CAUTION!
Junction.png This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.

No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.

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Overview

There are many Beastmaster guides out there already, however, I've yet to come across one that fully makes use of the Field Manuals that exist around Vana'diel. The low cost, long lasting regen, refresh, and reraise available from these manuals are invaluable to decreasing overall downtime...and the bonuses to experience for completing regimes are nice as well. In this guide, I will talk about gear, food, pretty much the whole experience.

I will say that cooking is a craft that lends itself well to Beastmaster, as you will be able to make your own jug pets, pet food, and food for yourself. As a craft, cooking is probably the cheapest to level, as 95% of ingredients are easily purchased from vendors, and the rest is easily farmed, even from low levels (Wild Onions, Honey). If you plan on cooking your own items, when leveling be sure to save any Earth Crystals and Water Crystals you may get; the Earth for the pet food and the Water for the jug pets.

From 1-24, we both subbed WHM, however at 24 my duo partner switched to a NIN sub and took a more "tank" role in our duo, although sometimes it can be difficult to secure hate. As BST, be prepared to deal with hate shifts...especially when in a duo with similar pets. Hate walks a very fine line and it's easy to tip it unfavorably. Don't be afraid to walk (or run) away when things start looking bad, and always keep your bearings...

The Levels

0-10

Level Weapons Armor
1 Bronze Axe(+1)
Bronze Zaghnal(+1)
Any Starter Gear
Starter Rings (S/B/W)
Marine Shield
Lauan Shield(+1)
Bronze Harness Set(+1)
Happy/Fortune Egg
4 Rabbit Mantle(+1)
5 Blood Stone
7 Leather Vest Set(+1)
Leather Belt
Leaping/Bounding Boots
8 Brass Axe(+1)
9 Aspis(+1)
10 Legionnaire's Scythe
Brass Zaghnal(+1)
Scale/Solid Mail Set
  • The Gear: Whatever you have laying around. For weapons, go with either an axe/shield or scythe, BST's two best weapons. It's probably a good idea to keep both skilled as you progress to avoid having to skill up later, however, if you already have them skilled from other jobs, by all means go with what's on hand or available and what you prefer. At level 7 upgrade to the Leather Vest Set for some more defense, but honestly, gear matters very little at these low levels. If you have Leaping Boots/Bounding Boots, by all means wear those instead of the leather feet. Also be sure to wear your starter ring (S/B/W) if you haven't thrown it away already. ^^ At 8 upgrade your axe, and at 10 your scythe. I tend to focus on DPS as much as possible at the low levels, as a faster kill is a safer kill.
  • Food: Since you will be more then likely subbing WHM (pretty much the best subjob for anything at the really low levels) your best bet is something that increases your overall MP pool. I used Rolanberry Pie personally, but Melon or even Apple will suffice, and be pretty easy on the wallet. If you have the tabs to spare, the Hard Cookie field recipe may be gotten from the book, but I'd recommend against it...you're gonna need those tabs, so be frugal.
  • Pets: At these low levels, honestly, charming isn't necessary at all. It's a good idea to play around with it and get used to it, for sure, but I found it quicker to just go in and kill with impunity.
  • Strategy: Okay, I'm a firm believer that, pre-10, soloing is the fastest route to gaining experience...nothing in the starter zones presents enough of a challenge to make the diminished experience of a duo worth it honestly, but by all means, do what you feel. As for basic strategy, if it checks Easy Prey or higher, kill it. If you wish to do training regimes, by all means do so, all of the starter zones have good starter regimes...but if you find yourself stopping and running across the zone to renew a regime, you may find it's not worth it and that the bonus experience is less valuable to you then the travel time wasted. However, if you are low on tabs, you pretty much have no choice...personally, I spend about 50 tabs an hour on buffs, so that's something you'll want to think about for the future. Barring any unseen difficulties, getting from 1-10 should take you a couple hours. Keep in mind, in the time it may take you to kill one Tough Orc, you can kill 3-4 EP/DC mobs. If it's not Too Weak To Be Worthwhile, kill it.

10-14

Level Weapons Armor
10 Legionnaire's Scythe
Brass Zaghnal(+1)
Scale/Solid Mail Set
Royal Footman's set
12 Traveler's Mantle
13 Bone Axe(+1)
14 Noble's Ribbon
Hope Ring(+1)
Courage Ring(+1)
Balance Ring(+1)
Battle Gloves
Bold Text denotes Charm gear.
  • The Gear: Again, gear is not hyper critical at these levels. I tended to take hate so I went for the Solid Mail set for the added defense. The Traveler's Mantle is easily gotten from a quasi NM in King Ranperre's Tomb that spawns multiple times every game day, is totally weak, and is definitely worth the minimal effort to get...or you can just buy it on the AH, they're pretty cheap nowadays. Either way, it's a piece you'll want to have for almost every job that can wear it, so get one and hold on to it. At 14 you will definitely want to pick up a Noble's Ribbon and a pair of Hope Rings. You will not be wearing these full-time, these are your first couple pieces of "Swap In" gear for your charm macro. It is imperative that you get into the habit of swapping +CHR gear in before attempting to charm...at later levels it's pretty much necessary. My early charm macro looked something like this:
    /equip head "Noble's Ribbon"
    /equip ring1 "Hope Ring"
    /equip ring2 "Hope Ring"
    /wait .5
    /ja "Charm" <stnpc>


    And then for my Fight macro right next to it, I re-swapped my melee gear in:

    /pet "Fight" <t>
    /wait .5
    /equip head "Solid Mask"
    /equip ring1 "Balance Ring"
    /equip ring2 "Balance Ring"


    It worked well for me since I pretty much always melee'd alongside my pet at these levels, but obviously there will be some tweaking going on as more +CHR gear is gotten.
  • The Food: Again, food isn't hyper critical at this stage, although increasing your MP pool in most cases is a pretty safe bet. You will probably still have some of the food left over from levels 1-10, just continue to use that. For the most part, what you're doing hasn't really changed.
  • Pets: You will gain the ability Gauge at level 10. While it sounds like an awesome ability on paper (okay, maybe not) in reality you probably won't be using this much. When it comes to charming pets, you generally want to stick to things that check Even Match, although at this point Decent Challenges will probably do just fine, too. You may have to do some legwork to find a decent pet, so be prepared for this.
  • Strategy: Seeing as how me and my duo partner are both San d'Orian, this guide is written from that direction in terms of zones (Ronfaure/La Theine/Valkurm)...however, all the starter zones are pretty comparable. Although the mobs may be different, our experiences in La Theine Plateau will be pretty much the same as yours in Konschtat or Meriphataud.
  • Levels 10-12: La Theine Plateau. Field Manual located just outside the W. Ronfaure zone. Do page 1 to start (3 Strolling Saplings & 3 Huge Wasps). Choice of pet doesn't really matter, although the Saplings may intimidate a hare. The saplings are going to be all over just in front of you at D-5, E-5, E-6 (watch for Orcs), the Bees to the west around the crevasse. What we found works best was to stay topside and get your saplings then just fall down and run circles around the crevasse killing Bees and everything else that spawns down there (although the sheep may be a little difficult at first). You will undoubtedly finish the regime in about 15 minutes, so just keep killing until you are able to get a new book, rinse/repeat. If these get a little on the weak side (they probably will) upgrade to Page 2 (3 Sheep/5 Akbabas), although the Helldive and Sheepsong can make things interesting.
  • Levels 12-14: By this point you should be moving your way into the zone, so use the Field Manual just to the East of the Holla Crystal. Charm Crabs or Akbaba's and work on either Page 3 (8 Funguars) or Page 4 (5 Sheep/3 Crabs). We stayed with Page 3 because of the tons of Funguar spawns in the I-11 area. These will become DC before too long, but are really easy and quick kills, so it's up to you. Crabs can be a pain with their Metallic Body and nobody likes Sheep Song, but if you'd rather kill them by all means. Page 5 is a huge pain in the ass due to the limited spawn times of the bats, so don't even bother. By 14 La Theine will probably be bottoming out for a duo, although solo you may be okay to 15.



14-24

Level Weapons Armor
Bold Text denotes Charm gear.
14 Noble's Ribbon
Hope Ring(+1)
Courage Ring(+1)
Balance Ring(+1)
Battle Gloves
15 Republic Axe
Republic Scythe
Bird Whistle
Warrior's Belt(+1)
16 Bone Pick(+1) Bone Harness Set(+1)
Bone Earrings(+1)
17 Monster Signa Lizard Jerkin Set/Fine Jerkin Set
18 Focus Collar
Barbarian's Belt/Brave Belt
19 Lantern Shield
20 Battleaxe(+1)
Zaghnal(+1)
Decurion's Shield
21 Beetle Harness Set(+1)
Spike/Fang Necklace
Beetle Earrings(+1)
22
23
24 Webcutter Tiger Stole
Iron Chainmail Set(+1)
Nomad's Mantle(+1)
Mythril Earrings(+1)
  • The Gear: This is about where gear starts to become more important. By now you should be reasonably proficient at the mechanics of charming and gear swapping +CHR pieces in. If you are /WHM, you may also want to get some +MND gear to beef up your cures at these levels; although I didn't include MND or MP gear in the table to the right, it is something else that may or may not be good to have. At 14 swap out your Royal Footman's Gloves for Battle Gloves, these will last you through this entire level range. At 16 is the Bone Set as per usual, I prefer the evasion of the Bone +1 set over the extra defense of the Lizard Set, but both are equally suitable. The Focus Collar at 18 is an excellent neck piece for those needing some extra accuracy (us poor Elvaans need all the help we can get). The Lantern Shield at 19 is a good shield, but if you have a hard time finding one, Decurion's Shield makes a so-so substitute. If you are using a Bone Axe +1 at level 13 you have the max DPS over all the axes until level 20, (Battleaxe), although a Republic Axe may be a worthwhile investment if you find your accuracy lacking (again, Elvaan Accuracy FTL ;;). The Republic Scythe can be entirely skipped over unless you really want the extra +2 STR. It's not uncommon to go many levels before upgrading your scythes at these levels, so don't feel weird tooling around at 19 with a level 10 scythe...there's just not many options for BST at the lower levels. The Webcutter is Rare/EX, so by all means skip over it if you need to.

    Make sure you pick up a Bird Whistle at 15 at add it to your Charm macro. The +3 CHR on this (as well as the Noble's Ribbon) means you will be swapping this in for quite a while. At 17 you're going to want to pick up a Monster Signa; this piece of gear is pretty much ubiquitous with BST's. It drops off of a relatively easy NM in Giddeus, but you will probably have to deal with competition. Luckily you can purchase it on the AH if you so desire, price-wise it's not too bad.

    If you are /WHM, make sure you swap out the Spike/Fang Necklace in your Cure macro...the -6 MND can lose you a few HP out of your cures, and you'll want all the healing power you can get. At 24 you can switch to the Tiger Stole, but it's not necessary if you're on a budget. Remember to swap out the Traveler's Mantle for a Nomad's Mantle at 24.
  • The Food: Again, if you are subbing WHM you'll probably still want to increase your MP pool, so you'll continue eating the pies. Subbing WAR or (at 24) NIN, you'll be eating either Attack or Accuracy food. Meat Mithkabobs make a good attack food, but may be a bit pricey...Meat Jerky is a good low level substitute that can be crafted at a pretty low cooking level (26). If you're looking for accuracy, go with some type of Sushi, these can be expensive but against mobs with high evasion it may be worth it. Just make sure you aren't eating something that will reduce your MND or CHR, as some of the sushi's do...
  • Pets: You'll be starting off charming Lizards or Bats, move up to Rabbits or Crabs, and then finish off with Flies and Sheep. By this point you will be experiencing the awesomeness of a pet coming uncharmed and immediately doing a nasty TP move. Try your best to keep track of time...an Even Match pet (what you should be shooting for whenever possible) will stay charmed for about 3 minutes, so you may want to stand back and let the pet fight alone when the timer is approaching. Rabbits have a habit of using Whirly Claw, Flies use Cursed Sphere, and Sheep like to Sheep Charge at the worst times. You WILL die to an uncharmed pet at some point out here, don't get discouraged...
  • Strategy: You will spend a fair amount of time here in the Dunes. It goes without saying that you will want to avoid the common party camps, like the Oasis or the Beach. There are a lot of people out there that think that a group's experience trumps a soloing or duoing BST; obviously that's asinine, but I find it's best to just avoid the situation in the first place and pick less popular places.
  • Levels 14-16: Valkurm DunesValkurm Dunes.png. Field manual located at M-10 just after the Konschtat zone, you will be doing Page 1 (7 Lizards/1 Hare). At 14, things may be a little difficult, the Lizards range from 15-19, so they will check as T at minimum. The safer method is to charm the Sand Bats (they will check anywhere from DC to T at 14) and use them to fight the lizards in and around cave, although you won't want to fight near any other bats...if your bats come uncharmed they will immediately link with the others nearby so take care and Heel your pet away. Just outside the mouth of the cave on either end is pretty safe, but obviously you'll want to watch for the Gobs that roam the immediate area. If you are meleeing along with your pet (and I recommend you do) make sure you fight "unlocked" so you can turn away on Baleful Gaze: Petrification can mean a quick death, especially since it seems like pets have the uncanny ability to come uncharmed when it lands. You'll have to run north to K-9 to find your one hare, which kinda sucks, but it shouldn't be too difficult to avoid the 2 Gobs that spawn. At 15, charm an EM Lizard (if you can find one, you may have to hunt around) and let them beat each other. If this camp is overcrowded (it can be) then the area at D-6 and E-7 can make a good alternative, although the nearest Field Manual is at the Outpost and there are no easy zones if things go bad.
  • Levels 16-18: At this point you should be able to move on to Page 2 (6 Snippers/2 Lizards) of the Manual. Charm Lizards or Hares, you should be able to find some EM's. As to where you want to camp, there's a few choices...J-8 through K-8, J-6, and F-7. Personally, I prefer the J-6 camp, as I rarely see people over here and there are tons of mobs. You'll probably want to use the book at L-6 (La Theine zone), although the Gobs can be tricky to get around at times. The J-6 camp has quite a few trees in it, so be mindful of your surroundings, Gobs like to hide in the trees and you may take 1 or 2 shots before you even realize that a Gob aggro'd and is shooting at you. Best bet is to use your pet to pull to the perimeter where you have a clear view on all sides. Between 20:00 and 4:00 a Skeleton or Ghost can spawn in the area, and they will aggro to low HP from seemingly miles away. Be cautious. The F-7 camp is larger, but the Gobs that roam that area are angrier.
  • Levels 18-24: Transition to Page 4, 4 Damselflies and 4 Sheep. At this point you can handle pretty much anything in the zone within reason, and can really start moving quickly. I prefer to charm Snippers as they tend not to die so quickly. You'll probably have to Stay your pet every 2-3 fights and let it rest up some health. The path between the outpost and the small wooded area at F-7 is pretty good, there are plenty of flies, sheep, and crabs all over. This is probably the last regime in the area you will want to do, as the Thread Leeches are a pain in the ass to kill, although, at 21 when they start becoming EM, they are great pets (they usually are, there's a reason no one ever fights leech's in exp parties). An EM leech will destroy pretty much anything in the zone. When the sheep/fly experience starts getting on the weak end, move on to the Pugs at either Whitebone or Siren beach. The Goblin Bounty Hunters that roam the beach are a joke, and you can just run from one end of the beach pulling Pugs at your leisure. They don't link here, so you can really fly, although exp parties may move in in top of you.



24-30

Level Weapons Armor
Bold Text denotes Charm gear.
24 Webcutter Tiger Stole
Iron Chainmail Set(+1)
Nomad's Mantle(+1)
Mythril Earrings(+1)
Empress/Emperor Hairpin
25 Republic Targe
26
27 Frostreaper R.S.E. Hands
28 Military Pick
29
30 Mercenary Captain's set
  • The Gear:
  • The Food:
  • Pets:
  • Strategy

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