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***[[Merrow Shadowdancer]]: Magic, MP, Hands
 
***[[Merrow Shadowdancer]]: Magic, MP, Hands
 
*** [[Archaic Gear]] x1: No Unlocks
 
*** [[Archaic Gear]] x1: No Unlocks
*** [[Archaic Gear]] x1: Pops after in warp pad room after killing Archaic Gear in the Lamia Room (Opening door to North warp pad seals door to south warp pad). Drops [[Bloodshed Plans]] with a chance to also drop [[Umbrage Plans]].
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*** [[Archaic Gear]] x1: Pops after in warp pad room after killing Archaic Gear in the Lamia Room (Opening door to North warp pad seals door to south warp pad). Drops [[Bloodshed Plans]] with a chance to also drop [[Umbrage Plans]]. Small chance to drop [[Cotton Purse (Alexandrite)]]
   
 
*'''West/South Path'''
 
*'''West/South Path'''

Latest revision as of 23:12, November 10, 2019


Arrapago Remnants II is an alternate enemy setup in Arrapago Remnants. It still takes place in Arrapago Remnants, but the monsters and progression are different.

RequirementsEdit

RestrictionsEdit

Note Edit

The following maps are placeholders. They show the level 75 salvage zone. The map itself is the same but the mobs are different.

First Floor Edit

Arrapago remnants map 1 copy

Arrapago Remnants
Map 1

The Runic Lamp past the first door will contain 10 pathos unlocks. These unlocks are chosen by player individually by targeting the Lamp and selecting which unlocks they want. The unlocks are in set numbers.

The Lamp Unlocks:

  • Weapon x2
  • Magic
  • Ability
  • Subjob
  • Additional Magic OR Ability OR Subjob (equal chance of each)
  • Any combination of 2:
    • HP, MP, Body, Ranged/Ammo, OR Weapon (3rd weapon from this slot is rare)
  • Any combination of 2:
    • Head/Neck, Hands, Earring/Ring, [Back/Waist, Leg/Feet, STR, DEX, VIT, AGI, INT, MND, or CHR

SE Wing

  • Leech x4-5 per room: Range/Ammo, Rings/Earring
  • Lamia Dartist x2 in Halls 1 & 3: Abilities, HP, Feet/Legs

NE Wing

  • Vulture x4-5 per room: Sub Job, Head/Neck, Back/Waist
  • Lamia Dancer x2 in Halls 1 & 3: Magic, MP, Hands

NW Wing

SW Wing

Random Wing

  • Chigoe Stinger x1 in Second Hallway of random wing.
    • Can only be aggroed/attack after whichever wing it appears in is completely cleared. As such it would be advisable to have one party member scout for this NM immediately if you are planning to kill it.
    • Drops Umbrage Plans and possible Cotton Coin Purse.

Second Floor Edit

Arrapago Floor2

Arrapago Remnants
Map 2

The room in which you start is determined by the teleporter you took up from the first floor. Like the first floor, each wing has a certain type of mob and will be the opposite of the same wing on floor 1. You may not access any other wings than the one you start in. Warp pad is in center area connected to all wings.

SE&SW Rooms

NE&NW Rooms

Central Area Rooms


Third Floor Edit

Arrapago Floor3

Arrapago Remnants
Map 3


Fourth Floor Edit

Arrapago Floor4

Arrapago Remnants
Map 4

Where you enter this floor depends on where you Warped from floor 3. The north and south sections of this floor are not connected.

North Area

South Area


Fifth FloorEdit

Arrapago Floor5

Arrapago Remnants
Map 5

Again the choice you made on Floor 3 dictates which side of this level you are on. They are not connected. However the mobs and drops are identical.

Both Areas

  • 3 Small rooms:

Sixth FloorEdit

Arrapago Floor6

Arrapago Remnants
Map 6


Seventh FloorEdit

Arrapago Floor7

Arrapago Remnants
Map 7

Which Boss you get depends on whether you popped the Khimaira on Floor 6. If you did not, you get the Khimaira here. If you did, you get Khrysokhimaira Elder here. When you enter the main room there will be a Rampart waiting. It will spawn whichever boss you have earned and then vanish.

OR

Once the boss is defeated you may exit via the warp pad in the side room. If you defeat the Khrysokhimaira Elder you get the title Solar Sage. No title is awarded for defeating the normal Khimaira.


Walkthrough Edit

Area Drop Theme Edit

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