FFXIclopedia
No edit summary
Line 147: Line 147:
 
==Event Monsters Found Here==
 
==Event Monsters Found Here==
 
'''Campaign:''' [[:category:Campaign Battles#Republican Army of Bastok|Republican Army of Bastok]], [[:category:Campaign Battles#Quadav Shieldwarriors|Quadav Shieldwarriors]], [[:category:Campaign Battles#Dark Kindred|Dark Kindred]]
 
'''Campaign:''' [[:category:Campaign Battles#Republican Army of Bastok|Republican Army of Bastok]], [[:category:Campaign Battles#Quadav Shieldwarriors|Quadav Shieldwarriors]], [[:category:Campaign Battles#Dark Kindred|Dark Kindred]]
* just incase people ar interested in doing [[Cracking Shells]] get a group of 6-12 member and keep killing Campaign Monster in [[Beadeaux (S)]] without Allied Tag the best way is to do this is 1 day before Tally greetings from Kriegsgott - Quetzacoatl
+
* just incase people ar interested in doing [[Cracking Shells]] get a group of 6-12 member and keep killing Campaign Monster in [[Beadeaux (S)]] without Allied Tag the best way is to do this is 1 day before Tally for the action.
  +
** Allied Tag isn really needed to gain influence for your Nation you can do it with & without Allied Tags but you dont have to wait for a friendly unit and have about 1h time to kill enough Enemy's before the going to leave the Area with a win !
{{TableMobHeader-Special}}
 
   
 
{{TableMobLine-Special| Name=Za'Dha Adamantking | Spawn=Spawned for campaign ops: [[Cracking Shells]]<br>Spawned for SCNM: [[The Buried God]] | Lvl= | Drop= | Steal= | Family=Quadav | NumSpawns=2 | Note=A, L, H }}
 
{{TableMobLine-Special| Name=Za'Dha Adamantking | Spawn=Spawned for campaign ops: [[Cracking Shells]]<br>Spawned for SCNM: [[The Buried God]] | Lvl= | Drop= | Steal= | Family=Quadav | NumSpawns=2 | Note=A, L, H }}

Revision as of 08:08, 7 April 2010

Table of Contents
Zone Information
Area Name Beadeaux [S]
Type Dungeon
Maps

Beadeaux1.png Beadeaux2.png

Map Acquisition Purchase
Miscellaneous Able to use Tractor Able to use Escape
Hobbies
None
Weather

Trans Lightning

Trans Water

Region The Derfland Front
Expansion Wings of the Goddess
Requirements None
Restrictions None
Background music "Where Lords Rule Not"
Monstrosity Not applicable
Notes One character must have a Quadav Charm to get past Corroded Gate at (I-9) / (I-10). (Charm is retained after use.)
Description

This stronghold is located deep within the Pashhow Marshlands, far from the reach of the Republican Army of Bastok. The Quadav Shieldwarriors took this swampy land as a base of operations during the Great War. At that time, Beadeaux housed many elite Quadav warriors, tamed Peiste, and scout Imps for relaying orders from the Dark Kindred.

Beadeaux-s-pic
Connections

Pashhow Marshlands (S) at (E-7)

Involved in Quests/Missions

Quest Type Starter Location
Beneath the Mask Storyline Nicolaus    Bastok Markets (S)
Mission Nation Starter Location
Prying Eyes (Bastok) Hieronymus Bastok Markets (S)

Battlefield Events

Entrance: Ironbound Gate (M-9 on the 2nd map)
Name Type Item Level Members Time
Cracking Shells Campaign Op Diamond Seal 75 6 30 minutes
The Buried God SCNM The Words of Do'Nhu 75 18 30 minutes

Other Information

Possible Weather Weather Reporter
Resist Vs

Information Needed

Resist Vs

Elemental Maps

NPCs Found Here

Name Location Type
Thurlow, C.A. E-7 Campaign Arbiter

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Ba'Tho Mercifulheart
Dark Knight
H-6
80-81 Moliones's Sickle Quadav 1

A, L, H


Blifnix Oilycheeks
Ranger
H-9
Iron Letterbox
Goblin Cracker
Amanokakoyumi
Goblins 1

A, L, T(S)


Bres
Monk
K-8 second map
Brass Letterbox
Emissary Boots
Useshi
Fomors 1

A, L, H, HP


Da'Dha Hundredmask
Thief
H-10
Patrician's Cuffs Quadav 1

A, L, T(H)


Di'Zho Spongeshell
Dark Knight
E-9/10
Balisarde
Patriot's Ring
Shakudo Letterbox
Quadav 1

A, L, T(H)


Ea'Tho Cruelheart
Dark Knight
F-9/G-9
80-81 Moliones's Ring Quadav 1

A, L, T(H)


Ga'Lhu Nevermolt
Paladin
K-8/K-9
Bronze Letterbox
Terror Shield
Sinfender
Quadav 1

A, L, T(H)


Mu'Nhi Thimbletail
Thief
M-6
81 Pig Iron Letterbox
Demagogue's Sash
Farseer
Quadav 1

A, L, T(H)


Observant Zekka
Black Mage/White Mage
J-6 second map
81+ Kebbie
Paktong Letterbox
Piper's Torque
Imps 1

A, L, T(S)


Ra'Dha Scarscute
Warrior
H-9
Wrought Iron Letterbox
Fleetwing
Louhi's Mask
Quadav 1

A, L, T(H)


Va'Gho Bloodbasked
Red Mage
I-7
Cast Iron Letterbox
Malagigi's Trousers
Osoraku
Quadav 1

A, L, T(H)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Adaman Quadav
77-79 Quadav 16 A, L, H
Ancient Quadav
77-79 Obsidian Quadav 19 A, L, H
Baetyl Quadav
79-82 Scroll of Blind
Bottled Pixie
Quadav 18 A, L, H
Chatoyant Quadav
79-82 Peiste Pellets Quadav 13 A, L, H
Doyen Quadav
79-82 Heavy Quadav Chestplate Obsidian Quadav 20 A, L, H
Edible Slug
72-76 Slugs 5 A, H
Electrumcap
73-74 Funguars 13 L, H
Ferroalloy Quadav
79-82 Quadav 11 A, L, H
Gold Quadav
77-79 Obsidian Obsidian Quadav 20 A, L, H
Iron Quadav
77-79 Obsidian Quadav 20 A, L, H
Magnes Quadav
77-79 Bottled Pixie
Bind
Quadav 18 A, L, H
Meteor Quadav
79-82 Peiste Pellets Quadav 18 A, L, H
Pitchy Pudding
77-79 Flans 10 A, S, JA
Platinum Quadav
79-82 Quadav 17 A, L, H
Seneschal Imp
77-79 Imps 8 A, L, T(S)
Star Ruby Quadav
77-79 Obsidian Obsidian Quadav 22 A, L, H
Steel Quadav
79-82 Heavy Quadav Chestplate Quadav 13 A, L, H
Thunder Elemental
During lightning weather
75-82 Lightning Cluster Elementals 3 A, M
Vajra Quadav
77-79 Quadav 20 A, L, H
Virulent Peiste
79-81 Peiste 18 A, S
Water Elemental
During rainy weather
75-82 Water Cluster Elementals 2 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Campaign: Republican Army of Bastok, Quadav Shieldwarriors, Dark Kindred

  • just incase people ar interested in doing Cracking Shells get a group of 6-12 member and keep killing Campaign Monster in Beadeaux (S) without Allied Tag the best way is to do this is 1 day before Tally for the action.
    • Allied Tag isn really needed to gain influence for your Nation you can do it with & without Allied Tags but you dont have to wait for a friendly unit and have about 1h time to kill enough Enemy's before the going to leave the Area with a win !

|- |BGCOLOR="#ceffbb"|Za'Dha Adamantking

Spawned for campaign ops: Cracking Shells
Spawned for SCNM: The Buried God

|align="center" BGCOLOR="#ceffbb"|Quadav |align="center" BGCOLOR="#ceffbb"|2 |align="center" BGCOLOR="#ceffbb"|A, L, H

|- |BGCOLOR="#ceffbb"|Di'Mho Platekeeper

Spawned for campaign ops: Cracking Shells

|align="center" BGCOLOR="#ceffbb"|Quadav |align="center" BGCOLOR="#ceffbb"|1 |align="center" BGCOLOR="#ceffbb"|A, L, H

|- |BGCOLOR="#ceffbb"|Zi'Bhe Gauntletkeeper

Spawned for campaign ops: Cracking Shells

|align="center" BGCOLOR="#ceffbb"|Quadav |align="center" BGCOLOR="#ceffbb"|1 |align="center" BGCOLOR="#ceffbb"|A, L, H

|- |BGCOLOR="#ceffbb"|Zo'Bha Helmkeeper

Spawned for campaign ops: Cracking Shells

|align="center" BGCOLOR="#ceffbb"|Quadav |align="center" BGCOLOR="#ceffbb"|1 |align="center" BGCOLOR="#ceffbb"|A, L, H

|- |BGCOLOR="#ceffbb"|Za'Dha's Biographer

Spawned for SCNM: The Buried God

|align="center" BGCOLOR="#ceffbb"|Quadav |align="center" BGCOLOR="#ceffbb"|2 |align="center" BGCOLOR="#ceffbb"|A, L, H

|- |BGCOLOR="#ceffbb"|Za'Dha's Minister

Spawned for SCNM: The Buried God

|align="center" BGCOLOR="#ceffbb"|Quadav |align="center" BGCOLOR="#ceffbb"|2 |align="center" BGCOLOR="#ceffbb"|A, L, H

|}

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants