FFXIclopedia
Advertisement

Sword weapon skill

Properties

  • Damage Multipliers by TP:
100%TP 200%TP 300%TP
? ? ?

Notes

Careful testing has shown the following results:

  • Atonement's damage is related directly to the amount of total Enmity accumulated against a monster.
  • Both Cumulative Enmity (from actions like dealing/curing damage and Dispel) and Volatile Enmity (from actions like Flash, Provoke and Invincible) affect the damage.
  • The damage from Volatile Enmity and Cumulative Enmity are both capped independently at 360. Together, the overall damage for Atonement is capped at 720 at 100% TP.
  • TP modifies the relationship between total Enmity and damage so that the same amount of Enmity with 300% TP will produce more damage than with 100% TP. TP above 100% seems to be able to raise the maximum damage to 750.
  • Atonement is magical-based damage (blocked by various magic shields) but not elemental-based, similar to Spirits Within. This means that it cannot be resisted and is not affected by Shell or Magic Defense Bonus, however it can be blocked by certain effects such as Polar Bulwark, Magic Barrier, Spectral Barrier, RampartVerification Needed, or Mana Screen.
  • Proven to be unresisted on Light Elementals in Ru'Aun Gardens.
  • +Enmity gear or merits do not affect Atonement damage directly - only indirectly, due to increased accumulation of Enmity.
  • Just like Spirits Within, Atonement deals extra damage to monsters in the Cerberus family.
  • Atonement will do extra damage when a monster has Counterstance in effect.
  • The weaponskill gorgets from the In the Name of Science quest do not appear to raise the maximum damage cap raises the maximum damage cap to 750.
  • The maximum damage cap can be raised by the Circle Protections(i.e.Ancient Circle), grants a +15% damage boost against the affected monster family, up to 862(Proven using Holy Circle after attaining max stored TP/Enmity and using weapon skill on undead type mob).
Advertisement