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Creatures

All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. What the below charts mean is that, for example, Beasts are better at killing Lizards, which are better at killing Vermin, etc. You can see that it loops at the end.

Beastmaster

As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

Blue Mage

As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.

First Ecosystem

Beasts

Rabbits
Sheep
Rams
Dhalmel
Tigers
Opo-opo

Coeurls
Buffalo
Manticores
Behemoths
Cerberus
Marids
Gnoles

Beasts > Lizards

Lizards

Lizards
Wivres
Efts
Raptors
Bugards
Adamantoise
Peiste

Lizards > Vermin

Vermin

Chigoes
Bees
Crawlers
Beetles
Flies
Scorpions
Spiders

Antlions
Diremites
Wamoura
Wamouracampa
Ladybugs
Gnats

Vermin > Plantoids

Plantoids

Mandragora
Flytraps
Saplings
Morbols
Treants
Sabotenders
Goobbues
Funguars
Rafflesia

Plantoids > Beasts

Second Ecosystem

Aquans

Pugils
Orobon
Crabs
Sea Monks
Uragnites

Aquans > Amorpha

Amorphs

Slimes
Hecteyes
Leeches
Worms
Flans
Slugs

Amorpha > Birds

Birds

Birds
Rocs
Apkallu
Giant Bats
Bat Trios
Cockatrice
Hippogryphs
Colibri

Birds > Aquans

Third Ecosystem

Undead

Corses
Doomed
Fomor
Ghosts
Vampyr
Hounds
Qutrub
Shadows
Skeletons

Undead <=> ArcanaUndead <=> Arcana

Arcana

Acroliths
Bombs
Cardians
Clusters
Djinn
Dolls
Evil Weapons
Golems
Khimairas
Magic Pots
Mimics
Snolls
Spheroids

Fourth Ecosystem

Dragon

Amphipteres
Dragons
Hydras
Puks
Wyrms
Wyverns (Monster)
Wyverns (Pet)

Note: Player Characters wearing any Wyrmal (i.e. Crimson/Blood Scale Mail) armor are considered a "Dragon"

Dragon <=> DemonDragon <=> Demon

Demon

Ahriman
Demons
Dvergr
Imps
Tauri
Soulflayers

Fifth Ecosystem

Lumorian

Aern
Euvhi
Hpemde
Phuabo
Yovra
Xzomit

Luminian <=> LuminionLuminian <=> Luminion

Luminion

Ghrah
Zdei

Not affected by Ecosystem

All beastmen (orcs, goblins, poroggos, etc)
All elementals and avatars (fire elementals, Ifrit, etc)
All archaic machinery (gears, chariots, ramparts and mirrors)
All player races

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