Archaic Mirror (Item) has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Archaic Mirror (Item).
Family: Structures |
Zone | Level | Drops | Steal | Spawns |
Notes |
---|---|---|---|---|---|
8 |
See below | ||||
8 |
See below | ||||
8 |
See below | ||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes[]
- The amount of Archaic Mirrors in a particular lair increases the rate of the residents' training.
- The more Archaic Mirrors an area has, the faster the Beastmen in that area "level up" for Besieged and progress from "Training" to "Preparing" and finally to "Advancing".
- Each Archaic Mirror has two guardian NMs that link from any distance when the mirror is damaged:
- Mamook - Mamool Ja Conservator (NIN) and Mamool Ja Treasurer (BLM)
- Halvung - Hilltroll Mirror Guard (RDM) and Woodtroll Mirror Guard (DRK)
- Arrapago Reef - Lamia Palace Guard (RNG and COR)
- Other nearby beastmen aggro and link as normal but will not assist the mirror.) *Clear the guardians before attacking the mirror.
- You can see how many Archaic Mirrors and Prisoners an area has, as well as the current status of that area's troops, by going to the in-game menu and clicking "Region Info" then "Besieged".
- 1 mirror respawns every 3 game days, except for three situations:
- Mirror is destroyed while the beastmen army in that lair is in a "Preparing" stage.
- Beastmen army in that lair is "Defending."
- Beastmen army in that lair is "Attacking."
- They are not guaranteed to respawn in the order they were defeated in. When a respawn occurs, it appears to occur randomly at any mirror location that does not currently contain a mirror.