Avatar's Favor
- Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active.
- Obtained: Summoner Level 55
- Recast Time: 0:05:00
- Duration: 2:00:00
- Avatar Perpetuation Cost -2 for the summoned avatar as long as the effect is active.
- Reduces blood pact damage dealt by ~15%, regardless of type. (Tested on Nether Blast and merit blood pacts)
- Does not reduce overall damage taken. (Tested via 1000 Needles)
- Increases in effectiveness every 3 tics. (Tested with Carbuncle and Titan )
- The favor's effect is only given if you are within 10' of the Avatar. The effect will fade a few seconds after leaving range, and will return at full effect when you get back within range after a few tics.
- Avatar's Favor stays active even if you release a pet and summon a different pet.
- The bonus is dependent on two factors: The avatar remaining out and the favor remaining on the Summoner. That is, both re-summoning an avatar and re-using Avatar's Favor will reset the potency.
- Removed when changing areas.
- Avatar's Favor has no effect in campaign outside your party, contrary to Blood Pact: Ward.
- You may have as many favor effects as there are summoners; However, identical favor effects do not stack.
- Avatar's Favor has no effect on avatars, even its own favor.
- Summoning Magic does not affect the potency of favors.
- Avatar's Favor's work on your adventuring fellow
Notes/DescriptionWhile active, avatars will grant a beneficial status effect to nearby party members, and also reduces their perpetuation cost. The effects gradually increase over time peaking at a level similar to that of a Corsair rolling a lucky number without the job bonus for each type of buff, shown below. These effects stack with existing effects, including Phantom Rolls, Refresh, Regen, etc.
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