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*The [[Adventuring Fellow Guide#WoTG Access|Adventuring Fellow cutscene]] used to gain the ability to call your fellow in WoTG areas has priority over the final cutscene to end this mission. Make sure to use a maw again for the correct cutscene.
 
*The [[Adventuring Fellow Guide#WoTG Access|Adventuring Fellow cutscene]] used to gain the ability to call your fellow in WoTG areas has priority over the final cutscene to end this mission. Make sure to use a maw again for the correct cutscene.
   
== Game Description ==
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{{Mission/Description
:Hideous statues. Monstrous beasts. The otherworld that lies in between. Could this war-torn land you have been thrust into truly be the outskirts of Jeuno?
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| orders = Hideous statues. Monstrous beasts. The otherworld that lies in between. Could this war-torn land you have been thrust into truly be the outskirts of Jeuno?
  +
}}

Revision as of 01:56, 2 April 2010


Mission Name Back to the Beginning
Number 2
Reward Participate in Campaign
← Previous Mission Next Mission →
Cavernous Maws Quest 1:
Bastok: The Fighting Fourth
San d'Oria: Steamed Rams
Windurst: Snake on the Plains
Mission 3:
Cait Sith


Walkthrough

Crawler's Nest (Windurst Campaign)

---> West Sarutabaruta (S) (J-8) ---> Windurst Waters (S).

Garlaige Citadel (San d'Oria Campaign)

---> Jugner Forest (S) (F-5) ---> East Ronfaure (S) ---> Southern San d'Oria (S).

The Eldieme Necropolis (Bastok Campaign)

---> Grauberg (S) (C-14/15) ---> North Gustaberg (S) (J-9) ---> Bastok Markets (S).

Notes

  • If you wish to sever ties with one nation to ally with another, simply talk to the NPC in the respective nation you wish to join (such as Adelbrecht in Bastok Markets (S)). They will allow you to join after completing the first nation quest. {You can't complete the quest for a nation if you have allied with a different nation. (If you have allied with San'dOria, then you can't get the Blue Recommendation Letter or Green Recommendation Letter. Aldelbrecht will not allow you to complete the quest for Bastok.)}
  • You do not have to sever ties with one nation in order to complete the quests of another. As long as you complete the first quest and join one nation's respective military, you can start the 2nd and 3rd quests of another nation.
  • Once you complete all the quests from each nation, you can still switch allegiance afterwards if you like. Simply talk to the NPC in the nation you want to rejoin (Adelbrecht For Bastok, Mainchelite For San d'Oria, or Mhoti Pyiahrs For Windurst) and they'll tell you what to do. For instance, you complete San d'Oria's quests, then Windurst's, then you complete Bastok last and stay allied with Bastok. Then, if you want to rejoin San d'Oria (as an example), just talk to Mainchelite. You cannot switch allegiance if you are partway through doing the initaion quest for another nation; go back and finish that quest, then switch allegiance. Switching allegiances is free if you have never been allied with the nation you are switching to in the past, but if you were allied with them at some point previously, itwill cost you 300 Allied Notes and your top two Campaign Medals (if you have any).
  • For the San d'Oria Campaign after entering back into Jugner Forest (S) from Vunkerl Inlet (S) if you happen to cross the river to the east, you can still follow the path North, and cross back at Lake Mechieume to get to East Ronfaure (S). You do not have to go back through Vunkerl Inlet (S).
  • If trying to run to San d'Oria from another nation, it's faster to zone into Jugner Forest (S), use Retrace to get back to your home nation, and then teleport back into Jugner Forest (S). This will get you past the one way fence and save you a 30+ minute run through Vunkerl Inlet (S) without a map.
  • You do not have to complete the quests for the nation that you are allied to. As long as you complete all three quests for one nation you can receive the cut scene for the next mission. Ex: One allied with Windurst may complete all the quests in San D'Oria and move to the next mission.
  • You only have to finish the first quest to get the reward to be able to participate in Campaign.
  • The Adventuring Fellow cutscene used to gain the ability to call your fellow in WoTG areas has priority over the final cutscene to end this mission. Make sure to use a maw again for the correct cutscene.

Game Description

Mission Orders
Hideous statues. Monstrous beasts. The otherworld that lies in between. Could this war-torn land you have been thrust into truly be the outskirts of Jeuno?