A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Thunder spells may be targeted on itself instead of on a target with hate, and Thundaga spells will hit itself along with its target if the target is too close. Both of these will trigger a level up on Apademak. (see below)
Apademak will 'level up' if either of the following occur:
It absorbs thunder damage, including when casting Thunder on itself, or being hit by its own Thundaga when cast on a player
It defeats any player/target on its hate list
When this occurs, Apademak will immediately use Fulmination regardless of its TP. If this kills another player, it will level up again and be able to use Fulmination again immediately. In addition, by leveling up at least once, it will gain the ability to freely use Fulmination in place of any of its other TP attacks. If it levels up enough times, it will use Fulmination in place of all other TP attacks.
Builds resistance to Stun if used too frequently. Try to stun spells only to prevent level ups.
Dismissing a pet too close to Apademak or simply with the pet on its active hate list may count as a "death" and levels up Apademak.
Stun does not level him up because it deals no damage.
Positioning melees at Apademak's left or right front-sides (similar to standard wyrm fighting procedure) will ensure he only uses Dreadstorm and Tenebrous Mist as its TP attacks, as long as he has not been leveled up (in which case he'll gain access to Fulmination as a TP move).