The Loop (Games)
Do you like this video?
|Arrapago Reef||70 - 72||25|| A*, L, S, H|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Respawntime 15-20 minutes.
- These start to link after a certain amount of hate (5-10 kills) is accumulated, they need to be pretty close to each other to do it.
- These run away to link other Apkallus after a certain amount of hate is accumulated.
- Apkallu have a communal hate based on how many in the zone have been killed. As the amount of hate increases, so does their resistance towards magical and physical damage. The amount of hate also influences what TP moves they will use. With no hate, Apkallu will only use Yawn, switching to other TP moves as communal hate increases.
- When Apkallu hate is at its peak in an area, all Apkallu will begin to aggro in that zone. With the dawn of the Magian Trials, it is likely that most Apkallu can be relied upon to aggro on large servers.
- Uncertain as to number of kills but seem to have an extremely high defence increase at some point. Unsure yet if other area Apkallu share same trait i.e. Mount Zhayolm. Defense seemed to increase gradually till 99THF was hitting for as little as 0-1 damage melee and 143 damage on Evisceration Weaponskill with Bully, Sneak Attack and Assassin's Charge up.
Community content is available under CC-BY-SA unless otherwise noted.