Job: Black Mage Guardian of Asgarth |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Helmwige's Chamber | 1 | A, L, T(H), HP ??? HP ??? MP | |||
Schwertleite's Chamber | 1 | A, L, T(H), HP ??? HP ??? MP | |||
Waltraute's Chamber | 1 | A, L, T(H), HP ??? HP ??? MP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:[]
- One of the possible bosses for Einherjar - Wing II chambers.
- Can Draw In its current target.
- At random intervals the NM will teleport to a member of the party with the most hate (having a pet on it will help in tracking it down). It will also use single target Danse Macabre charm along with -ga spells which need to be stunned.
- Seems to be heavily resistant to Elemental Magic.
Historical Background[]
In Norse mythology, Andhrimnir is the cook of the gods. He prepares a feast for the Aesir (Norse gods) and Einherjar in Valhalla by slaying the divine boar Saehrimnir and cooking the meat in the magic cauldron Eldhrimnir. Andhrimnir is Norse for “sooty-faced”.