Statistics
Deals wind damage that gradually
reduces a target's HP. Damage dealt is
greatly affected by the weather.
- Helix spells have a hard limit of 9,999 on their damage over time ticks.
- Helix spells are unaffected by Manifestation.
- Helix spells always see the full effects of day/weather alignment, regardless of equipment.
- Damage over time duration based on level.
- Up to level 39: 30 seconds
- Up to level 59: 60 seconds
- Up to level 99: 90 seconds
Other Uses
How to Obtain
Auction House Category: Scrolls > Black Magic ( | ) |
Merchants
6,981 gil
Single Target:
Aero I • II • III • IV • V • VI — Blizzard I • II • III • IV • V • VI — Fire I • II • III • IV • V • VI — Stone I • II • III • IV • V • VI — Thunder I • II • III • IV • V • VI — Water I • II • III • IV • V • VI
Ancient Magic:
Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II
-ga Area of Effect:
Aeroga I • II • III — Blizzaga I • II • III — Firaga I • II • III — Stonega I • II • III — Thundaga I • II • III — Waterga I • II • III
-ra Area of Effect:
Aerora • II • III — Blizzara • II • III — Fira • II • III — Stonera • II • III — Thundara • II • III — Watera • II • III
Cumulative Magic:
Aeroja — Blizzaja — Firaja — Stoneja — Thundaja — Waterja — Comet
Elemental Debuffs:
Burn — Choke — Drown — Frost — Rasp — Shock
Helices:
Anemohelix I • II — Cryohelix I • II — Geohelix I • II — Hydrohelix I • II — Ionohelix I • II — Luminohelix I • II — Noctohelix I • II — Pyrohelix I • II
Group Cast:
Meteor
Stat Debuffs:
Impact
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning