FFXIclopedia
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*''Immune to:'' <br>
 
*''Immune to:'' <br>
 
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*''Immune to:'' <br>
 
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*''Susceptible to:'' [[Charm]]<br>
 
*''Susceptible to:'' [[Charm]]<br>
 
*''Weak to:''
 
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*''Immune to:'' <br>
 
*''Strong to:''
 
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*''Susceptible to:'' [[Charm]]<br>
 
*''Susceptible to:'' [[Charm]]<br>
 
*''Weak to:''
 
*''Weak to:''
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[[Mamool Ja Warder]] ([[White Mage|WHM]])
 
[[Mamool Ja Warder]] ([[White Mage|WHM]])
 
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<!--Add Level Here. Use {{question}} if unknown-->
 
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*''Immune to:'' <br>
 
*''Strong to:''
 
*''Strong to:''
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|<!--Add Weaknesses Here-->
 
 
*''Susceptible to:'' [[Charm]]<br>
 
*''Susceptible to:'' [[Charm]]<br>
 
*''Weak to:''
 
*''Weak to:''
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*''Immune to:'' <br>
 
*''Strong to:''
 
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*''Susceptible to:'' <br>
 
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*''Immune to:'' <br>
 
*''Strong to:''
 
*''Strong to:''
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|<!--Add Weaknesses Here-->
 
 
*''Susceptible to:'' [[Charm]]<br>
 
*''Susceptible to:'' [[Charm]]<br>
 
*''Weak to:''
 
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! Ancient Lockbox
 
! Ancient Lockbox
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Hi-Ether Tank]] {{Drop Rate|0|4}}
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|[[Hi-Ether Tank]] {{Drop Rate|1|5}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Hi-Potion +3]] {{Drop Rate|4|4}}
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|[[Hi-Potion +3]] {{Drop Rate|5|5}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Hi-Reraiser]] {{Drop Rate|2|4}}
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|[[Hi-Reraiser]] {{Drop Rate|2|5}}
 
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|}
   
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{| width=100%
 
{| width=100%
 
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|- BGCOLOR=#ffdead
! [[??? Sash]] {{Drop Rate|1|4}}
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! [[??? Sash]] {{Drop Rate|2|5}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Ksi Sash]] {{Drop Rate|0|1}}
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|[[Ksi Sash]] {{Drop Rate|0|2}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Talisman Obi]] {{Drop Rate|1|1}}
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|[[Talisman Obi]] {{Drop Rate|1|2}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Lugworm Belt]] {{Drop Rate|0|1}}
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|[[Lugworm Belt]] {{Drop Rate|0|2}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Silver Obi +1]] {{Drop Rate|0|1}}
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|[[Little Worm Belt]] {{Drop Rate|0|2}}
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{| width=100%
 
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|[[Wild Onion]] {{Drop Rate|0|1}}
 
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{| width=100%
 
{| width=100%
 
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! [[??? Earring]] {{Drop Rate|2|4}}
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! [[??? Earring]] {{Drop Rate|2|5}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
|[[Beetle Earring]] {{Drop Rate|0|2}}
 
|[[Beetle Earring]] {{Drop Rate|0|2}}

Revision as of 22:50, 9 January 2009

Mission Name: Assault Mission - Azure Ailments
Mercenary Rank: Second Lieutenant
Start NPC: Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point: Mamool Ja Staging Point
Objective: Gather pathological data
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders: To protect against an outbreak of the dreaded kraken flu, data is required on the effects of the disease. Healthy volunteers are wanted to travel to the Mamool Ja Training Grounds and collect important supplies.
Time Limit: 30 minutes
Reward: Mamool Ja Training Grounds Assault Points
  • 3 Members: 1000
  • 4 Members: 900
  • 5 Members: 800
  • 6 Members: 700
  

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Bugard

75

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A

Huge Spider

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A, L

Leech

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A

Mamool Ja Warder (WHM)

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

6

A

Pit Lindwurm

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A, L

Poroggo

75

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A

Slavering Lizard

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A, H, L

Qiqirn Huckster

75

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A, L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Drops

Ancient Lockbox
Hi-Ether Tank (???%)
Hi-Potion +3 (???%)
Hi-Reraiser (???%)
??? Sash (???%)
Ksi Sash (???%)
Talisman Obi (???%)
Lugworm Belt (???%)
Little Worm Belt (???%)
Silver Obi +1 (???%)
??? Box (???%)
Wild Onion (???%)
Kaolin (???%)
Mamool Ja Collar (???%)
Toolbag (Kodo) (???%)
Remedy (???%)
Date (???%)
Poroggo Hat (???%)
??? Earring (???%)
Beetle Earring (???%)
Bone Earring (???%)
Shell Earring (???%)
Silver Earring (???%)
Eta Earring (???%)

Walkthrough

Become afflicted by at least 5 status ailments from the enemies in the area.

  • To win this Assault you need to talk to the starting NPC, Garjham (H-8), while under the effects of five of seven negative status effects.
  • You can "turn in" each effect one at a time. There is no need to do them all at once.
  • You turn in ailments by talking to the NPC.
  • Any party member can turn in an ailment at any time to increase the count of status effects turned in. EX RDM turns in BIO + BLM turns in Slow = 2 Status Ailments turned in. Note: 2 people turning in the same ailment doesn't work, each ailment must be unique and not previously turned in.
  • Mamool Ja Warders do not give any of the ailments needed.
  • The kinds of monsters can be found in these general areas:
    • Raptors, Spiders, Qiqirn - East
    • Leeches - North
    • Bugards - West
    • Lizards - South
  • Note that the map doesn't show the tunnels to the west, south, and east, but they are in fact there.
  • After turning in a status Ailment you will get the message "You have currently been exposed to X of the ailments on which we require data", where X equals the number of ailments turned in.
  • After "turning in" 5 status ailments speak with Garjham again to end the assault.

Notes

  • Charmed monsters will not despawn when released.
  • A simple strategy for this is to have a healer, someone who can serve as a DD/tank, and someone with Summoner sub to pull using Carbuncle. This eliminates the need for Sleepga.
    • Easily trioed as WAR/SMN, WAR/NIN, and RDM/WHM using this strategy.
    • All mobs were fought next to the NPC to avoid having the status effect wear too soon.
    • Kraken Club is great for feeding mobs TP in this Assault.
  • Beastmaster is also a good puller job for this. I'd suggest pulling the non-charmable mobs with a charmable pet first. Let your pet build TP then release your pet and let it use it's TP on you. You can charm the mob right after it uses it's TP. This way you can get a few chances of the move out of your pet without killing it.
    • Easily trioed as NIN/WAR, BST/WHM, BST/WHM. Just have the NIN stand by the NPC and have the BST/WHM's use different pets and pull the non-charmable mobs and when you pet has tp release it and let it use tp on NIN then recharm.
    • Possible to trio as all BST, I'd suggest building TP on Bugards with different types of pets and have someone stand in front of the Bugard with all pets on same side. Then after Bugard dies take turns using TP on pets while being in AOE range, Then recharm and pull another bugard. After getting awful eye start building TP on other pets.
  • Casting Bio II on a charmed person worked for the Bio, so it might work to bring a BLU and try to get charmed for other effects.
  • The Mamool Ja seems have a much farther aggro range then normal.
  • Won as RDM, DRK/WHM, SAM, NIN. I told the SAM to stand behind me (NIN) for foul breath. Then we ran to the ramp, pulled spiders, linked mamools and spiders. Sleepga is useful here, so is cure IV. Pulled qiqrins to the NPC, got amnesia, killed them off. Went north to leeches, then got bugards. Finished with three minutes left. It's probably trioable, just need to give the monsters TP quickly, have sleepga, and a healer. Guessing a NIN, DD and RDM could trio it.
  • Won with NIN/DNC, SCH/RDM and THF/WAR. Some element of luck is involved, the mobs have an annoying habit of doing every TP move except the one you want it to. Be very careful with pulls if you use this set-up.

Map

MamoolJaTrainingGrounds8