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[[ja:アスピルII]][[de:Osmose II]]
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[[ja:アスピルII]][[de:Osmose II]][[Category:Dark Magic]]

Latest revision as of 22:50, December 17, 2019

Aspir 2

StatisticsEdit

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Scroll of AspirRare
BLM Lv.83 / DRK Lv.78
SCH Lv.97 / GEO Lv.90
Teaches the black magic Aspir II
Steals an enemy's MP. Ineffective
against undead.
Base potency of the spell depends exclusively on Dark Magic Skill.
  • Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.[1]
    • 0~300 skill: maximum potency is floor(1.5 * (skill/3 + 20))
    • 300+ skill: maximum potency is floor(skill * 0.6)

Automatons will only cast this spell if equipped with a Spiritreaver Head.

Aspirable Enemies
Beetles
Buffalo
Cockatrice
Colibri
Crabs
Diremites
Elementals
Evil Weapons
Flans
Hecteyes
Hippogryphs
Magic Pots
Rafflesia
Rocs
Soulflayers
Wanderers
Worms
Wamoura
Phuabo
Yovra
Pet Wyverns
Dynamis Beastmaster Pets generally have mp
Campaign mobs generally have mp; mobs spawned from turrets and belfries, however, do not.

Other UsesEdit

Resale Price: 4,200~4,231 gil

How to ObtainEdit

Auction House Category: Scrolls > Black Magic ( )

MerchantEdit

79,800 gil

Sturdy PyxisEdit

Gold Sturdy Pyxis

Walk of EchoesEdit

  • Obtainable from most walks, surged or not.

VoidwatchEdit

  • Obtainable from just about every encounter.

Dropped ByEdit

ReferencesEdit

  1. FFXIAH Forum

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