By default, the Automaton will use the highest weapon skill it has available. Different weaponskills can be triggered, by using the maneuvers listed in the tables below.
- If there are multiple maneuvers active, the automaton will choose a weaponskill based on whichever there are more of.
- If there is a tie, the automaton will use the highest weaponskill, of the tied elements.
If the inhibitor is equipped, it will override maneuver commands, in an attempt to skillchain. It only does this when the master has over 90% TP. In this case, it will use the highest weaponskill that will successfully form a skillchain.
Harlequin Frame and Stormwaker Frame | ||||||
Weapon Skill | Maneuver | Hits | Damage Type | Effect | Skillchain | Obtained |
---|---|---|---|---|---|---|
Slapstick | Thunder | 3 | Blunt | Reverberation Impaction |
0 Melee | |
Knockout | Wind | 1 | Blunt | Greatly lowers target's evasion. | Scission Detonation |
145 Melee |
Magic Mortar | Light | 1 | Special | Damage based on missing HP. Completely bypasses defense/evasion. |
Liquefaction Fusion |
225 Melee |
Valoredge Frame | ||||||
Weapon Skill | Maneuver | Hits | Damage Type | Effect | Skillchain | Obtained |
String Clipper | Thunder | 1 | Slashing | Scission | 0 Melee | |
Chimera Ripper | Fire | 1 | Slashing | Detonation Induration |
0 Melee | |
Cannibal Blade | Dark | 1 | Slashing | Converts damage to HP. Damage does not accrue enmity. Completely bypasses defense/evasion. |
Scission Reverberation Compression |
150 Melee |
Bone Crusher | Light | 3 | Blunt | Stuns target. | Fragmentation | 245 Melee |
Sharpshot Frame | ||||||
Weapon Skill | Maneuver | Hits | Damage Type | Effect | Skillchain | Obtained |
Arcuballista | Fire | 1 | Piercing | Liquefaction Transfixion |
0 Ranged | |
Daze | Thunder | 1 | Piercing | Stuns target. | Impaction Transfixion Compression |
150 Ranged |
Armor Piercer | Dark | 1 | Piercing | Ignores target's defense. | Gravitation | 245 Ranged |