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In Monstrosity, leveling up monipulators allows you to learn an instinct every 30 levels. The following instincts are all from Beasts.

Instinct NameEffectFaculty
Point

Cost
Rabbit (MON)
Rabbit Instinct I HP+2% AGI+5 Attack+10 2
Rabbit Instinct II HP+3% DEX+5 Evasion+15 4
Rabbit Instinct III DEX+5 AGI+5 DEF+20 Double Attack+2% 6
Tiger (MON)
Tiger Instinct I Evasion+5 Resist Bind+30 Double Attack+1% 4
Tiger Instinct II DEX+10 Resist Stun+15 Haste+2 6
Tiger Instinct III AGI+5 Haste+3% Movement Speed+8% 8
Coeurl (MON)
Coeurl Instinct I Resist Stun+30 Lightning Trans LightningMagic Attack Bonus+5 Spell Interruption Rate-15% 6
Coeurl Instinct II Magic Attack Bonus+7 Resist Petrify+30 Double Attack+3% 8
Coeurl Instinct III MP+100 INT+13 Fast Cast+7 10
Opo-opo (MON)
Opo-opo Instinct I Accuracy+5 Attack+10 Haste+1% 8
Opo-opo Instinct II Evasion+10 DEF+3 Haste+3% 10
Opo-opo Instinct III HP+3% STR+5 Sleep: Regain+10 12
Manticore (MON)
Manticore Instinct I Trans Fire+30 Store TP+5 Breath Damage+20% 6
Manticore Instinct II INT+8 Trans Wind+30 Magic Critical Hit Rate+15% 8
Manticore Instinct III MND+15 Resist Gravity+30 Fast Cast+10 10
Gnole (MON)
Gnole Instinct I Trans Dark+30 Haste+3% Full Moon: Regain+2 8
Gnole Instinct II HP+4% Evasion+20 Store TP+10 10
Gnole Instinct III Accuracy+15 Attack+50 Magic Attack Bonus+10 12
Sheep (MON)
Sheep Instinct I HP+5% Attack+10 DEF+15 4
Sheep Instinct II MP+50 CHR+5 DEF+30 6
Sheep Instinct III HP+10% Accuracy+10 Resist Sleep+50 8
Dhalmel (MON)
Dhalmel Instinct I MND+5 Attack+20 Cure Potency+10% 4
Dhalmel Instinct II HP+2% VIT+5 Cure Potency Received+10% 6
Dhalmel Instinct III MP+100 Magic Accuracy+20 Cure Potency+20% 8
Ram (MON)
Ram Instinct I MP+3% INT+5 Magic Defense Bonus+10 4
Ram Instinct II VIT+20 Resist Silence+20 Magic Damage Taken-5% 6
Ram Instinct III VIT+5 Resist Petrify+30 Damage Taken-10% 8
Buffalo (MON)
Buffalo Instinct I HP+5% VIT+9 DEF+30 6
Buffalo Instinct II STR+9 Attack+20 Critical Hit Damage +5% 8
Buffalo Instinct III HP+15% Critical Hit Rate+10% Enemy Critical Hit Rate-20% 10
Marid (MON)
Marid Instinct I Accuracy+10 Attack+20 Physical Damage Taken-3% 8
Marid Instinct II STR+8 DEF+20 Enemy Critical Hit Rate-30% 10
Marid Instinct III DEF+30 Physical Damage Taken-5% Knockback-2 12
Cerberus (MON)
Cerberus Instinct I Attack+30 Resist Sleep+75 Haste+2% 10
Cerberus Instinct II MP+100 Resist Silence+75 Fast Cast+8 12
Cerberus Instinct III All Elemental Resistances+50 Physical Damage Taken-3% Triple Attack+3% 14
Behemoth (MON)
Behemoth Instinct I AGI+10 Trans Lightning+50 Attack+5% 10
Behemoth Instinct II HP+10% Accuracy+20 Resist Stun+60 12
Behemoth Instinct III Triple Attack+10% Lightning Trans LightningMagic Attack Bonus+30 Physical Damage Taken-5% 14