FANDOM


Please feel free to add new Strategies or adjust those listed, but please stick to the format for ease of reading and printing. A template for new Strategies can be found at the very bottom. Find abbreviations in the glossary.

Tips

<This optional section is not for strategies, but general warnings and tips about the conditions surrounding the fight. Here you would put important mob considerations, weather conditions (if applicable), or day of the week considerations. Any advice that doesn't fall under strategy belongs here.>

Working Job Combinations

This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this BCNM with any combination you think might work, and above all, have fun!

<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB>

<A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>

Strategy:

  • <Here you will list off the steps to your strategy>
  • <Advice for food and drink may also be listed here>


Strategy Pros:

  • <Here you list off the qualities of the combination or strategy that makes this work>
  • <This is where the reasoning behind the combination comes to light>

Strategy Cons:

  • <Here you list off what can go wrong with your combination, and other limitations that>
  • <people using this strategy would want to consider when entering the fight>

Making this Strategy Better:

  • <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success or the speed at which you complete the fight>
  • <These considerations are not the ones that are required for the strategy, but would certainly help>

Alternative Strategy:

  • <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>


Strategy Pros:

  • <Advantages>

Strategy Cons:

  • <Disadvantages>

Making this Strategy Better:

  • <How can you improve strategy>

Other Strategies:

  • <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest should be self explanatory>

TEMPLATE for future entries

<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB for future entries>

<A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>

Strategy:

  • <Here you will list off the steps to your strategy>
  • <Advice for food and drink may also be listed here>

Strategy Pros:

  • <Here you list off the qualities of the combination or strategy that makes this work>
  • <This is where the reasoning behind the combination comes to light>

Strategy Cons:

  • <Here you list off what can go wrong with your combination, and other limitations that>
  • <people using this strategy would want to consider when entering the fight>

Making this Strategy Better:

  • <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success or the speed at which you complete the fight>
  • <These considerations are not the ones that are required for the strategy, but would certainly help>

Alternative Strategy:

  • <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>

Other Strategies:

  • <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest should be self explanatory>
Community content is available under CC-BY-SA unless otherwise noted.