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Enemies to Charm / Charm Guide[]
Gauge values are how much CHR it takes to make a Level 75 mob Gauge as "should be able to charm", which gives an idea of relative Charm resistance.
Charmable Families |
Notes |
Charmable Families |
Notes |
Decent pet and decent prey. Final sting is a self-destruct type special. Often uses healing TP moves. |
Decent pet but better as prey. Lots of DEF but attack is weak and specials are DoE. | ||
High DEF and good ATK make beetles a nice, well-rounded pet. Good for high evasion enemies for TP move "Hi-freq field." |
AoE special attacks can be problematic but otherwise nice as a pet. | ||
Very strong, but is always an aggressor. Can use Death Scissors which can take an Even Match human player in one hit. |
Good pet and good prey. Sickle slash is a very nice special move, but AoE slow is also used frequently. Gauge (Bark Tarantula): 98 CHR | ||
Good pet. Screwdriver is a nice special move. |
Tank type mob, high defense and stoneskin TP move. Weak AOE TP move, Bubble shower (caution). No double attack. | ||
Light attacker, a good amount of HP, and blocks many hits at higher levels. Harder to charm but very excellent fighters later in game (Boyhada Tree)
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Beware: Many AoE TP moves.
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Tough to charm. Can use 1000 needles after sic and therefore can be dangerous to have one decharm on you with TP. 1000 needles is AOE and damage is Divided between targets. |
Nice Pets, not too hard to charm. Tough special attack called Hell Dive with little chance of terrorize and weak Front Aoe attack. | ||
Good pet. Can use Jet Stream after sic. Other sic options are AoE however. | |||
Ok pet, TP moves use strong poison and petrify, but has weak defense.
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Tough to charm, but very strong and fast. TP moves have Knockback/Stun effects. | ||
Decent pet. Frequently uses AoE Whirl Claws attack.
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AoE sleep is a problem. | ||
As a pet Healing Breeze is nice (acts as a higher level Curaga for all in BST party) but can also use Berserk - which is not nice for a pet. Whistle is an AoE large Agility boost that will hit anyone in the party. |
Hard attacker, have double attack, good DD for parties. Often use AoE Paralyze though. | ||
Resistant to charm. If you charm one they make nice pets however. Many TP moves, high HP, strong defense and attack. |
Great pet, not resistant to charm and Paralyze TP attack is very strong. | ||
Resistant to charm but make excellent pets. Don't try to charm EM slimes without high CHR and a light staff, but easier ones are charmable. |
Will cast black magic if TP is not full on sic. Hard to charm.
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Great pet. High DEF to physical attacks and good ATK. Easy to charm. Special attacks are decent only.
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Very good DD, including strong status effects like Spore (Paralyze) and Dark Spore, as well as Silence gas which can do in some cases 600 damage by level 50. | ||
Charmable but will not move. Great prey - bad pet. Will cast earth based magic and bind if TP is not full on sic. |
Very hard attacks, but many AoE problems, be careful when using Sic. Weak defense. | ||
Like slime, with HP drain effect on its attacks |
Hard to charm but have potent sic moves. | ||
Very good fighters in daytime, useful Sic moves. |
Ones that have magic parroting trait work great against magic using mobs. | ||
Decent prey, good pet. Good Sic's but Fuscous ooze is useless. |
Good Pets! Decent def and atk, alot of HP. | ||
Non-Charmable Families |
Notes |
Non-Charmable Families |
Notes |
Hard and fast attackers, not worth the trouble. |
Has strong Defense and Strong attack, not worth the time | ||
Hard Hitting, Have Silence, Paralyze and Bind Special Attacks, good for exp/farming in later levels. |
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Has petrify attack which can be dangerous and require numerous pet swaps. They have rather weak defense though. Can be fought by using Heel quickly on pet just before Baleful Gaze goes off. |
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Lots of high damage moves. | |||
Weak against Giant Bats and Bat Trios, as well as Pugils. AoE drain attack and AoE blind + damage. | |||
AoE Paralyze, but a surprisingly small aggro radius. |
Very bad to level on, High resistance to physical attacks. | ||
Tough targets, not recommended |
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Make excellent prey at certain levels. Stay out of the way of self-destruct and let your pet do the fighting. Strong attack and weak defense. |
Self-Destructs. | ||
Great to level on for money, weak to things like Jet stream. Spend a lot of time casting magic, so be ready to run out of range. Weak defense as BLM types, so easy kill. |
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Bat Trios seem to do well against them. |
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Often have very low HP (about 500) but summon nastier things. |
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Beastmen. Make excellent targets, moderate attack and weak defense. Self-destruct reasonably frequently. |
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Beastmen. Have AoE silence move. |