Line 22: Line 22:
*[[Ahriman Tears]] {{Drop Rate| 1|18}}
*[[Ahriman Tears]] {{Drop Rate| 1|19}}
*[[Ahriman Wing]] {{Drop Rate| 1|18}}
*[[Ahriman Wing]] {{Drop Rate| 1|19}}
*[[Angel Skin]] {{Drop Rate| 1|18}}
*[[Angel Skin]] {{Drop Rate| 1|19}}
*[[Arachne Thread]] {{Drop Rate| 2|18}}
*[[Arachne Thread]] {{Drop Rate| 2|19}}
*[[Coeurl Meat]] {{Drop Rate| 1|18}}
*[[Coeurl Meat]] {{Drop Rate| 1|19}}
*[[Clot Plasma]] {{Drop Rate| 2|18}}
*[[Clot Plasma]] {{Drop Rate| 2|19}}
*[[Dragon Meat]] {{Drop Rate| 4|18}}
*[[Dragon Meat]] {{Drop Rate| 4|19}}
*[[Philosopher's Stone]] {{Drop Rate| 1|18}}
*[[Philosopher's Stone]] {{Drop Rate| 1|19}}
*[[Iolite]] {{Drop Rate| 3|18}}
*[[Iolite]] {{Drop Rate| 3|19}}
*[[Searing Sash]] {{Drop Rate| 7|18}}
*[[Searing Sash]] {{Drop Rate| 8|19}}
*{{KeyItem|Temporary}} [[Mucid Ahriman Eye]] {{Drop Rate| 8|18}}
*{{KeyItem|Temporary}} [[Mucid Ahriman Eye]] {{Drop Rate| 9|19}}

Revision as of 17:31, December 3, 2010

Job Black Mage
Family Ahriman
Crystal: None
Weak to: Light, IceExclamation
Notorious Monster



Zone Level Drops Steal Spawns Notes
Abyssea - Konschtat Qmark Qmark 1
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Spawn Conditions Companions/Summons
  • At approx. every 20% health Arimaspi will resummon, replacing any defeated minions (maximum 4 summons)
  • (2 Hour) Eagle Eye Shot - Uses this ability on Arimaspi's current target
  • Spellcasting - Casts high tier Black Magic; e.g. Thunder V, Curse, Sleep II
  • These lesser minions are susceptible to melee damage
Special Abilities Passive Traits
Physical Qualities Magical Qualities
  • Aerial: Immune to melee damage (will read out of range)
  • Magical and Ranged attacks deal normal damage
  • Physical Blue Magic spells do work, if you're close enough to the NM.
  • N/A
Further Notes
  • Red Weakness Red weakness may be triggered on this NM by triggering red weakness on one of the adds. This can be accomplished by using the typical elemental WS's on the adds. Both the particular add the weakness is triggered on and Arimaspi will receive the usual terror effect.
  • Blue Weakness Blue weakness is likely also triggered the same way as red, but this needs verification.Exclamation
  • Unlike red weakness, yellow Weakness Yellow weakness is triggered normally by casting spells directly on Arimaspi.
  • Dybbuks and Ghosts are near pop spot, suggested to move slightly NE, take care of blood aggro.
  • PLD/nin tank, BLMs, WHM (it casts break), RDM, and another party to handle the adds. Ranged DD recommended.

(see testimonials)

Historical Background

The Arimaspi were a legendary people of northern Scythia who lived in the foothills of the Riphean Mountains, variously identified with the Ural Mountains or the Carpathians. All tales of their struggles with the gold-guarding griffins in the Hyperborean lands near the cave of Boreas, the North Wind (Geskleithron), had their origin in a lost work by Aristeas, reported in Herodotus.


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