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[[Alzadaal Undersea Ruins]]
 
[[Alzadaal Undersea Ruins]]
 
|align="center"|
 
|align="center"|
  +
88
88{{Information Needed}}
 
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
 
*[[Armed Gears' Fragment]] {{Drop Rate|100%}}
 
*[[Armed Gears' Fragment]] {{Drop Rate|100%}}
*[[Aurum Sabatons]] {{Drop Rate| 96|278}}
+
*[[Aurum Sabatons]] {{Drop Rate|100|294}}
*[[Earth Grip]] {{Drop Rate|152|278}}
+
*[[Earth Grip]] {{Drop Rate|162|294}}
*[[Oracle's Gloves]] {{Drop Rate|131|278}}
+
*[[Oracle's Gloves]] {{Drop Rate|140|294}}
*[[Thunder Grip]] {{Drop Rate| 53|278}}
+
*[[Thunder Grip]] {{Drop Rate| 64|294}}
*[[Tomoe]] {{Drop Rate| 95|278}}
+
*[[Tomoe]] {{Drop Rate| 101|294}}
 
*{{Gil Dropped|9163}}<!-- Please Note, Gil is divided among party members. -->
 
*{{Gil Dropped|9163}}<!-- Please Note, Gil is divided among party members. -->
 
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'''Notes:'''
 
'''Notes:'''
:*Spawned by trading [[Ferrite]] to a ??? at (G/H-11) in [[Alzadaal Undersea Ruins]]. This is on the [[Nyzul Isle Staging Point]] map.
+
*Spawned by trading [[Ferrite]] to a ??? at (G/H-11) in [[Alzadaal Undersea Ruins]]. This is on the [[Nyzul Isle Staging Point]] map.
:*Initially has extremely high defense and magic resistance. The only significant damage must be done in relation to the type of spell Armed Gears uses. It will be cured by spells of the same element and take damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid ice. Refer to [[Element]] for more information on elemental weaknesses.
+
*Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness. If Armed Gears uses [[Paralyze]], use fire, avoid ice. Refer to [[Element]] for more information on elemental weaknesses.
 
:*If you are kiting, it is better to have your black mages stick to tier II spells initially, to avoid spike hate.
 
:*If you are kiting, it is better to have your black mages stick to tier II spells initially, to avoid spike hate.
 
:*Avoid melee damage until the very end of the fight. Feeding Armed Gears TP is not a good idea with its area of effect abilities.
 
:*Avoid melee damage until the very end of the fight. Feeding Armed Gears TP is not a good idea with its area of effect abilities.
  +
:*The enchantment on [[Twilight Scythe]] allows it to temporarily penetrate its melee resistance and inflict normal damage.
:*[[Threnody]]'s work nicely, recommended BRD for elemental assist. Resisted once the whole fight.
 
:*Susceptible to Gravity but builds resistance.
+
:*The sword weapon skill [[Requiescat]] penetrates its melee resistance.
 
*[[Threnody|Threnodies]] work nicely. Resisted once the whole fight.
:*Armed Gears will lose a gear at 49% HP. Its defense and magic defense will also diminish.
 
  +
*Susceptible to [[Gravity]] but builds resistance.
:*Armed Gears will lose a second gear at 24% HP further diminishing its defense and magical defense.
 
  +
*Complete resistance to [[Silence]] and [[Sleep]].
:*Will rage after 70 minutes:
 
 
*Loses a gear at 49% HP. Its defense and magic defense also diminish.
::*Hits for about 600-700 while raged.
 
 
*Loses a second gear at 24% HP, further diminishing its defense and magic defense.
::*Enfeebling spells only have a chance of landing during the respective weak phase. (Gravity during Enstone, Paralyze during Enaero, but can be resisted still and resistance to Gravity, Stun and possibly Bind will build up.)
 
 
*Rages after 70 minutes.
:*Was kited around triple central pillars in a small room for an easier battle.
 
 
**Hits for about 600-700 while raged.
:*Uses [[Antigravity]]: AOE that knocks back (400-600 damage).
 
 
**Enfeebling spells only have a chance of landing during the respective weak phase. (Gravity during Enstone, Paralyze during Enaero, but can be resisted still and resistance to Gravity, Stun and possibly Bind will build up.)
:*Uses [[Artificial Gravity]]: AOE that inflicts gravity (400-600 damage).
 
 
*Can be kited around triple central pillars in a small room for an easier battle.
:*Uses [[Rail Cannon]]: AOE attack (430-860 damage)
 
:*Uses [[Restoral]]: (heals up to 3000hp).
+
*Uses [[Antigravity]]: AOE that knocks back (400-600 damage).
 
*Uses [[Artificial Gravity]]: AOE that inflicts gravity (400-600 damage).
:*Uses [[Heavy Armature]]: Protect and a large number of shadows as well as a very strong Haste effect (felt a bit weaker than Hundred fists). It is possible to [[Dispel]] the [[Protect]] and [[Haste]], and [[Diaga]] the Shadows away quickly.
 
 
*Uses [[Rail Cannon]]: AOE attack (430-860 damage)
:*Susceptible to Stun: Shield Bash and Stun Spell.
 
:*Uses [[Mighty Strikes]].
+
*Uses [[Restoral]]: (heals up to 3000hp).
 
*Uses [[Heavy Armature]]: Protect and a large number of shadows as well as a very strong Haste effect (felt a bit weaker than Hundred fists). It is possible to [[Diaga]] the Shadows away and dispel the [[Protect]] and [[Haste]].
:*Uses a random Enspell, weak to the element that the Enspell element is weak to. Changes Enspells periodically.
 
 
*Susceptible to [[Shield Bash]] and the [[Stun]] spell.
::*Using [[Dispel]] in any phase and removing an Enspell will NOT change its resistance however, it does seem to cause Armed Gears to change elements more quickly.
 
  +
*Uses [[Mighty Strikes]].
:*Restoral will restore one gear as normal, but once it has lost a gear by being brought down to 49% HP it will not return to the enspell behaviour if its restored to 3 gears.
 
 
*Uses a random Enspell, weak to the element that the Enspell element is weak to. Changes Enspells periodically.
:*Can drop multiple [[Oracle's Gloves]], [[Tomoe]]s and [[Aurum Sabatons]].
 
 
**Using [[Dispel]] in any phase and removing an Enspell does not change its resistance. However, it does seem to cause Armed Gears to change elements more quickly.
 
*[[Restoral]] restores one gear as usual, but once it has lost a gear by being brought down to 49% HP it will not return to the enspell behavior if it's restored to 3 gears.
 
*Can drop multiple [[Oracle's Gloves]], [[Tomoe]]s and [[Aurum Sabatons]].
   
 
{{Testimonials}}[[category:Bestiary]]
 
{{Testimonials}}[[category:Bestiary]]

Latest revision as of 16:47, 19 June 2016

Job: Warrior, Red Mage
Family: Gears
Crystal: Lightning
Weak to: Varies, see notes below

Zeni Notorious Monster (Tier III)

Armed Gears

Armed Gears

Zone Level Drops Steal Spawns

Notes

Alzadaal Undersea Ruins

88

  • 20~4,032 gil

1

??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned by trading Ferrite to a ??? at (G/H-11) in Alzadaal Undersea Ruins. This is on the Nyzul Isle Staging Point map.
  • Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid ice. Refer to Element for more information on elemental weaknesses.
  • If you are kiting, it is better to have your black mages stick to tier II spells initially, to avoid spike hate.
  • Avoid melee damage until the very end of the fight. Feeding Armed Gears TP is not a good idea with its area of effect abilities.
  • The enchantment on Twilight Scythe allows it to temporarily penetrate its melee resistance and inflict normal damage.
  • The sword weapon skill Requiescat penetrates its melee resistance.
  • Threnodies work nicely. Resisted once the whole fight.
  • Susceptible to Gravity but builds resistance.
  • Complete resistance to Silence and Sleep.
  • Loses a gear at 49% HP. Its defense and magic defense also diminish.
  • Loses a second gear at 24% HP, further diminishing its defense and magic defense.
  • Rages after 70 minutes.
    • Hits for about 600-700 while raged.
    • Enfeebling spells only have a chance of landing during the respective weak phase. (Gravity during Enstone, Paralyze during Enaero, but can be resisted still and resistance to Gravity, Stun and possibly Bind will build up.)
  • Can be kited around triple central pillars in a small room for an easier battle.
  • Uses Antigravity: AOE that knocks back (400-600 damage).
  • Uses Artificial Gravity: AOE that inflicts gravity (400-600 damage).
  • Uses Rail Cannon: AOE attack (430-860 damage)
  • Uses Restoral: (heals up to 3000hp).
  • Uses Heavy Armature: Protect and a large number of shadows as well as a very strong Haste effect (felt a bit weaker than Hundred fists). It is possible to Diaga the Shadows away and dispel the Protect and Haste.
  • Susceptible to Shield Bash and the Stun spell.
  • Uses Mighty Strikes.
  • Uses a random Enspell, weak to the element that the Enspell element is weak to. Changes Enspells periodically.
    • Using Dispel in any phase and removing an Enspell does not change its resistance. However, it does seem to cause Armed Gears to change elements more quickly.
  • Restoral restores one gear as usual, but once it has lost a gear by being brought down to 49% HP it will not return to the enspell behavior if it's restored to 3 gears.
  • Can drop multiple Oracle's Gloves, Tomoes and Aurum Sabatons.

(see testimonials)