A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawned by trading Vacant Bugard Eye (Key Item) to the ??? at (C-8)/(D-8). Right on the line.
Sable Breath - Deals conal darkness damage. Damage reduced by standing to the sides.
Spike Flail - Deals extreme damage in a threefold attack to targets behind the user, but with cruor buffs you can easily survive it (~1.5k damage).
Baleful Roar - AoE full dispel that removes all Atma and all buffs including food. Also Hate Reset. Only seems to use this move below 50%? If you are outside 20' your buffs will not be stolen, however if you are the target of the tp move your atma will be removed no matter how far away you are.
Infinite Terror - AoE Terror 20'. Seems to last between 10-30 seconds and may possibly break upon taking damage.
Physical Attacks have an added effect: Amnesia, Doom, Curse, Petrify, Paralyze, Bind or Dispel. The odds of an attack giving one of the aforementioned effects is roughly 75%. If you get Doomed, then another hit applies Curse, the Curse will overwrite the Doom effect.
Bringing lots of poison medicine actually makes this fight pretty simple. Recommend fighting near conflux to reapply buffs if they are dispelled and away from skeletons in the area to avoid blood aggro.
Runs at normal movement speed, meaning it can easily be kited by Conflux #7.