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Job: Black Mage
Family: Corse
Weak to: Light, Fire
Strong to: Dark

Guardian of Asgarth

Andhrimnir

Andhrimnir

Zone Level Drops Steal Spawns Notes
Helmwige's Chamber 1 A, L, T(H), HP
??? HP
??? MP
Schwertleite's Chamber 1 A, L, T(H), HP
??? HP
??? MP
Waltraute's Chamber 1 A, L, T(H), HP
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[]

  • One of the possible bosses for Einherjar - Wing II chambers.
  • Can Draw In its current target.
  • At random intervals the NM will teleport to a member of the party with the most hate (having a pet on it will help in tracking it down). It will also use single target Danse Macabre charm along with -ga spells which need to be stunned.
  • Seems to be heavily resistant to Elemental Magic.


Historical Background[]

In Norse mythology, Andhrimnir is the cook of the gods. He prepares a feast for the Aesir (Norse gods) and Einherjar in Valhalla by slaying the divine boar Saehrimnir and cooking the meat in the magic cauldron Eldhrimnir. Andhrimnir is Norse for “sooty-faced”.

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