The Bastore sea is a large body of salt water, lapping the shores of nations on the Quon and Mindartia continents. Jeuno divides the Bastore Sea from the Sea of Shu'Meyo in the North and the Bastore sea stretches into the uncharted waters that lie far to the south.
The Bastore sea reaches the southern shores of West Sarutabaruta on the Mindartian continent, and also can be seen from Sauromugue Champaign. To the west, on the Quon continent, it is fishable from the cliffs of Batallia Downs, while the waters of the Phanauet Channel and Carpenters' Landing both channel into it. Further south, views of the sea can be had from the Rolanberry Fields end of the bridge from Sauromugue Champaign. To the south and west, the name changes to the Bhefhel Sea which reaches South Gustaberg and Port Bastok.
The sea is crossed, in the south, by the ferries plying their way between Selbina and Mhaura. Occasionally, a notorious monster known as the Sea Horror will climb onto the ferry as the ship passes over the monster's lair. This nemesis has been known to wipe out entire groups of adventurers traveling on the ferry, caution and preparation are advised.
The Sea Horror is not the only danger travellers face, the sea is also frequented by the Pirate ships, possibly as they make their way between Norg and Jeuno and which will often attack the ferries. On those trips where the Pirates attack, the Gugrusaurus can also be fished, leading to some speculation as to it's normal habitat in the warmer waters further south, and the fish possibly following the Pirate Ship northwards.
Involved in Quests/Missions[]
Quest | Type | Starter | Location |
---|---|---|---|
I'll Take the Big Box | AF (NIN) | Ryoma | Norg H-8 |
Scooped! | General | Naiko-Paneiko | Windurst Waters C-11 |
The Sand Charm | Map | Blandine | Mhaura I-9 |
NPCs Found Here[]
|
Weather[]
|
Fishing[]
Fish | Cap | Batallia | Ferry - Normal | Ferry - Pirate | West Sarutabaruta |
---|---|---|---|---|---|
Cobalt Jellyfish |
|||||
Bastore Sardine |
|||||
Yellow Globe |
|||||
Quus | |||||
Nebimonite | |||||
Tiger Cod |
|||||
Ogre Eel | |||||
Nosteau Herring |
|||||
Gugru Tuna | |||||
Gold Lobster | |||||
Cone Calamary |
|||||
Bluetail |
|||||
Bhefhel Marlin | |||||
Noble Lady | |||||
Bladefish |
|||||
Silver Shark |
|||||
Bastore Bream |
|||||
Black Sole |
|||||
Titanictus | |||||
Ryugu Titan | |||||
Gugrusaurus | |||||
Items | Cap | Batallia | Ferry - Normal | Ferry - Pirate | West Sarutabaruta |
Mythril Sword |
|||||
Pamtam Kelp |
|||||
Rusty Bucket |
|||||
Rusty Greatsword |
|||||
Rusty Leggings |
|||||
Rusty Pick |
|||||
Rusty Subligar | |||||
Silver Ring |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
|
---|---|---|---|---|---|---|
Sea Horror
|
60-62 | Monsoon Kyahan | Sea Monks | 1 |
A, H
| |
Silverhook | 68-70 | Seawolf Cudgel | Skeletons | 1 |
A, H, HP
| |
Blackbeard | 66-67 | Sea Robber Cudgel | Skeletons | 1 |
A, H, HP
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
Crossbones
|
28-31 | Bone Chip Sand Charm |
Skeletons | 4 | A, H, HP | |
Ocean Pugil
|
15-19 | Pugil Scales Shall Shell |
Pugils | 1 | A, H | |
Phantom
|
22-25 | Cotton Cloth Luminicloth Revival Tree Root Scroll of Ice Spikes |
Ghosts | A, H, HP | ||
Pirate Pugil
|
20-25 | Pugil Scales | Pugils | 1 | A, H | |
Sea Crab
|
10-20 | Rock Salt | Crabs | H | ||
Sea Monk
|
21-29 | Sea Monks | A, H | |||
Sea Pugil
|
10-20 | Pugil Scales Shall Shell |
Pugils | H | ||
Ship Wight
|
36-39 | Skeletons | 1 | A, H, HP | ||
Thunder Elemental
|
27-29 | Lightning Cluster | Elementals | A, M | ||
Water Elemental
|
27-29 | Water Cluster | Elementals | A, M |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |