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[[Category:Bestiary]][[Category:Ramparts]][[category:Notorious Monsters]]
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[[Category:Bestiary]][[Category:Ramparts]][[category:Notorious Monsters]][[category:Salvage]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
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'''Job:'''
 
'''Family:''' [[:category:Ramparts|Rampart]]<br>
 
'''Family:''' [[:category:Ramparts|Rampart]]<br>
 
'''Crystal:''' {{Lightning|Lightning}}<br>
 
'''Crystal:''' {{Lightning|Lightning}}<br>
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{{Color|NM|Notorious Monster}}
 
{{Color|NM|Notorious Monster}}
 
 
|width="50%" align="center"|
 
|width="50%" align="center"|
 
[[Image:Archaic Rampart.jpg|thumb|Archaic Rampart]]
 
[[Image:Archaic Rampart.jpg|thumb|Archaic Rampart]]
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{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns || <!-- newline to make header row taller -->
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! Zone || Level || Drops || Steal || Spawns || Notes
Notes
 
 
|- BGCOLOR="#e6e6ef"
 
|- BGCOLOR="#e6e6ef"
 
|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]]
 
|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]]
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|align="center"|A, L, H
 
|align="center"|A, L, H
   
|- BGCOLOR="#d3d3df"
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|- BGCOLOR="#e6e6ef"
|style="padding-left:1ex"|
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|style="padding-left:1ex"|[[Arrapago Remnants]]
[[Arrapago Remnants]]
 
 
|align="center"|
 
|align="center"|
{{Question}}
 
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
 
*[[Alexandrite]] {{Drop Rate|0|0}}
 
*[[Alexandrite]] {{Drop Rate|0|0}}
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|- BGCOLOR="#e6e6ef"
 
|- BGCOLOR="#e6e6ef"
 
|style="padding-left:1ex"|[[Silver Sea Remnants]]
 
|style="padding-left:1ex"|[[Silver Sea Remnants]]
|align="center"|{{Question}}
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|align="center"|
 
|
 
|
 
*[[Alexandrite]] {{Drop Rate|0|0}}
 
*[[Alexandrite]] {{Drop Rate|0|0}}
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|align="center"|L, H
 
|align="center"|L, H
   
|- BGCOLOR="#d3d3df"
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|- BGCOLOR="#e6e6ef"
 
|style="padding-left:1ex"|[[Zhayolm Remnants]]
 
|style="padding-left:1ex"|[[Zhayolm Remnants]]
|align="center"|{{Question}}
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|align="center"|
 
|
 
|
 
*[[Alexandrite]] {{Drop Rate|0|0}}
 
*[[Alexandrite]] {{Drop Rate|0|0}}
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{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
'''Notes:'''
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===Notes:===
 
*Links with [[Archaic Gear]].
 
*Links with [[Archaic Gear]].
 
*The Archaic Ramparts in [[Arrapago Remnants]] seem to have a random aggro pattern. Sometimes they will aggro, other times they won't.
 
*The Archaic Ramparts in [[Arrapago Remnants]] seem to have a random aggro pattern. Sometimes they will aggro, other times they won't.
**Sneak is not a sure-fire way to avoid aggro.
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:*Sneak is not a sure-fire way to avoid aggro.
 
*A rampart spawns on every floor in Nyzul Isle (including boss floors), but they do not need to be destroyed unless the objective is "eliminate all enemies." They will not call reinforcements here.
 
*A rampart spawns on every floor in Nyzul Isle (including boss floors), but they do not need to be destroyed unless the objective is "eliminate all enemies." They will not call reinforcements here.

Revision as of 19:19, 5 April 2009

Job: Family: Rampart
Crystal: Lightning
Weak to: Ice

Notorious Monster

Archaic Rampart

Archaic Rampart

Zone Level Drops Steal Spawns Notes
Nyzul Isle 75 - 76 2 A, L, H
Arrapago Remnants 15 A*, L, H
Silver Sea Remnants 21 L, H
Zhayolm Remnants 12 L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Links with Archaic Gear.
  • The Archaic Ramparts in Arrapago Remnants seem to have a random aggro pattern. Sometimes they will aggro, other times they won't.
  • Sneak is not a sure-fire way to avoid aggro.
  • A rampart spawns on every floor in Nyzul Isle (including boss floors), but they do not need to be destroyed unless the objective is "eliminate all enemies." They will not call reinforcements here.