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:*Immune to Silence and Gravity; Paralyze II stuck easily. |
:*Immune to Silence and Gravity; Paralyze II stuck easily. |
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:*Every 20% (79%,59%,39%,19%) Arimaspi pops 3-4 Lesser Arimaspi. They cast high tier BLM spells (saw Thunder V) but are not immune to melee damage. Melee cannot solo adds effectively. Even with Ninja sub. |
:*Every 20% (79%,59%,39%,19%) Arimaspi pops 3-4 Lesser Arimaspi. They cast high tier BLM spells (saw Thunder V) but are not immune to melee damage. Melee cannot solo adds effectively. Even with Ninja sub. |
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+ | ::*Seems not to pop additional adds if one or more are still alive. |
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:*Weak to Ice and Light nukes. 80 RDM/40 WHM casting Banishga II dealt over 200 dmg; BLM80/RDM40 Blizzard IV dealt 900-1000dmg (4-5%~HP). Other spells were heavily resisted and did under 50 dmg. Tested with tier 1 spells to see which element it was weak to. All elemental tier 1s did 1-8 dmg except Blizzard, which did 44. SMN physical BPs were resisted, Nether Blast was 130~dmg, Holy Mist might be very useful since it is weak to light. |
:*Weak to Ice and Light nukes. 80 RDM/40 WHM casting Banishga II dealt over 200 dmg; BLM80/RDM40 Blizzard IV dealt 900-1000dmg (4-5%~HP). Other spells were heavily resisted and did under 50 dmg. Tested with tier 1 spells to see which element it was weak to. All elemental tier 1s did 1-8 dmg except Blizzard, which did 44. SMN physical BPs were resisted, Nether Blast was 130~dmg, Holy Mist might be very useful since it is weak to light. |
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:*Dybbuks and Ghosts are near pop spot, suggested to move slightly NE, take care of blood aggro. |
:*Dybbuks and Ghosts are near pop spot, suggested to move slightly NE, take care of blood aggro. |
Revision as of 06:16, 6 August 2010
Job Black Mage |
|
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Abyssea - Konschtat | 1 | ??? HP ??? MP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- Spawned by trading Clouded Lens to ??? at (K-6)
- Absolutely immune to physical damage(it all misses or the game will declare him out of range) This means he flies like a Wyrm.; Magical Damage, and Ranged damage work.
- Immune to Silence and Gravity; Paralyze II stuck easily.
- Every 20% (79%,59%,39%,19%) Arimaspi pops 3-4 Lesser Arimaspi. They cast high tier BLM spells (saw Thunder V) but are not immune to melee damage. Melee cannot solo adds effectively. Even with Ninja sub.
- Seems not to pop additional adds if one or more are still alive.
- Weak to Ice and Light nukes. 80 RDM/40 WHM casting Banishga II dealt over 200 dmg; BLM80/RDM40 Blizzard IV dealt 900-1000dmg (4-5%~HP). Other spells were heavily resisted and did under 50 dmg. Tested with tier 1 spells to see which element it was weak to. All elemental tier 1s did 1-8 dmg except Blizzard, which did 44. SMN physical BPs were resisted, Nether Blast was 130~dmg, Holy Mist might be very useful since it is weak to light.
- Dybbuks and Ghosts are near pop spot, suggested to move slightly NE, take care of blood aggro.
- PLD/nin tank, BLMs, WHM (it casts break), RDM, and another party to handle the adds. Ranged DD recommended.