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{{TableMobLine-Regular | Name=Emerald Quadav | Spawn= | Lvl=45-49 | Drop=[[Beadeaux Chest Key]]<br> [[Padded Cap]] <br> [[Leggings]] <br>[[Iron Mittens]] <br>[[Iron Subligar]]<br>[[Warding Oil]] | Steal=[[Mythril Beastcoin]] | Family=Quadav | NumSpawns=15 | Note=A, L, H }} |
{{TableMobLine-Regular | Name=Emerald Quadav | Spawn= | Lvl=45-49 | Drop=[[Beadeaux Chest Key]]<br> [[Padded Cap]] <br> [[Leggings]] <br>[[Iron Mittens]] <br>[[Iron Subligar]]<br>[[Warding Oil]] | Steal=[[Mythril Beastcoin]] | Family=Quadav | NumSpawns=15 | Note=A, L, H }} |
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− | {{TableMobLine-Regular | Name=Garnet Quadav | Spawn= | Lvl=35-39 | Drop=[[Maul]] <br>[[Wool Hat]]<br>[[Wool Cuffs]]<br>[[Barblind|Scroll of Barblind]]<br>[[Barparalyze|Scroll of Barparalyze]]<br>[[Cura|Scroll of Cura]] <br>[[Deodorize|Scroll of Deodorize]]<br>[[Invisible|Scroll of Invisible]]<br>[[Reraise|Scroll of Reraise]]<br>[[Silence|Scroll of Silence]]<br>[[Sneak|Scroll of Sneak]] | Steal=[[Quadav Stew]]<br>[[Silver Beastcoin]] | Family=Quadav | NumSpawns=30 | Note=A, L, H }} |
+ | {{TableMobLine-Regular | Name=Garnet Quadav | Spawn= | Lvl=35-39 | Drop=[[Maul]] <br>[[Wool Hat]]<br>[[Wool Cuffs]]<br>[[Wool Slops]]<br>[[Barblind|Scroll of Barblind]]<br>[[Barparalyze|Scroll of Barparalyze]]<br>[[Cura|Scroll of Cura]] <br>[[Deodorize|Scroll of Deodorize]]<br>[[Invisible|Scroll of Invisible]]<br>[[Reraise|Scroll of Reraise]]<br>[[Silence|Scroll of Silence]]<br>[[Sneak|Scroll of Sneak]] | Steal=[[Quadav Stew]]<br>[[Silver Beastcoin]] | Family=Quadav | NumSpawns=30 | Note=A, L, H }} |
{{TableMobLine-Regular | Name=Gold Quadav | Spawn= | Lvl=54-58 | Drop=[[Quadav Helm]] <br> [[Iron Mittens]] | Steal=[[Mythril Beastcoin]] | Family=Quadav | NumSpawns=10 | Note=A, L, H }} |
{{TableMobLine-Regular | Name=Gold Quadav | Spawn= | Lvl=54-58 | Drop=[[Quadav Helm]] <br> [[Iron Mittens]] | Steal=[[Mythril Beastcoin]] | Family=Quadav | NumSpawns=10 | Note=A, L, H }} |
Revision as of 22:48, 20 August 2009
Table of Contents
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Zone Information
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Description
Located deep within the Pashhow Marshlands, far from the reach of Bastokan and San d'Orian forces, the Quadav began building their main stronghold during the Great War. To continue the construction of their city, they have relentlessly stolen large quantities of the non-rusting mythril from Bastok, as well as the techniques used by the republican craftsmen. | |||||||||||||||||||||||||||||||||||
Connections
Pashhow Marshlands: E-7, (Escape)
Qulun Dome: I-7, L-8, M-8
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Involved in Quests/Missions
Other Information
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NPCs Found Here
Name | Location | Type |
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Haggleblix | E-7 | Dynamis NPC |
Ge'Fhu Yagudoeye | G-10 | Quest NPC |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes
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Bi'Gho Headtaker
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25 | Plantbane Power Crossbow Quadav Helm |
Quadav | A, L, H
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Da'Dha Hundredmask
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30 | Mithran Scimitar Parrying Knife |
Quadav | A, L, H
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De'Vyu Headhunter
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45 | Beadeaux Chest Key Quadav Charm |
Quadav | A, L, H
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Ga'Bhu Unvanquished
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47-48 | Duel Rapier Valkyrie's Mask |
Quadav | A, L, H
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Ge'Dha Evileye
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30 | Faerie Tunic Holy Phial Scroll of Deodorize Scroll of Invisible Scroll of Sneak |
Quadav | A, L, H
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Go'Bhu Gascon
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41-42 | Quadav Augury Shell Beadeaux Chest Key |
Quadav | A, L, H
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Zo'Khu Blackcloud
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36-38 | Faerie Shield Marine Hat |
Quadav | A, L, H
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes |
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Magnes Quadav
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Quadav | 2 | A, L |
Nickel Quadav
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Quadav | 2 | A, L, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |