(reformat) |
mNo edit summary |
||
Line 1: | Line 1: | ||
==Master Manipulator== |
==Master Manipulator== |
||
− | <onlyinclude>Face off against the [[Master Manipulator]] and between 3 and 8 [[ |
+ | <onlyinclude>Face off against the [[Master Manipulator]] and between 3 and 8 [[Bozzetto Imp]]s, depending on the difficulty setting. The Manipulator is capable of greatly enhancing its offensive and defensive capabilities while crippling nearby party members. For this reason, pet/ranged strategies are recommended. |
===Encountered Foes=== |
===Encountered Foes=== |
||
*'''[[Master Manipulator]]''' - A powerful soulflayer with access to Blue Mage spells and abilities. |
*'''[[Master Manipulator]]''' - A powerful soulflayer with access to Blue Mage spells and abilities. |
||
− | *'''[[ |
+ | *'''[[Bozzetto Imp]]''' - relatively weak but great in number depending on the difficulty. |
===Difficulty Settings=== |
===Difficulty Settings=== |
||
The main impact of the difficulty setting is the power of the Bio applied by Tribulation and the total count of Imps present at the start of the fight. |
The main impact of the difficulty setting is the power of the Bio applied by Tribulation and the total count of Imps present at the start of the fight. |
Revision as of 05:32, 16 February 2020
Master Manipulator
Face off against the Master Manipulator and between 3 and 8 Bozzetto Imps, depending on the difficulty setting. The Manipulator is capable of greatly enhancing its offensive and defensive capabilities while crippling nearby party members. For this reason, pet/ranged strategies are recommended.
Encountered Foes
- Master Manipulator - A powerful soulflayer with access to Blue Mage spells and abilities.
- Bozzetto Imp - relatively weak but great in number depending on the difficulty.
Difficulty Settings
The main impact of the difficulty setting is the power of the Bio applied by Tribulation and the total count of Imps present at the start of the fight.
- Very Easy: Bio ticks for HP every 3 seconds, 3 Imps present.
- Easy: Bio ticks for HP every 3 seconds, 4 Imps present.
- Normal: Bio ticks for HP every 3 seconds, Imps present.
- Difficult: Bio ticks for HP every 3 seconds, Imps present.
- Very Difficult: Bio ticks for 1000 HP every 3 seconds, 8 Imps present.
Battle Mechanics
Passive Traits
Master Manipulator:
- Immune to damage until all Imps are defeated.
- Powerful Fast Cast trait.
- Susceptible to Bind. [1]
- Resistant to Silence and Gravity.
- Takes reduced magic damage.
Bozetto Imps:
- Relatively low HP.
- Immune to Sleep
- Take greatly reduced magic damage.
- Susceptible to Bind
Abilities Used
Manipulator:
- Immortal Mind: Magic Attack Boost.
- Immortal Shield: A damage shield that can be powered up if left up too long. On first application, it becomes damage immune to non-critical physical damage. A second application will provide 100% damage immunity to a type of physical damage (slashing, piercing, blunt) and can only be broken by either dealing enough of a different type of physical damage, or by using magical Blood Pacts.[2]
- Immortal Anathema: Curse
- Tribulation: Extremely potent AOE Bio (500~1000/tick) and Blind. Have tanks carry Panaceas for this.
- Reprobation: 20' AOE Full Dispel, including food. Can be resisted with sufficient Magic Evasion.[3]
- Mind Purge: Single-target Full Dispel, including food.
Imps:
- Grating Tantara: (AOE Damage + Amnesia)
- Stifling Tantara: (AOE Damage + Silence
- Dark Recital: (AOE Damage, Full Dispel + Paralysis)
- Bugle Call:
Spells Cast
Imps:
- High level AOE elemental magic like Firaja
Manipulator:
- Mighty Guard: Increases Physical and Magical Defense. Grants haste and Regen. Master Manipulator's casts do not require Unbridled Learning are AoE without the use of Diffusion.
- Paralyzing Triad: Paralysis
- Benthic Typhoon: Physical Defense Down, Magical Defense Down.
- Subduction: AOE Gravity
- Rail Cannon: Light-based Damage
- Blistering Roar: AOE Terror
- Dream Flower: AOE Sleep
- Nectarous Deluge: AOE Poison
- Uproot: Full debuff removal from Caster. Grants Dia aura and Regen.
- Mind Blast: Paralysis
- Embalming Earth: Slow
- Crashing Thunder: Thunder damage.
- Polar Roar: Bind
- Droning Whirlwind: AOE Multi-Dispel
Where to get your Primer:
- Castle Zvahl Keep (S), Home Point #1
- Xarcabard (S), Home Point #1.