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Statistics[]

Base potency of the spell depends exclusively on Dark Magic Skill.

  • Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.[1]
    • 0~300 skill: maximum potency is likley floor(2 * (skill/3 + 20)) Verification Needed
    • 300+ skill: maximum potency is floor(skill * 0.8)
Aspirable Enemies
Beetles
Buffalo
Cockatrice
Colibri
Crabs
Diremites
Elementals
Evil Weapons
Flans
Hecteyes
Hippogryphs
Magic Pots
Rafflesia
Rocs
Soulflayers
Wanderers
Worms
Wamoura
Phuabo
Yovra
Pet Wyverns
Dynamis Beastmaster Pets generally have mp
Campaign mobs generally have mp; mobs spawned from turrets and belfries, however, do not.

References[]


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