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Archaic Mirror (Item) has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Archaic Mirror (Item).


Family: Structures

Notorious Monster

Archaic Mirror

Zone Level Drops Steal Spawns

Notes

Arrapago Reef

Unknown

8

See below
??? HP

Halvung

Unknown

8

See below
??? HP

Mamook

Unknown

8

See below
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • The amount of Archaic Mirrors in a particular lair increases the rate of the residents' training.
  • The more Archaic Mirrors an area has, the faster the Beastmen in that area "level up" for Besieged and progress from "Training" to "Preparing" and finally to "Advancing".
  • Each Archaic Mirror has two guardian NMs that link from any distance when the mirror is damaged:
  • You can see how many Archaic Mirrors and Prisoners an area has, as well as the current status of that area's troops, by going to the in-game menu and clicking "Region Info" then "Besieged".
  • 1 mirror respawns every 3 game days, except for three situations:
    • Mirror is destroyed while the beastmen army in that lair is in a "Preparing" stage.
    • Beastmen army in that lair is "Defending."
    • Beastmen army in that lair is "Attacking."
  • They are not guaranteed to respawn in the order they were defeated in. When a respawn occurs, it appears to occur randomly at any mirror location that does not currently contain a mirror.

Video

FFXI_NM_Saga_315_Archaic_Mirror_Full_Battle

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