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FFXIclopedia

These experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.

Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".

Beastmaster Pets are at the very core of their job identity but a lot of confusion persists about the interactions of Pet Levels and Charm with Experience Points. For the sake of clarity:

  • No experience point penalty is incurred unless the charmed pet is a higher level than the Beastmaster.
  • If the Beastmaster uses a pet of a higher level than the highest level party member, the pet's level is used as the highest level party member for purposes of calculating Experience Points. A Beastmaster's pet has no other effects on Experience Points.
  • Call Beast will always summon a pet 0-2 levels lower than the BST (depending upon your equipment), so no exp penalty will occur when using them.
  • Killing a pet that has turned away from your charm will give you no exp.
  • You cannot gain exp from a released pet until it has recovered all of its HP.
  • In Salvage, all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet.
  • Pets will be lost when Level Sync goes into effect if you are above the party member that is being synced to.

Job Abilities[]

Job Traits[]

Levels 01~49[]

Levels 50~99[]

Pet Commands[]

Merit Point Categories[]

Group 1[]

Group 2[]

  • Feral Howl: This Job Ability briefly Terrorizes its target. Each additional merit level increases its accuracy by 5%.
  • Killer Instinct: This Job Ability grants your active pet's Killer Effects to party members in an area of effect for 3 minutes. Each additional merit level increases this effect's duration by 10 seconds.
  • Beast Affinity: Increases the level cap of pets summoned with Call Beast by 2 per level.
  • Beast Healer: Increases the regen effect of Reward by 1 per level.

Job Points[]

Main article: Job Points

Categories[]

  • Familiar Effect: Increases the deployed pet's attributes by 3 per rank while under the effects of Familiar.
  • Unleash Effect: Increases damage dealt by pet special attacks by 2% per rank while under the effects of Unleash.
  • Pet Accuracy Bonus: Increases the deployed pet's physical accuracy by 1 per rank.
  • Charm Success Rate: Increases the success rate of Charm by 1% per rank.
  • Reward Effect: Increases amount of pet's HP recovered by 1 per rank when using Reward.
  • Pet Attack Speed: Increases attack speed of a called pet by 1% per rank.
  • Ready Effect: Increase pet special ability damage by 1% per rank.
  • Spur Effect: Increases pet physical attack by 3 per rank while under the effects of Spur.
  • Run Wild Duration: Increases the effect duration of Run Wild by 2 seconds per rank.
  • Pet Magic Accuracy Bonus: Increases the deployed pet's magic accuracy by 1 per rank.

Gifts[]

Job Points Needed Name / Effect
5 Physical Defense Bonus
Increases physical defense by 10.
Capacity Point Bonus
Increases acquired capacity points by 5%.
10 Physical Attack Bonus
Increases physical and ranged attack by 10.
20 Physical Evasion Bonus
Increases physical evasion by 5.
25 Capacity Point Bonus
Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus
Increases physical and ranged accuracy by 5.
45 Magic Evasion Bonus
Increases magic evasion by 5.
50 Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus
Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus
Increases magic accuracy by 5.
80 Familiar Physical Attack and Physical Defense Bonus
ncreases familiar physical attack, ranged attack, and defense by 15.
95 Capacity Point Bonus
Increases acquired capacity points by 11%.
100 Sic and Ready Recast Time
Reduces the recast time of Sic and Ready by 5 seconds.
Reduces the recast time of each charge of Ready.
Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
125 Familiar Phys. Acc. and Eva. Bonus
Increases familiar physical accuracy, ranged accuracy, and evasion by 10.
145 Capacity Point Bonus
Increases acquired capacity points by 13%.
150 Fencer Effect
Increases the TP bonus of Fencer by 50.
180 Physical Defense Bonus
Increases physical defense by 15.
205 Capacity Point Bonus
Increases acquired capacity points by 15%.
210 Physical Attack Bonus
Increases physical and ranged attack by 15.
245 Physical Evasion Bonus
Increases physical evasion by 8.
275 Capacity Point Bonus
Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus
Increases physical and ranged accuracy by 8.
320 Magic Evasion Bonus
Increases magic evasion by 8.
355 Capacity Point Bonus
Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus
Increases magic accuracy by 8.
405 Familiar Phys. Atk. and Def. Bonus
Increases familiar physical attack, ranged attack, and physical defense by 23.
445 Capacity Point Bonus
Increases acquired capacity points by 21%.
450 Familiar Phys. Acc. and Eva. Bonus
Increases familiar physical accuracy, ranged accuracy, and evasion by 15.
500 Fencer Effect
Increases TP bonus of Fencer by 50.
Superior 3
Enables the player to equip items marked as Superior 3 (Su3).
545 Capacity Point Bonus
Increases acquired capacity points by 23%.
550 Pet Attribute Bonus
Increases pet attributes by 8.
605 Physical Defense Bonus
Increases physical defense by 20.
655 Capacity Point Bonus
Increases acquired capacity points by 25%.
660 Physical Attack Bonus
Increases physical and ranged attack by 20.
720 Physical Evasion Bonus
Increases physical evasion by 10.
775 Capacity Point Bonus
Increases acquired capacity points by 27%.
780 Physical Accuracy Bonus
Increases physical and ranged accuracy by 10.
845 Magic Evasion Bonus
Increases magic evasion by 10.
905 Capacity Point Bonus
Increases acquired capacity points by 29%.
910 Magic Accuracy Bonus
Increases magic accuracy by 10.
980 Familiar Phys. Atk. and Def. Bonus
Increases familiar physical attack, ranged attack, and physical defense by 30.
1045 Capacity Point Bonus
Increases acquired capacity points by 31%.
1050 Familiar Phys. Acc. and Eva. Bonus
Increases familiar physical accuracy, ranged accuracy, and evasion by 20.
1125 Fencer Effect
Increases the TP bonus of Fencer by 60.
1195 Capacity Point Bonus
Increases acquired capacity points by 33%.
1200 Familiar TP Bonus
Increases familiar TP bonus by 40.
Superior 4
Enables the player to equip items marked as Superior 4 (Su4).
1280 Physical Defense Bonus
Increases physical defense by 25.
1355 Capacity Point Bonus
Increases acquired capacity points by 35%.
1360 Physical Attack Bonus
Increases physical and ranged attack by 25.
1445 Physical Evasion Bonus
Increases physical evasion by 13.
1530 Physical Accuracy Bonus
Increases physical and ranged accuracy by 13.
1620 Magic Evasion Bonus
Increases magic evasion by 13.
1710 Magic Accuracy Bonus
Increases magic accuracy by 13.
1805 Familiar Phys. Atk. and Def. Bonus
Increases familiar physical attack, ranged attack, and physical defense by 38.
1900 Familiar Phys. Acc. and Eva. Bonus
Increases familiar physical accuracy, ranged accuracy, and evasion by 25.
2000 Fencer Effect
Increases the TP bonus of Fencer by 70.
2100 ★Master!
Grants a job-specific designation.
Decreases the recast time of one-hour abilities by 15 minutes.
Superior 5
Enables the player to equip items marked as Superior 5 (Su5).

Combat Skills[]

Master Levels increase player combat skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Axe A+ 6 150 424
Scythe B- 5 144 388
Dagger C+ 5 139 378
Club D 4 133 334
Sword E 4 124 300
Evasion C 5 139 373
Parrying C 5 139 373
Shield E 4 124 300

See Beastmaster Skill Caps for a by-level breakdown of Weapon Skill limits.

Job-Specific Equipment[]

To see a side-by-side comparison of Artifact/Relic sets visit Beastmaster Artifact/Relic Sets Comparison. To see a side-by-side comparison of Empyrean sets visit Ferine Sets Comparison. To see a side-by-side comparison of the Item Level 109 Reforged sets visit Beastmaster Reforged Armor Sets To see a side-by-side comparison of the Item Level 119 Reforged sets visit Beastmaster Reforged Armor Sets +1

Artifact Equipment[]

See Also: Wings of Gold

Relic Armor[]

Empyrean Armor[]

Other JSE[]

Slot Armor Level
Neck Beast Whistle 24
Neck Beast Torque 30
Ring Tamer's Ring 50
Hands Trainer's Wristbands 60
Ring Pacifist Ring 61
Ring Atlaua's Ring 67
Hands Beast Bazubands 70
Hands Trainer's Gloves 70
Ear Tamer's Earring 70
Head Bison / Brave's Warbonnet 71
Body Bison / Brave's Jacket 71
Hands Bison / Brave's Wristbands 71
Legs Bison / Brave's Kecks 71
Feet Bison / Brave's Gamashes 71
Head Khimaira / Stout Bonnet 71
Body Khimaira / Stout Jacket 71
Hands Khimaira / Stout Wristbands 71
Legs Khimaira / Stout Kecks 71
Feet Khimaira / Stout Gamashes 71
Shield Pallas's Shield 72
Head Zoolater Hat 73
Waist Primal Belt 89
Legs Wisent Kecks 99
Neck Beastmaster Collar / +1 / +2 99
Ear Hija Earring 99
Ear Sabong Earring 99
Ear Nukumi Earring / +1 / +2 99
Back Pastoralist's Mantle 99
Back Artio's Mantle 99

Ultimate Weaponry[]

Job Guides[]

External Guides[]

Outdated Guides[]