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{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' [[Beastmaster]]<br>
+
'''Job:''' [[Beastmaster]]{{Verification}}<br>
 
'''Family:''' [[:category:Ramparts|Rampart]]<br>
 
'''Family:''' [[:category:Ramparts|Rampart]]<br>
 
'''Crystal:''' {{Lightning|Lightning}}<br>
 
'''Crystal:''' {{Lightning|Lightning}}<br>
'''Weak to:''' {{Ice|Ice}}
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'''Weak against:''' {{element|Ice}}
   
 
{{Color|NM|Notorious Monster}}
 
{{Color|NM|Notorious Monster}}
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|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
 
! Zone || Level || Drops || Steal || Spawns || Notes
 
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#e6e6ef"
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|- BGCOLOR="#ffd9d9"
 
|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]]
 
|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]]
 
|align="center"|75 - 76
 
|align="center"|75 - 76
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|align="center"|A, L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
 
|align="center"|A, L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
   
|- BGCOLOR="#e6e6ef"
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|- BGCOLOR="#ffd9d9"
 
|style="padding-left:1ex"|[[Arrapago Remnants]]
 
|style="padding-left:1ex"|[[Arrapago Remnants]]
 
|align="center"|
 
|align="center"|
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|align="center"|A*, L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
 
|align="center"|A*, L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
   
|- BGCOLOR="#e6e6ef"
+
|- BGCOLOR="#ffd9d9"
 
|style="padding-left:1ex"|[[Silver Sea Remnants]]
 
|style="padding-left:1ex"|[[Silver Sea Remnants]]
 
|align="center"|
 
|align="center"|
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|align="center"|L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
 
|align="center"|L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
   
|- BGCOLOR="#e6e6ef"
+
|- BGCOLOR="#ffd9d9"
 
|style="padding-left:1ex"|[[Zhayolm Remnants]]
 
|style="padding-left:1ex"|[[Zhayolm Remnants]]
 
|align="center"|
 
|align="center"|
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{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
===Notes:===
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==Notes==
*Links with [[Archaic Gear]].
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*Links with [[Archaic Gears|Gears]].
*The Archaic Ramparts in [[Arrapago Remnants]] seem to have a random aggro pattern. Sometimes they will aggro, other times they won't.
+
*The Archaic Ramparts in [[Arrapago Remnants]] seem to have a random aggro pattern. Sometimes they aggro, other times they won't.
:*Sneak is not a sure-fire way to avoid aggro.
+
**Sneak is not a sure-fire way to avoid aggro.
 
*A rampart spawns on every floor in Nyzul Isle (including boss floors), but they do not need to be destroyed unless the objective is "eliminate all enemies." They will not call reinforcements here.
 
*A rampart spawns on every floor in Nyzul Isle (including boss floors), but they do not need to be destroyed unless the objective is "eliminate all enemies." They will not call reinforcements here.
  +
**They can be part of the objective "eliminate a specified enemy". This is tricky as they all show up as [[Impossible to Gauge]], in which you would have to kill them until you get the correct one.

Latest revision as of 19:16, June 12, 2019

Job: BeastmasterExclamation
Family: Rampart
Crystal: Lightning
Weak against: Ice Trans Ice

Notorious Monster

Archaic Rampart

Archaic Rampart

Zone Level Drops Steal Spawns Notes
Nyzul Isle 75 - 76 2 A, L, H
??? HP
Arrapago Remnants 15 A*, L, H
??? HP
Silver Sea Remnants 21 L, H
??? HP
Zhayolm Remnants 12 L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

NotesEdit

  • Links with Gears.
  • The Archaic Ramparts in Arrapago Remnants seem to have a random aggro pattern. Sometimes they aggro, other times they won't.
    • Sneak is not a sure-fire way to avoid aggro.
  • A rampart spawns on every floor in Nyzul Isle (including boss floors), but they do not need to be destroyed unless the objective is "eliminate all enemies." They will not call reinforcements here.
    • They can be part of the objective "eliminate a specified enemy". This is tricky as they all show up as Impossible to Gauge, in which you would have to kill them until you get the correct one.
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