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[[Searing Sash]]
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Revision as of 14:22, 2 July 2010

Job Black Mage
Family Ahriman
Crystal: Unknown
Weak to Holy, Ice
Notorious Monster

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Zone Level Drops Steal Spawns Notes
Abyssea - Konschtat Unknown

Searing Sash

Unknown 1
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned by trading Clouded Lens to ??? at (K-6)
  • Absolutely immune to physical damage; "Out of Range" - manaburn kite/hate bounce strat necessary. Did not test ranged attacks.
  • Immune to Silence and Gravity; Paralyze II stuck easily.
  • At 79% several (three?) Lesser Arimaspi spawned from the main NM and shared hate - suggest trying to diaga sac pull and kite them away or kite all mobs with supertank strat and pick off pets manaburn style; they depopped when alliance wiped, then NM moved back to ??? spawn and depopped quickly. I suspect every 20% something similar.
  • Very low hate control, attacks whoever is nearest and occasionally goes for someone who does spike damage.
  • Weak to Ice and Divine nukes. 80 RDM/40 WHM casting Banishga II dealt over 200 dmg; Blizzard III dealt ~400 dmg. Other spells were heavily resisted and did under 50 dmg. Tested with tier 1 spells to see which element it was weak to. All elemental tier 1s did 1-8 dmg except Blizzard, which did 44.
  • Recommend 3+ BLM or SCH, 1-2 RDM, BRD/COR and 2-3 WHM with a PLD/NIN kiting. RNG needs testing.