Generates an aura effect around the avatar that enhances nearby party members, but not the avatar itself.
Favor effect increases in effectiveness up to every 3 ticks.
Max Favor achieved after avatar has been out for 00:01:15.
The Range on Favor's Effect is 10' from the Avatar. If someone steps too far away, Favor will return at full effect when back within range.
No longer penalizes avatars' Attack, Magic Attack, and Defense stats.
Avatar Perpetuation Cost is increased by 3 for the summoned avatar as long as the effect is active.
Does not affect Elemental Spirits in any way.
Avatar's Favor is a stance that remains active, regardless of whether an Avatar is summoned.
Stance is removed when changing areas.
You may have as many favor effects as there are summoners; however, identical favor effects do not stack.
Favor auras will affect all party members who remain within range. However, they do not affect the avatar or other pets, campaign NPCs, or alliance members.
The effects gradually increase over time peaking at a level similar to that of a Corsair rolling a lucky number without the job bonus for each type of buff, shown below. These effects stack with existing effects, including Phantom Rolls, Refresh, Regen, etc. The highest possible values will require a certain amount of summon skill, detailed below the chart.
Favor status granted
Effect
Initial Increase
Maximum Increase (<317 Skill)
Maximum Increase (317+ Skill)
Maximum Increase (382+ Skill)
Maximum Increase (447+ Skill and Caller's Horn +2)
One example is for a level 75 Summoner there is a +1 Refresh potency with Diabolos's Favor when surpassing 317 Summoning Magic Skill.
Summoning magic skill used to break tiers of Favor must be constantly worn. With the above example, if you obtain a +4 MP refresh with Diabolos, and then switch into 316 summoning skill, it will reduce the potency down to +3, until you replace your gear to have 317+ skill.
In general, achieving the higher tier appears to improve the maximum effects of favor abilities by 25% (12HP to 15, 3MP to 4, 12% DA may become 15% (unconfirmed), etc)
Switching the potency of the Favor will cause it to flicker on your screen, and reset the duration it has been active if using a mod to record times.
After the favor 'flickers' off for a few seconds it does not reset to base amount. It reset to half and then resumes climb again. This is why it appears to take less time to re-cap. Tested with Titan and Diabolos. Base Def of 269 constantly resumed at 300 after 'flicker'. Cap (>317 skill tier) was 326, roughly half.
No testing has shown additional potency increases beyond the maximum effect attained at 317 skill.
See Talk page for more information.
The 317-Skill tier is not the only tier, but is commonly the most studied due to the Diabolos's Favor ability.