FFXIclopedia
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;[[Dancer]]
 
;[[Dancer]]
 
:throu is may sound odd. i've try this and found it quite usefull from lvl 30
 
:throu is may sound odd. i've try this and found it quite usefull from lvl 30
you get acess to Curing Swalt with is good since you get plenty of TP , a nice add is that DNC give you a Charisma bonus . There is more to test, but so far its good and going nice , since curing Swalt calcul the cure base on Charisme .
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you get acess to Curing Swalt with is good since you get plenty of TP , a nice add is that DNC give you a Charisma bonus . There is more to test, but so far its good and going nice , since curing Swalt calcul the cure base on Charism.
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Revision as of 19:15, 18 December 2007

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Job Overview

Available after completing the quest Save My Son, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters can charm the beasts of Vana'diel to fight alongside them, call beasts to their side, and intimidate enemy beasts of Vana'diel.

Beastmasters are generally considered the best solo class in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all Beastmaster parties. Beastmasters are less frequently found in conventional parties. In a convential party, a Beastmaster will most frequently fill the roles of damage dealer and puller. A Beastmaster will perform best when partying in an area with charmable pets of a suitable level.

Strengths and Weaknesses

Strengths

  • Sick of looking for a group for hours? As a BST, you can gain Experience Points when it suits you and at your own pace. Areas with large numbers of charmable mobs (even aggressive ones) are easily navigable by an experienced BST. This job can be soloed all the way to level 75.
  • There is not a whole lot of expensive gear to buy -- and when it is necessary, most of a BST's equipment will last them for quite a while.
  • BSTs also excel at link control. When a pet is attacking a target, and that target links with another mob, the hate built up by your pet is shed the moment you 'Leave' the pet. For example, if a BST pet obtains hate from a linked mob, BST (at a safe distance), seeing his pet fighting two mobs, can use the 'Leave' command and charm or call a new pet to fight his original mob. The linked mob will no longer be linked.

Weaknesses

  • BSTs cannot charm beastmen or certain mob families. Attempting to charm these creatures will result in a very short 'Bind' effect on the creature, which can allow the BST to gain some distance, if being pursued.
  • BST has a steep learning curve. Learning the intricacies of hate control and using macros are an absolute must. Most beginning BSTs (and many mid- and high-level BSTs) complain of frequent (i.e. double digit deaths per level) deaths while EXPing.
  • Common misconceptions exist about BST, including that they are useless in parties or rob XP points for everyone in the party.
  • BSTs sometimes encounter other parties who encroach on a BST's camp and tell the BST to leave, asserting that their party's right to a camp trumps that of the soloing BST. This friction between parties and BST soloists varies from server to server. So be sure you're capable and willing to deal with 'BST Haters' on your server.

Race Selection

Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of stats. While certain races' stats are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision.


Specifically regarding the beastmaster, all races have their advantages. While Hume, Elvaan and Tarutaru have higher CHR, the higher DEX of the Mithra and the higher VIT and HP of the Galka are also advantageous. Any race can excel at being a beastmaster.

Starting Stats
Race HP MP STR DEX VIT AGI INT MND CHR
Hume 30 0 6 7 6 5 6 6 8
Elvaan 32 0 7 7 7 4 5 7 8
Tarutaru 26 0 5 7 6 6 8 6 8
Galka 35 0 7 7 8 5 6 6 7
Mithra 30 0 6 9 6 6 6 6 7

Support Job Options

The choices listed here are by no means the only ones available, although they are the most common. Feel free to try out whatever combination suits your fancy.

White Mage
By far the most popular choice, WHM as a subjob gives access to a number of abilities that are crucial to a soloing BST's survival -- such as poisona, protect, sneak and invisibility. Curing oneself in the field also reduces downtime. It's okay for party use as well, if the party requires a backup healer. At BST level 50 this subjob grants Auto Regen and at 66 Reraise. As of May 2005, this combination was the 9th most popular job/subjob combination.
Ninja
With the addition of Utsusemi, a BST subbing NIN can now act as a blink tank. Dual Wield allows the BST to use two axes at once (which is rather nifty looking) and this subjob is likely to get you a few more party invites because it improves damage output. Without cure, this subjob would limit a soloing BST's effectiveness by significantly increasing downtime. However, a BST/NIN with the proper preparations (i.e., antidote potions, sneak and invisibility powders, etc.) can solo.
Red Mage
Another favorite, Red Mage offers the benefits of curing, albeit at a later level than with a White Mage subjob. It offers additional melee damage via en-spells (i.e. Enfire), and in later levels phalanx and dispel can be handy.
Warrior
This is a useful subjob for BSTs who are trying to fit themselves into a party. This allows them to fill the role of a damage dealer, greater defense and offense. Without cure, this subjob would limit a soloing BST's effectiveness by significantly increasing downtime.
Bard
Although not a popular choice, this support job offers a boost of CHR, which increases the success rate of Charm. Other than that, the melee advantages do not top that of ninja or warrior, but the Single song singing ability is a nice boost.
Blue Mage
A rather new choice for Beastmasters, Blue Mage provides a few unique benefits. First off is Blue Magic, from which you can get simple cures as you would with the standard White Mage subjob. Although you'll have to level Blue Mage and earn the spells you need, which can take a good amount of time, it can be well worth the effort. Second reason, most healing spells give bonuses to Charisma, which helps a beastmaster with the success rate of their Charm ability. Because offensive spells have an extremely high failure rate when subbed, use of them is ill-advised.

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Dancer
throu is may sound odd. i've try this and found it quite usefull from lvl 30

you get acess to Curing Swalt with is good since you get plenty of TP , a nice add is that DNC give you a Charisma bonus . There is more to test, but so far its good and going nice , since curing Swalt calcul the cure base on Charism. |}