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− | [[de:Automat]] |
+ | [[de:Automat]][[Category:Pets]] |
__NOTOC__ __NOEDITSECTION__ |
__NOTOC__ __NOEDITSECTION__ |
||
=Overview= |
=Overview= |
||
Line 17: | Line 17: | ||
<br> |
<br> |
||
=Heads and Frames= |
=Heads and Frames= |
||
− | An automaton is made up of two interchangeable parts, the head which controls the |
+ | An automaton is made up of two interchangeable parts, the head which controls the behavior of the automaton, and the frame which determines your automaton's stats, weapon skills and damage type. Both the head and the frame contribute to the total number of elemental slots the final automaton will have; thus determining which attachments can be equipped. There are a total of four frames and six heads that can be acquired. See [[Puppetmaster: Upgrading Your Automaton]] to find out how to get them all. |
<br> |
<br> |
||
{| border="0" cellpadding="5" cellspacing="0" width="100%" |
{| border="0" cellpadding="5" cellspacing="0" width="100%" |
||
Line 32: | Line 32: | ||
The Valoredge automaton is available after reaching level 10. This head will cause your automaton to engage with the target while casting Cures on itself and its master. Its frame, while having no MP, does come equipped with a slashing arm and a shield and will use [[Shield Bash]] against its foes. |
The Valoredge automaton is available after reaching level 10. This head will cause your automaton to engage with the target while casting Cures on itself and its master. Its frame, while having no MP, does come equipped with a slashing arm and a shield and will use [[Shield Bash]] against its foes. |
||
==[[Soulsoother Head]]== |
==[[Soulsoother Head]]== |
||
− | The Soulsoother head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames, this automaton will cast enfeebling and healing magic and will only melee when in range. In giving up the ability to cast elemental magic this head can cast Cure and remove status effects from the entire party! |
+ | The Soulsoother head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames, this automaton will cast enfeebling, enhancing and healing magic and will only melee when in range. In giving up the ability to cast elemental magic this head can cast Cure, Protect, Shell, Haste and remove status effects from the entire party! |
==[[Spiritreaver Head]]== |
==[[Spiritreaver Head]]== |
||
− | The Spiritreaver head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames this automaton will cast enfeebling and elemental magic. While losing the ability to cure the automaton is able to cast [[Absorb-INT]], [[Drain]], and [[Aspir]]. |
+ | The Spiritreaver head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames this automaton will cast enfeebling and elemental magic. While losing the ability to cure the automaton is able to cast [[Absorb-INT]], [[Absorb-Attri]], [[Dread Spikes]], [[Drain]], and [[Aspir]]. |
|} |
|} |
||
=Attachments= |
=Attachments= |
||
− | Automatons have their very own gear called [[:Category:Automaton Attachments|Attachments]]. An automaton carries all of its attachments in its own inventory and can equip up to twelve different attachments. In order to use an attachment it must first be traded to [[Tateeya]] in [[Aht Urhgan Whitegate]] (I-7) where she will add it to your automaton's inventory. Once traded attachments cannot be removed from the automaton's inventory. |
+ | Automatons have their very own gear called [[:Category:Automaton Attachments|Attachments]]. An automaton carries all of its attachments in its own inventory and can equip up to twelve different attachments. In order to use an attachment it must first be traded to [[Tateeya]] in [[Aht Urhgan Whitegate]] (I-7) where she will add it to your automaton's inventory. Once traded attachments cannot be removed from the automaton's inventory but it will never be consumed or otherwise lost. Although attachments do stack to 12 for crafting purposes an automaton can only have one of each type and once traded it is available to use on all head/frame combinations. |
− | Automatons are limited to what attachments they can equip by their elemental capacity. An automaton's elemental capacity can be seen in its equipment menu. Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the elemental capacity being used by the |
+ | Automatons are limited to what attachments they can equip by their elemental capacity. An automaton's elemental capacity can be seen in its equipment menu. Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the elemental capacity being used by the equipped Attachments of that element, and the second is the total capacity that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few. Your Frame and Head determine not only your Automaton's HP/MP, skill caps, and stats, but also its available elemental capacity. |
While most attachments are used to enhance an automaton's stats (such as [[Accuracy]], [[Attack]], [[Magic Defense]] etc.) others will give them job traits like [[Double Attack]] or [[Conserve MP]] and some will give them job abilities like [[Provoke]] or spell-like abilities like [[Stoneskin]] without using MP but requiring [[Maneuvers]]. Others are unique to automatons and help them perform better. See [[:Category:Automaton Attachments]] for a complete list. |
While most attachments are used to enhance an automaton's stats (such as [[Accuracy]], [[Attack]], [[Magic Defense]] etc.) others will give them job traits like [[Double Attack]] or [[Conserve MP]] and some will give them job abilities like [[Provoke]] or spell-like abilities like [[Stoneskin]] without using MP but requiring [[Maneuvers]]. Others are unique to automatons and help them perform better. See [[:Category:Automaton Attachments]] for a complete list. |
||
Line 103: | Line 103: | ||
<nowiki>**</nowiki> Unlike the [[Red Mage]]'s convert, the MP is gained over a short time instead of instantly, and only 50% of the automaton's HP is converted. (It is one-way and cannot be used to gain HP like convert). |
<nowiki>**</nowiki> Unlike the [[Red Mage]]'s convert, the MP is gained over a short time instead of instantly, and only 50% of the automaton's HP is converted. (It is one-way and cannot be used to gain HP like convert). |
||
− | † Useable only by the Valoredge frame. Unlike other automaton abilities, Shield Bash cannot be triggered by a maneuver but can be enhanced by attaching a [[Hammermill]]. The automaton will automatically use shield bash if it is ready to attempt to |
+ | † Useable only by the Valoredge frame. Unlike other automaton abilities, Shield Bash cannot be triggered by a maneuver but can be enhanced by attaching a [[Hammermill]]. The automaton will automatically use shield bash if it is ready to attempt to interrupt enemy spell casts or TP move charge-ups. |
| valign="top" width="50%" | |
| valign="top" width="50%" | |
||
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|align="left" |[[Evasion Bonus]]* |
|align="left" |[[Evasion Bonus]]* |
||
| [[Accelerator]], [[Accelerator II]] |
| [[Accelerator]], [[Accelerator II]] |
||
+ | | [[Wind Maneuver|{{Wind|Wind}}]] |
||
⚫ | |||
+ | |align="left" |[[Ranged Accuracy]] |
||
+ | | [[Scope]] |
||
| [[Wind Maneuver|{{Wind|Wind}}]] |
| [[Wind Maneuver|{{Wind|Wind}}]] |
||
|- valign="top" BGCOLOR="#EAF0FF" |
|- valign="top" BGCOLOR="#EAF0FF" |
||
Line 180: | Line 184: | ||
==Elemental Capacities== |
==Elemental Capacities== |
||
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
− | !BGCOLOR="#CDC8B1"| |
+ | !BGCOLOR="#CDC8B1"| |
− | !BGCOLOR="#CDC8B1"|[[Harlequin Head]] |
+ | !BGCOLOR="#CDC8B1"| [[Harlequin Head]] |
− | !BGCOLOR="#CDC8B1"|[[Valoredge Head]] |
+ | !BGCOLOR="#CDC8B1"| [[Valoredge Head]] |
− | !BGCOLOR="#CDC8B1"|[[Sharpshot Head]] |
+ | !BGCOLOR="#CDC8B1"| [[Sharpshot Head]] |
− | !BGCOLOR="#CDC8B1"|[[Stormwaker Head]] |
+ | !BGCOLOR="#CDC8B1"| [[Stormwaker Head]] |
− | !BGCOLOR="#CDC8B1"|[[Soulsoother Head]] |
+ | !BGCOLOR="#CDC8B1"| [[Soulsoother Head]] |
− | !BGCOLOR="#CDC8B1"|[[Spiritreaver Head]] |
+ | !BGCOLOR="#CDC8B1"| [[Spiritreaver Head]] |
|- |
|- |
||
− | !BGCOLOR="#CDC8B1"|[[Harlequin Frame]] |
+ | !BGCOLOR="#CDC8B1" width ="5%"|[[Harlequin Frame]] |
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|5{{Resist Fire}} 5{{Resist Wind}} 5{{Resist Lightning}} 3{{Resist Light}} |
− | + | 5{{Resist Ice}} 5{{Resist Earth}} 5{{Resist Water}} 3{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|6{{Resist Fire}} 5{{Resist Wind}} 5{{Resist Lightning}} 5{{Resist Light}} |
− | + | 3{{Resist Ice}} 6{{Resist Earth}} 3{{Resist Water}} 3{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|6{{Resist Fire}} 6{{Resist Wind}} 5{{Resist Lightning}} 5{{Resist Light}} |
− | + | 3{{Resist Ice}} 3{{Resist Earth}} 5{{Resist Water}} 3{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|3{{Resist Fire}} 5{{Resist Wind}} 3{{Resist Lightning}} 3{{Resist Light}} |
− | + | 6{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 5{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|3{{Resist Fire}} 5{{Resist Wind}} 3{{Resist Lightning}} 6{{Resist Light}} |
− | + | 6{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 3{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|3{{Resist Fire}} 5{{Resist Wind}} 3{{Resist Lightning}} 3{{Resist Light}} |
− | + | 6{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 6{{Resist Dark}} |
|
|- |
|- |
||
!BGCOLOR="#CDC8B1"|[[Valoredge Frame]] |
!BGCOLOR="#CDC8B1"|[[Valoredge Frame]] |
||
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|6{{Resist Fire}} 5{{Resist Wind}} 5{{Resist Lightning}} 3{{Resist Light}} |
− | + | 4{{Resist Ice}} 6{{Resist Earth}} 5{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|7{{Resist Fire}} 5{{Resist Wind}} 5{{Resist Lightning}} 5{{Resist Light}} |
− | + | 2{{Resist Ice}} 7{{Resist Earth}} 3{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|7{{Resist Fire}} 6{{Resist Wind}} 5{{Resist Lightning}} 5{{Resist Light}} |
− | + | 2{{Resist Ice}} 4{{Resist Earth}} 5{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|4{{Resist Fire}} 5{{Resist Wind}} 3{{Resist Lightning}} 3{{Resist Light}} |
− | + | 5{{Resist Ice}} 6{{Resist Earth}} 6{{Resist Water}} 4{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|4{{Resist Fire}} 5{{Resist Wind}} 3{{Resist Lightning}} 6{{Resist Light}} |
− | + | 5{{Resist Ice}} 6{{Resist Earth}} 6{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|4{{Resist Fire}} 5{{Resist Wind}} 3{{Resist Lightning}} 3{{Resist Light}} |
− | + | 5{{Resist Ice}} 6{{Resist Earth}} 6{{Resist Water}} 5{{Resist Dark}} |
|
|- |
|- |
||
!BGCOLOR="#CDC8B1"|[[Sharpshot Frame]] |
!BGCOLOR="#CDC8B1"|[[Sharpshot Frame]] |
||
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|5{{Resist Fire}} 6{{Resist Wind}} 6{{Resist Lightning}} 3{{Resist Light}} |
− | + | 4{{Resist Ice}} 5{{Resist Earth}} 5{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|6{{Resist Fire}} 6{{Resist Wind}} 6{{Resist Lightning}} 5{{Resist Light}} |
− | + | 2{{Resist Ice}} 6{{Resist Earth}} 3{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|6{{Resist Fire}} 7{{Resist Wind}} 6{{Resist Lightning}} 5{{Resist Light}} |
− | + | 2{{Resist Ice}} 3{{Resist Earth}} 5{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|3{{Resist Fire}} 6{{Resist Wind}} 4{{Resist Lightning}} 3{{Resist Light}} |
− | + | 5{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 4{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|3{{Resist Fire}} 6{{Resist Wind}} 4{{Resist Lightning}} 6{{Resist Light}} |
− | + | 5{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 2{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|3{{Resist Fire}} 6{{Resist Wind}} 4{{Resist Lightning}} 3{{Resist Light}} |
− | + | 5{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 5{{Resist Dark}} |
|
|- |
|- |
||
!BGCOLOR="#CDC8B1"|[[Stormwaker Frame]] |
!BGCOLOR="#CDC8B1"|[[Stormwaker Frame]] |
||
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|4{{Resist Fire}} 4{{Resist Wind}} 5{{Resist Lightning}} 3{{Resist Light}} |
− | + | 6{{Resist Ice}} 5{{Resist Earth}} 5{{Resist Water}} 4{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|5{{Resist Fire}} 4{{Resist Wind}} 5{{Resist Lightning}} 5{{Resist Light}} |
− | + | 4{{Resist Ice}} 6{{Resist Earth}} 3{{Resist Water}} 4{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|5{{Resist Fire}} 5{{Resist Wind}} 5{{Resist Lightning}} 5{{Resist Light}} |
− | + | 4{{Resist Ice}} 3{{Resist Earth}} 5{{Resist Water}} 4{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|2{{Resist Fire}} 4{{Resist Wind}} 3{{Resist Lightning}} 3{{Resist Light}} |
− | + | 7{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 6{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|2{{Resist Fire}} 4{{Resist Wind}} 3{{Resist Lightning}} 6{{Resist Light}} |
− | + | 7{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 4{{Resist Dark}} |
|
− | !BGCOLOR="#EEEEFF"| |
+ | !BGCOLOR="#EEEEFF"|2{{Resist Fire}} 4{{Resist Wind}} 3{{Resist Lightning}} 3{{Resist Light}} |
− | + | 7{{Resist Ice}} 5{{Resist Earth}} 6{{Resist Water}} 7{{Resist Dark}} |
|
|} |
|} |
||
<br> |
<br> |
||
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*Different head/frame combinations are able to use spells at different job levels but learn them at the same skill level. |
*Different head/frame combinations are able to use spells at different job levels but learn them at the same skill level. |
||
*Automatons will only be able to cast magic when using the [[Harlequin Frame]] or [[Stormwaker Frame]]. |
*Automatons will only be able to cast magic when using the [[Harlequin Frame]] or [[Stormwaker Frame]]. |
||
⚫ | |||
− | *The levels needed to cast [[Regen]], and [[Viruna]] are currently unknown and are estimates only. |
||
⚫ | |||
*Automatons learn spells automatically, you do not have to buy scrolls. |
*Automatons learn spells automatically, you do not have to buy scrolls. |
||
*See [[Automaton Magic Skill]] for a more detailed listing. |
*See [[Automaton Magic Skill]] for a more detailed listing. |
||
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|align="center" |01 |
|align="center" |01 |
||
| [[Dia]] |
| [[Dia]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |12 |
|align="center" |12 |
||
| [[Cure]] |
| [[Cure]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |15 |
|align="center" |15 |
||
| [[Stone]] |
| [[Stone]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |18 |
|align="center" |18 |
||
| [[Poison]] |
| [[Poison]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |21 |
|align="center" |21 |
||
| [[Paralyze]] |
| [[Paralyze]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |24 |
||
+ | | [[Protect]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |27 |
|align="center" |27 |
||
| [[Blind]] |
| [[Blind]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |27 |
|align="center" |27 |
||
Line 300: | Line 307: | ||
|align="center" |30 |
|align="center" |30 |
||
| [[Water]] |
| [[Water]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |33 |
|align="center" |33 |
||
| [[Bio]] |
| [[Bio]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |36 |
|align="center" |36 |
||
Line 312: | Line 319: | ||
|align="center" |42 |
|align="center" |42 |
||
| [[Slow]] |
| [[Slow]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |45 |
|align="center" |45 |
||
| [[Aero]] |
| [[Aero]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |45 |
|align="center" |45 |
||
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|align="center" |45 |
|align="center" |45 |
||
| [[Cure II]] |
| [[Cure II]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |45 |
|align="center" |45 |
||
| [[Drain]] |
| [[Drain]] |
||
| Sr |
| Sr |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |54 |
||
+ | | [[Shell]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |57 |
|align="center" |57 |
||
| [[Silence]] |
| [[Silence]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |60 |
|align="center" |60 |
||
| [[Fire]] |
| [[Fire]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |60 |
|align="center" |60 |
||
Line 342: | Line 353: | ||
| Ss |
| Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
− | |align="center" |66 |
+ | |align="center" |66 |
| [[Regen]] |
| [[Regen]] |
||
| Ss |
| Ss |
||
Line 348: | Line 359: | ||
|align="center" |75 |
|align="center" |75 |
||
| [[Blizzard]] |
| [[Blizzard]] |
||
− | | Sw |
+ | | Sw/Sr |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |81 |
|align="center" |81 |
||
| [[Cure III]] |
| [[Cure III]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |78 |
|align="center" |78 |
||
| [[Aspir]] |
| [[Aspir]] |
||
| Sr |
| Sr |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |84 |
||
+ | | [[Protect II]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |90 |
|align="center" |90 |
||
Line 370: | Line 379: | ||
|align="center" |90 |
|align="center" |90 |
||
| [[Thunder]] |
| [[Thunder]] |
||
− | | Sw |
+ | | Sw/Sr |
⚫ | |||
+ | | valign="top" width="33%" | |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |96 |
|align="center" |96 |
||
| [[Dia II]] |
| [[Dia II]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |99 |
||
+ | | [[Erase]] |
||
+ | | Ss |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |99 |
||
+ | | [[Phalanx]] |
||
+ | | Sw |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |105 |
||
+ | | [[Dispel (Spell)|Dispel]] |
||
+ | | Sw |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |105 |
||
+ | | [[Stoneskin]] |
||
+ | | Sw |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
− | |align="center" |105 |
+ | |align="center" |105 |
| [[Viruna]] |
| [[Viruna]] |
||
| Ss |
| Ss |
||
Line 382: | Line 413: | ||
|align="center" |108 |
|align="center" |108 |
||
| [[Stone II]] |
| [[Stone II]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
− | |align="center" | |
+ | |align="center" |107 |
| [[Bio II]] |
| [[Bio II]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |114 |
||
+ | | [[Shell II]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |120 |
|align="center" |120 |
||
Line 406: | Line 441: | ||
|align="center" |138 |
|align="center" |138 |
||
| [[Aero II]] |
| [[Aero II]] |
||
− | | Sw |
+ | | Sw/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |141 |
||
+ | | [[Poison II]] |
||
+ | | H/Sw/Ss/Sr |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |144 |
||
+ | | [[Protect III]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |147 |
|align="center" |147 |
||
| [[Cure IV]] |
| [[Cure IV]] |
||
− | | H |
+ | | H/Sw/Ss/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |147 |
||
+ | | [[Haste]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |153 |
|align="center" |153 |
||
| [[Fire II]] |
| [[Fire II]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |178 |
|align="center" |178 |
||
| [[Blizzard II]] |
| [[Blizzard II]] |
||
− | | Sw |
+ | | Sw/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |188 |
||
+ | | [[Shell III]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |203 |
|align="center" |203 |
||
| [[Thunder II]] |
| [[Thunder II]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |207 |
|align="center" |207 |
||
| [[Cure V]] |
| [[Cure V]] |
||
| Ss |
| Ss |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |217 |
||
+ | | [[Protect IV]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |227 |
|align="center" |227 |
||
| [[Stone III]] |
| [[Stone III]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |232 |
|align="center" |232 |
||
| [[Regen III]] |
| [[Regen III]] |
||
| Ss |
| Ss |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |236 |
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+ | | [[Water III]] |
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+ | | Sw/Sr |
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|} |
|} |
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| valign="top" width="33%" | |
| valign="top" width="33%" | |
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!BGCOLOR="#CCAAFF" width="36%" align="left" | Spell |
!BGCOLOR="#CCAAFF" width="36%" align="left" | Spell |
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!BGCOLOR="#CCAAFF" width="36%" align="left" | Head |
!BGCOLOR="#CCAAFF" width="36%" align="left" | Head |
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− | |- valign="top" BGCOLOR="#EEEEFF" |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
− | |align="center" | |
+ | |align="center" |241 |
− | | [[ |
+ | | [[Shell IV]] |
− | | Sw |
+ | | Sw/Ss |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |246 |
|align="center" |246 |
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| [[Aero III]] |
| [[Aero III]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |251 |
|align="center" |251 |
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| [[Fire III]] |
| [[Fire III]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |256 |
|align="center" |256 |
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| [[Blizzard III]] |
| [[Blizzard III]] |
||
− | | Sw |
+ | | Sw/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |256 |
||
+ | | [[Dread Spikes]] |
||
+ | | Sr |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |261 |
|align="center" |261 |
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| [[Thunder III]] |
| [[Thunder III]] |
||
− | | Sw |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |266 |
|align="center" |266 |
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| [[Stone IV]] |
| [[Stone IV]] |
||
− | | Sr |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |271 |
|align="center" |271 |
||
| [[Water IV]] |
| [[Water IV]] |
||
− | | Sr |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |276 |
|align="center" |276 |
||
| [[Aero IV]] |
| [[Aero IV]] |
||
− | | Sr |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |281 |
|align="center" |281 |
||
| [[Fire IV]] |
| [[Fire IV]] |
||
− | | Sr |
+ | | Sw/Sr |
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |281 |
||
+ | | [[Protect V]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |286 |
|align="center" |286 |
||
| [[Blizzard IV]] |
| [[Blizzard IV]] |
||
− | | Sr |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |291 |
|align="center" |291 |
||
| [[Thunder IV]] |
| [[Thunder IV]] |
||
− | | Sr |
+ | | Sw/Sr |
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |296 |
|align="center" |296 |
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Line 505: | Line 572: | ||
| [[Aspir II]] |
| [[Aspir II]] |
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| Sr |
| Sr |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |337 |
||
+ | | [[Addle]] |
||
+ | | Sw/Ss/Sr |
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+ | |- valign="top" BGCOLOR="#EEEEFF" |
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+ | |align="center" |337 |
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+ | | [[Regen IV]] |
||
+ | | Ss |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |337 |
||
+ | | [[Shell V]] |
||
+ | | Sw/Ss |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |349 |
|align="center" |349 |
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| [[Fire V]] |
| [[Fire V]] |
||
| Sr |
| Sr |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" 368|368 |
||
+ | | [[Absorb-Attri]] |
||
+ | | Sr |
||
|- valign="top" BGCOLOR="#EEEEFF" |
|- valign="top" BGCOLOR="#EEEEFF" |
||
|align="center" |368 |
|align="center" |368 |
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| [[Blizzard V]] |
| [[Blizzard V]] |
||
+ | | Sr |
||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
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+ | |align="center" |389 |
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+ | | [[Thunder V]] |
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| Sr |
| Sr |
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|} |
|} |
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!width="12%" align="left" style="background:#CDC8B1;"| Skill |
!width="12%" align="left" style="background:#CDC8B1;"| Skill |
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!width="12%" style="background:#CDC8B1;"|[[Harlequin Frame|Frame]] Skill |
!width="12%" style="background:#CDC8B1;"|[[Harlequin Frame|Frame]] Skill |
||
− | !width="13%" style="background:#CDC8B1;"|[[Harlequin Head|Head]] |
+ | !width="13%" style="background:#CDC8B1;"|[[Harlequin Head|Head]] Mod |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
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!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
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− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 49 |
− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 99 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Melee |
| Melee |
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Line 536: | Line 623: | ||
|align="center"|B- |
|align="center"|B- |
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|align="center"|5 |
|align="center"|5 |
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− | |align="center"| |
+ | |align="center"|144 |
− | |align="center"| |
+ | |align="center"|388 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Magic |
| Magic |
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|align="center"|B- |
|align="center"|B- |
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|align="center"|5 |
|align="center"|5 |
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− | |align="center"| |
+ | |align="center"|144 |
− | |align="center"| |
+ | |align="center"|388 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Ranged |
| Ranged |
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|align="center"|B- |
|align="center"|B- |
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|align="center"|5 |
|align="center"|5 |
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− | |align="center"| |
+ | |align="center"|144 |
− | |align="center"| |
+ | |align="center"|388 |
|} |
|} |
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| valign="top" width="48%" | |
| valign="top" width="48%" | |
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!width="12%" align="left" style="background:#CDC8B1;"| Skill |
!width="12%" align="left" style="background:#CDC8B1;"| Skill |
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!width="12%" style="background:#CDC8B1;"|[[Valoredge Frame|Frame]] Skill |
!width="12%" style="background:#CDC8B1;"|[[Valoredge Frame|Frame]] Skill |
||
− | !width="13%" style="background:#CDC8B1;"|[[Valoredge Head|Head]] |
+ | !width="13%" style="background:#CDC8B1;"|[[Valoredge Head|Head]] Mod |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
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!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
||
− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 49 |
− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 99 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Melee |
| Melee |
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|align="center"|A- |
|align="center"|A- |
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|align="center"|6 |
|align="center"|6 |
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− | |align="center"| |
+ | |align="center"|150 |
− | |align="center"| |
+ | |align="center"|417 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Magic |
| Magic |
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!width="12%" align="left" style="background:#CDC8B1;"| Skill |
!width="12%" align="left" style="background:#CDC8B1;"| Skill |
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!width="12%" style="background:#CDC8B1;"|[[Sharpshot Frame|Frame]] Skill |
!width="12%" style="background:#CDC8B1;"|[[Sharpshot Frame|Frame]] Skill |
||
− | !width="13%" style="background:#CDC8B1;"|[[Sharpshot Head|Head]] |
+ | !width="13%" style="background:#CDC8B1;"|[[Sharpshot Head|Head]] Mod |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
||
!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
||
− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 49 |
− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 99 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Melee |
| Melee |
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|align="center"|C+ |
|align="center"|C+ |
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|align="center"|5 |
|align="center"|5 |
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− | |align="center"| |
+ | |align="center"|139 |
− | |align="center"| |
+ | |align="center"|378 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Magic |
| Magic |
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|align="center"|A- |
|align="center"|A- |
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|align="center"|6 |
|align="center"|6 |
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− | |align="center"| |
+ | |align="center"|150 |
− | |align="center"| |
+ | |align="center"|417 |
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|} |
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| valign="top" width="48%" | |
| valign="top" width="48%" | |
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!width="12%" align="left" style="background:#CDC8B1;"| Skill |
!width="12%" align="left" style="background:#CDC8B1;"| Skill |
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!width="12%" style="background:#CDC8B1;"|[[Stormwaker Frame|Frame]] Skill |
!width="12%" style="background:#CDC8B1;"|[[Stormwaker Frame|Frame]] Skill |
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− | !width="13%" style="background:#CDC8B1;"|[[Stormwaker Head|Head]] |
+ | !width="13%" style="background:#CDC8B1;"|[[Stormwaker Head|Head]] Mod |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking |
||
!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
!width="15%" style="background:#CDC8B1;"|Cap at Level 1 |
||
− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 49 |
− | !width="15%" style="background:#CDC8B1;"|Cap at Level |
+ | !width="15%" style="background:#CDC8B1;"|Cap at Level 99 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
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| Melee |
| Melee |
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|align="center"|C+ |
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+ | |align="center"|139 |
− | |align="center"| |
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| Magic |
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| Ranged |
| Ranged |
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*[[EZ Automaton Guide|Puppetmaster: EZ Automaton Guide]] |
*[[EZ Automaton Guide|Puppetmaster: EZ Automaton Guide]] |
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*[[Puppetmaster Skill-ups]] |
*[[Puppetmaster Skill-ups]] |
||
+ | *[[Automaton Name Meanings]] |
||
<br>{{AutomatonNavbox}} |
<br>{{AutomatonNavbox}} |
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[[Category:Automatons]] |
[[Category:Automatons]] |
Revision as of 10:23, 22 March 2014
Overview
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Heads and Frames
An automaton is made up of two interchangeable parts, the head which controls the behavior of the automaton, and the frame which determines your automaton's stats, weapon skills and damage type. Both the head and the frame contribute to the total number of elemental slots the final automaton will have; thus determining which attachments can be equipped. There are a total of four frames and six heads that can be acquired. See Puppetmaster: Upgrading Your Automaton to find out how to get them all.
Harlequin Head/FrameThe Harlequin automaton is the first available to the Puppetmaster. This automaton will engage the target in melee while casting enfeebling and healing magic. The frame fights bare handed, dealing blunt damage to the enemy. Sharpshot Head/FrameThe Sharpshot automaton is available after reaching level 10. This automaton specializes in ranged damage and will only melee when in range. The head will cast magic similar to the Harlequin head, but the Sharpshot body has no MP, being designed to deal physical damage only. Stormwaker Head/FrameThe Stormwaker automaton is available after reaching level 10. This automaton excels at casting all types of magic and will only melee when in range. The Stormwaker frame also fights bare handed and has the same weapon skills as the Harlequin frame. |
Valoredge Head/FrameThe Valoredge automaton is available after reaching level 10. This head will cause your automaton to engage with the target while casting Cures on itself and its master. Its frame, while having no MP, does come equipped with a slashing arm and a shield and will use Shield Bash against its foes. Soulsoother HeadThe Soulsoother head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames, this automaton will cast enfeebling, enhancing and healing magic and will only melee when in range. In giving up the ability to cast elemental magic this head can cast Cure, Protect, Shell, Haste and remove status effects from the entire party! Spiritreaver HeadThe Spiritreaver head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames this automaton will cast enfeebling and elemental magic. While losing the ability to cure the automaton is able to cast Absorb-INT, Absorb-Attri, Dread Spikes, Drain, and Aspir. |
Attachments
Automatons have their very own gear called Attachments. An automaton carries all of its attachments in its own inventory and can equip up to twelve different attachments. In order to use an attachment it must first be traded to Tateeya in Aht Urhgan Whitegate (I-7) where she will add it to your automaton's inventory. Once traded attachments cannot be removed from the automaton's inventory but it will never be consumed or otherwise lost. Although attachments do stack to 12 for crafting purposes an automaton can only have one of each type and once traded it is available to use on all head/frame combinations.
Automatons are limited to what attachments they can equip by their elemental capacity. An automaton's elemental capacity can be seen in its equipment menu. Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the elemental capacity being used by the equipped Attachments of that element, and the second is the total capacity that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few. Your Frame and Head determine not only your Automaton's HP/MP, skill caps, and stats, but also its available elemental capacity.
While most attachments are used to enhance an automaton's stats (such as Accuracy, Attack, Magic Defense etc.) others will give them job traits like Double Attack or Conserve MP and some will give them job abilities like Provoke or spell-like abilities like Stoneskin without using MP but requiring Maneuvers. Others are unique to automatons and help them perform better. See Category:Automaton Attachments for a complete list.
All attachments are either enhanced or activated by the use of corresponding Maneuvers. The more maneuvers of one element active the more powerful the corresponding attachments will be. For instance with both Tension Spring and Tension Spring II equipped the automaton will receive a total of 15% attack (5% fromTension Spring and 10% from Tension Spring II) with no Fire Maneuvers active. With 3 Fire Maneuvers active the automatons attack will go up by 45%.
Abilities
** Unlike the Red Mage's convert, the MP is gained over a short time instead of instantly, and only 50% of the automaton's HP is converted. (It is one-way and cannot be used to gain HP like convert). † Useable only by the Valoredge frame. Unlike other automaton abilities, Shield Bash cannot be triggered by a maneuver but can be enhanced by attaching a Hammermill. The automaton will automatically use shield bash if it is ready to attempt to interrupt enemy spell casts or TP move charge-ups. |
Traits* The effect of appropriate Tier I and II attachments does "stack" when both are equipped. † Requires appropriate maneuver for the trait to be active. ‡ The Power Cooler is a direct % savings on mp cost while the Mana Conserver bestows the Conserve MP trait, but both attachments serve the same purpose to reduce MP costs. Unless noted, traits are always active with the relevant attachments equipped. The strength of traits can be enhanced by having 1-3 maneuvers of the related element active. See attachment pages for specific details. |
Elemental Capacities
Harlequin Head | Valoredge Head | Sharpshot Head | Stormwaker Head | Soulsoother Head | Spiritreaver Head | |
---|---|---|---|---|---|---|
Harlequin Frame | 5 5 5 3 | 6 5 5 5 | 6 6 5 5 | 3 5 3 3 | 3 5 3 6 | 3 5 3 3 |
Valoredge Frame | 6 5 5 3 | 7 5 5 5 | 7 6 5 5 | 4 5 3 3 | 4 5 3 6 | 4 5 3 3 |
Sharpshot Frame | 5 6 6 3 | 6 6 6 5 | 6 7 6 5 | 3 6 4 3 | 3 6 4 6 | 3 6 4 3 |
Stormwaker Frame | 4 4 5 3 | 5 4 5 5 | 5 5 5 5 | 2 4 3 3 | 2 4 3 6 | 2 4 3 3 |
Spell List
- Different head/frame combinations are able to use spells at different job levels but learn them at the same skill level.
- Automatons will only be able to cast magic when using the Harlequin Frame or Stormwaker Frame.
- The Soulsoother Head will cast its healing and enhancing magic on party members.
- Automatons learn spells automatically, you do not have to buy scrolls.
- See Automaton Magic Skill for a more detailed listing.
Harlequin Head/Sharpshot Head = H, Stormwaker Head = Sw, Valoredge Head = V, Soulsoother Head = Ss, Spiritreaver Head = Sr
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Combat Skill Ratings
- When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
- A frame with a 0 skill level (or H skill level) when combined with a head that has a skill modifier will give the automaton a G or F skill level. Such as equipping the Soulsoother Head to the Valoredge Frame will give it a F skill in magic, but despite having the skill the automaton will still be unable to cast magic.
Harlequin Automaton
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Valoredge Automaton
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Sharpshot Automaton
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Stormwaker Automaton
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Soulsoother Head/Spiritreaver Head
- The Soulsoother and Spiritreaver Head have a skill rank modifier of +2 magic skill, which when equipped with the Stormwaker Frame increases its skill cap to A+. Similarly when equipped to the Harlequin Frame the magic cap is raised from B- to B+.
Automaton Names
When you first name your Automaton, you're only given the first list of names to choose from. After you finish the quest, switch your job to Puppetmaster and speak to Abda-Lurabda in the automaton shop. For 9800 gil he will allow you to change the name and give you access to the other lists.
List 1 | List 2 | List 3 | List 4 | List 5 | List 6 |
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See Also
- Puppetmaster: Upgrading Your Automaton
- Automaton Attachments
- Puppetmaster: EZ Automaton Guide
- Puppetmaster Skill-ups
- Automaton Name Meanings