more difficult to charm. And just be careful of Bomb Toss from the gobbies.

85+: Caedarva Mire

PETS: Nursery Nazuna [80], Swift Sieghard [90 Verification Needed]
PREY: Slough Skua [87-90]
NOTES: Camp at (F-9/10) out the West gate of Nashmau past the graveyard. Jug pets are suggested because charm pets aren't strong enough plus you would have to deal with the Guard Skeletons that spawn at night in the graveyard. Be careful of the Marsh Murre that is in the tunnel because it will link with your prey and cause problems (repop is approximately 5 minutes). If you choose to fight along with your pet make sure you fight to the side or the back to avoid Wing Cutter. It's suggested that you pull prey with some sort of magic or ninjutsu because a pet pull can be rather tricky. Camp can be a little difficult to work with but it's worth the xp plus it's decent for Axe skill-up if you've been doing Abyssea.

84-85: Riverne - Site A01

PETS: Darners [84-85] (Non aggro, non linking)
PREY: Darners [84-85]
NOTES: Camp G-8 21 spawn here, 15 minute repop. You'll need to grab a Giant Scale to get to camp, as you have to go through an unstable displacement, easy to do w/o even using a jug pet on early wyverns.

89: Korroloka Tunnel

PETS: Lacerator [87-89] (Non aggro, non linking), Spool Leech [89-91] (Non aggro, linking)
PREY: Lacerator [87-89], Spool Leech [89-91]
NOTES: Camp on Map 5 of Korroloka Tunnel. Convert leech pet to EM for faster killing, crabs are not as good. Any leech can kill 2-3 crabs if you melee as well. Grounds Tome (H-9) gives 2.1k~4.2k exp bonus for every 7 kills (you can make 3+ rounds per hour for 10k+ bonus exp). At (H-5) and (I-8) there are two leeches: charm one, kill the other. Use (H-7) leeches to kill crabs. Fast repop time.

88-90: Ranguemont Pass

PETS: Bilesucker [88-89]
PREY: Bilesucker [88-89], Hovering Occulus [87-92]
NOTES: Camp right at the entrance from Beaucedine Glacier (K-L/4). There are generally 2-3 Bilesuckers and 2 Hovering Occulus right there. Kill will be slow if you don't fight along with your pet but, repop times aren't real bad (aprox. 4mins). The bats do link so it's advised to pull the prey back close the the Grounds Tome book. Be ready for pet swaps when fighting the Hovering Occulus.

Template for new Areas

Below is a template you can use to start a new hunting area.



===[LEVEL RANGE]: [[ZONE NAME]]=== PETS: [[PET NAME]]s [PET LEVEL RANGE] (OPTIONAL PET INFO) (If more than one pet, list them here separated by a comma)
<br>PREY: [[PREY NAME]]s [PREY LEVEL RANGE] (OPTIONAL PREY INFO) (If more than one prey, list them here separated by a comma)
<br>NOTES: Extra information about the zone, where the camp is, things to be careful of (aggro from non-pet/non-prey mobs), and anything else helpful to use this camp. Information about different camps in the same zone should be on different lines using a <br> tag.


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