Spell Information
Deals an amount of initial damage, and ticks for the same damage every 10 seconds.
- Helix II spells overwrite Helix I spells.
- Helix spells have a hard limit of 9,999 on their damage over time ticks.
- Helix spells are unaffected by Manifestation.
- Helix spells always see the full effects of day/weather alignment, regardless of equipment.
The Group 1 Helix Magic Accuracy and Attack Category increases the spell accuracy of Helix spells by 3 and applies a flat damage bonus of 2% per merit level.[1]
Dark Arts further increases the damage and duration of Helix spells. This effect appears to be based on the level of the scholar and caps at an additional +24 base damage and an additional +80 seconds of duration.[2] The Scholar Dark Arts Effect Job Point category grants an additional 60 seconds of duration at max potency.
Ebullience adds another +36 base damage and +120 seconds of duration to Helix spells.[3]
How to Obtain
Job Points
- 1200 Job Point gift for Scholars.
References
Single Target:
Aero I • II • III • IV • V • VI — Blizzard I • II • III • IV • V • VI — Fire I • II • III • IV • V • VI — Stone I • II • III • IV • V • VI — Thunder I • II • III • IV • V • VI — Water I • II • III • IV • V • VI
Ancient Magic:
Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II
-ga Area of Effect:
Aeroga I • II • III — Blizzaga I • II • III — Firaga I • II • III — Stonega I • II • III — Thundaga I • II • III — Waterga I • II • III
-ra Area of Effect:
Aerora • II • III — Blizzara • II • III — Fira • II • III — Stonera • II • III — Thundara • II • III — Watera • II • III
Cumulative Magic:
Aeroja — Blizzaja — Firaja — Stoneja — Thundaja — Waterja — Comet
Elemental Debuffs:
Burn — Choke — Drown — Frost — Rasp — Shock
Helices:
Anemohelix I • II — Cryohelix I • II — Geohelix I • II — Hydrohelix I • II — Ionohelix I • II — Luminohelix I • II — Noctohelix I • II — Pyrohelix I • II
Group Cast:
Meteor
Stat Debuffs:
Impact
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning