A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
AoE weaponskills will damage Arimaspi if in range.
Red weakness may be triggered on this NM by triggering red weakness on one of the adds. This can be accomplished by using the typical elemental WS's on the adds. Both the particular add on which the weakness is triggered and Arimaspi will receive the usual terror effect.
Blue weakness is likely also triggered the same way as red, but this needs verification.
Unlike red weakness, yellow weakness is triggered normally by casting spells directly on Arimaspi.
Dybbuks and Ghosts are near pop spot, suggested to move slightly NE, to take care of blood aggro.
PLD/NIN tank, BLMs, WHM (it casts break), RDM, and another party to handle the adds. Ranged DD recommended.
Can be Countered, and Counter hits can damage Arimaspi.
The Arimaspi were a legendary one-eyed people recorded by several ancient scribes, most notably by Herodotus, the so-called "father of history". In his book The Histories, he takes their description from the poem Arimaspea by Aristeas. The Arimaspi would steal the gold of the neighboring griffins, causing endless conflict.