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m (updated droprate for items from my run)
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*[[Ahriman Tears]] {{Drop Rate|1|7}} <!-- Update drop rates on ALL items, please -->
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*[[Ahriman Tears]] {{Drop Rate|1|14}} <!-- Update drop rates on ALL items, please -->
*[[Ahriman Wing]] {{Drop Rate|1|7}}
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*[[Ahriman Wing]] {{Drop Rate|1|14}}
*[[Angel Skin]] {{Drop Rate|1|7}}
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*[[Angel Skin]] {{Drop Rate|1|14}}
*[[Arachne Thread]] {{Drop Rate|1|7}}
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*[[Arachne Thread]] {{Drop Rate|1|14}}
*[[Clot Plasma]] {{Drop Rate|1|7}}
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*[[Clot Plasma]] {{Drop Rate|2|14}}
*[[Dragon Meat]] {{Drop Rate|2|7}}
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*[[Dragon Meat]] {{Drop Rate|4|14}}
*[[Iolite]] {{Drop Rate|1|7}}
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*[[Philosopher's Stone]] {{Drop Rate|1|14}}
*[[Searing Sash]] {{Drop Rate|3|8}}
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*[[Iolite]] {{Drop Rate|2|14}}
*{{KeyItem|Temporary}} [[Mucid Ahriman Eye]] {{Drop Rate|5|8}}
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*[[Searing Sash]] {{Drop Rate|6|14}}
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*{{KeyItem|Temporary}} [[Mucid Ahriman Eye]] {{Drop Rate|6|14}}
 
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Revision as of 05:21, 24 August 2010

Job Black Mage
Family Ahriman
Crystal: Unknown
Weak to Holy, Ice
Notorious Monster

Arimaspi

Arimaspi

Zone Level Drops Steal Spawns Notes
Abyssea - Konschtat Unknown Unknown 1
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned by trading Clouded Lens to ??? at (K-6)
  • Absolutely immune to physical damage(it all misses or the game will declare him out of range) This means he flies like a Wyrm.; Magical Damage, and Ranged damage work.
  • Immune to Silence and Gravity; Paralyze II stuck easily.
  • Every 20% (79%,59%,39%,19%) Arimaspi pops 3-4 Lesser Arimaspi. They cast high tier BLM spells (saw Thunder V, Curse, Sleep II) but are not immune to melee damage. Melee cannot solo adds effectively. Even with Ninja sub.
  • Seems not to pop additional adds if one or more are still alive.
    • The above statement is not entirely true. Our alliance killed 1 add as a test, then the next percentage barrier passed and it spawned 1 add to replace the one we killed. Whatever number of adds first spawns is what will be replenished up to at each percentage tier. 8/15/10 - Aeravon/Phoenix
  • The pets may pop late, if the NM is casting spells or using job abilities.
  • The pets will 2 hour, Eagle Eye Shot the same target as the NM.
  • Dybbuks and Ghosts are near pop spot, suggested to move slightly NE, take care of blood aggro.
  • PLD/nin tank, BLMs, WHM (it casts break), RDM, and another party to handle the adds. Ranged DD recommended.