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Ambuscade Battlefield

Ambuscade is a instanced dungeon battlefield in which players team up against the monster-of-the-month in one of two battlefields.

Getting Started[]

First, activate the Records of Eminence quest Stepping into an Ambuscade, then talk to Gorpa-Masorpa at Mhaura (G-9) for an explanation. To enter any Ambuscade battlefield all players in the party will need a key item corresponding to the desired battlefield.

The selected battlefield has an effect on the rewards for successful completion.

Obtaining Key Items[]

You obtain the Key Items with Records of Eminence quests. There are two different quests per Key Item to activate: a non-repeatable daily quest, and a repeatable quest. The daily objectives for both Volume 1 and Volume 2 require one monster be killed of the specified type. The repeatable objective either volume requires three experience-yielding kills.

The Ambuscade Tome[]

Once everyone in the party has the corresponding key item, the party leader then registers the party at the Ambuscade Tome right next to Gorpa-Masorpa. At registration you choose the difficulty level of the selected Ambuscade type and inscribe your name into the tome, assigning you a numbered place in line. Page numbers are called in a zone-wide system message "Page ### of the tome flares up!" and when it's your turn the party leader gets a system message notification and a chime. They may interact again with the Tome within two minutes to enter the battlefield. The Tome also has an option to auto-transport your party to the battlefields as soon as your number is announced.

  • Everyone's Key Item is lost upon completion of a successful battle.
  • Registration is canceled if the party leader leaves Mhaura.

Rewards[]

Successful completion of an Ambuscade battlefield rewards two forms of currency: Hallmarks and Gallantry. Amounts earned vary between Volumes 1 and 2 and with the selected difficulty level. Gallantry earned further varies with the total number of party members, excluding Trusts. Solo players do not earn Gallantry. Using an 06500 Abdhaljs Seal Exclusive will triple the currency rewards for a single win.

Ambuscade Primer Volume One[]

Intense Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 3600 300 ~ 1500
Difficult 2400 240 ~ 1200
Normal 1200 180 ~ 900
Easy 600 80 ~ 400
Very
Easy
200 20 ~ 100

Ambuscade Primer Volume Two[]

Regular Ambuscade

Difficulty Hallmarks
Earned
Gallantry Earned
2~6 members
Very Difficult 300 30 ~ 150
Difficult 250 25 ~ 125
Normal 200 20 ~ 100
Easy 150 15 ~ 75
Very
Easy
100 10 ~ 50

Redeeming Hallmarks and Gallantry[]

Spend your accumulated Hallmarks and Gallantry with Gorpa-Masorpa, who offers a limited stock of rewards that is reset at every monthly content update, usually around the first or second Thursday of each month. Hallmarks, Total Hallmarks, and Gallantry are reset to 0 upon each monthly update.

Ambuscade rewards are organized into materials used to reforge REMA weaponry, JSE Capes and materials used to augment them, and coupons redeemable for Ambuscade Armor, Ambuscade Weapons, and the materials required to upgrade them.

JSE Capes[]

You may buy up to 3 JSE Cape Vouchers per month for 500 Hallmarks each.

The materials for augmenting these capes can be bought with either Hallmarks or Gallantry, with different prices and stock limits.

Ambuscade Armor[]

Hallmarks can be used to purchase coupons good for 1 NQ piece of equipment. Gallantry can be used to purchase coupons good for 1 HQ piece of equipment.

The materials 09270 Abdhaljs Metal Exclusive and 09271 Abdhaljs Fiber Exclusive are used by Gorpa-Masorpa to upgrade NQ armor to HQ, and HQ armor to HQ+2 armor. These materials are available either for Hallmarks or Gallantry.

Ambuscade Weapons[]

An Ambuscace Voucher: Weapon can be bought for 5000 Hallmarks, and exchanged with Gorpa-Masorpa for any Tokko Weapon. From there adventurers may upgrade this weapon using materials sold for Hallmarks and Gallantry.

Total Hallmarks[]

This special tally of total accumulated Hallmarks is used to obtain items and equipment from a special menu. Once an item is redeemed, it disappears. Total Hallmarks are not consumed, but represent an ever filling pool that grants access to more expensive rewards from this list:

February 2024[]

Volume 1: Undead[]

Face off against the Ahriman Bozzetto Deathsinger and the Hydra Corps.

Encountered Foes[]

  • Bozzetto Deathsinger - BLM, but with access to Chainspell
  • Various Fomors - A random selection from the following 16, all named after Relic Weapons. Except for Gungnir and Guttler, each will use their job's corresponding SP ability.
    • Excalibur - PLD
    • Aegis - PLD
    • Bravura - WAR
    • Gungnir - DRG. Does not summon a pet. Does not use an SP ability.
    • Apocalypse - DRK
    • Amanomurakumo - SAM
    • Spharai - MNK
    • Mjollnir - WHM
    • Gjallarhorn - BRD
    • Claustrum - BLM
    • Ragnarok - DRK
    • Mandau - THF
    • Guttler - BST. Does not summon a pet. Uses Charm instead of Familiar.
    • Kikoku - NIN
    • Yoichinoyumi - RNG
    • Annihilator - RNG

The fight ends when all enemies are defeated.

Difficulty Settings[]

The Difficulty Setting determines the number of Fomors present at the start of the fight

Very Difficult: 10

Difficult: 6

Normal: 4

Easy: 3

Very Easy: 2

Battle Mechanics[]

Enemy evasion ranges around 1300~1400 depending on Job Traits. Unlike many other Ambuscade encounters, nothing is particularly resistant to debuffing Geomancy.

Passive Traits
Deathsinger:

  • Approximately 400k health on VD.
  • When all Fomor are dead, loses the ability to cast magic[1], and takes considerably increased damage.[2]
  • Immune to Silence and Sleep. Susceptible to Stun. Other debuffs (including Addle/Nocture) land normally.

Fomor:

  • Approximately 220k health each on VD.
  • With the exception of Aegis and Gjallarhorn, all Fomor possess the hidden effect of relic weapons doing 2.5x normal damage on auto attacks.[3]
  • Each Fomor named after a Relic weapon that has an Additional Effect on auto attacks possesses that effect on their auto-attacks. For example, Mandau has Additional effect: Poison and Gungnir has Additional effect: Weakens defense. Excalibur's Additional Effect: Damage varies with HP is particularly lethal on any difficulty. It is physical, slashing damage and can be absorbed by Utsusemi shadows.
  • With the exception of Aegis and Gjallarhorn, all Fomor possess the ability to use their relic weapon skills, and will use them exclusively. These weapon skills can skillchain, and grant the user Relic Aftermath[4]. For Amanomurakumo in particular, this means that they won't stop using Tachi: Kaiten back to back until they're dead.
  • Each Fomor will possess the passive traits of their respective job (Evasion Bonus on Mandau, for example).
  • Gungnir's use of Geirskogul grants them a potent Shock Spikes effect that can induce a lengthy (~8 second) stun.
  • Susceptible to Lullaby.
  • For the purposes of Monster Correlation, the Fomors in this battlefield are not counted as Undead[5] and are not valid targets for Sepulcher.[6]
  • Aegis has ~63% Magic Damage taken down, Excalibur has 50% Physical Damage Taken down.[7]

Abilities Used
Deathsinger:

Fomors:

  • As previously mentioned, Fomors (except Guttler and Gungnir) will use their corresponding job's SP ability.
  • Guttler will use Charm instead of Familiar.
  • Gjallarhorn will use Energy Drain as its Weapon Skill of choice.
  • Aegis will use Shield Bash.

Spells Cast:
Deathsinger:

Fomor:

  • Claustrum casts Sleepga and tier VI elemental magic, which can magic burst off any skillchain damage dealt to players.
  • Kikoku casts Utsusemi: Ni, Ni tier Elemental Ninjutsu, Hojo: Ni, Jubaki: Ni, etc.
  • Mjollnir casts Holy II, Banish IV, etc.
  • Ragnarok casts tier III elemental magic, Aspir, Stun, etc.
  • Ghallarhorn casts March, Finale, Elegy, Requiem VII, etc.
  • Aegis and Excalibur cast Flash

Where to get your Primer:

Volume 2: Demons[]

Encountered Foes[]

  • Atabex - Taurus boss. Present at start of fight
  • Jukihu - Single Ahriman add summoned during the fight.
  • Juracan - Single Imp add summoned during the fight.

Enemy details
Atabex:

  • Uses standard Taurus abilities.
  • Periodically stops taking damage. Taking her summoned adds down to 0 health terrorizes them and removes this effect.

Abilities Used:

  • Triclip - Three hit attack + DEX Down.
  • Back Swish - AOE physical damage + Knockback. Absorbed by shadows.
  • Mow - AOE Damage + Poison. Absorbed by shadows.
  • Frightful Roar - AOE Attack Down and Magic Attack Down
  • Mortal Ray - Gaze Doom attack.
  • Unblest Armor - Magic Shield

Juhiku: Uses standard Ahriman abilities. Emits an Attack Down/Magic Attack Down aura when active. The aura drops when it is brought to low HP, terrorizing it.

Juracan: Uses standard Imp abilities. Emits a Defense Down/Magic Defense Down aura when active. The aura drops when it is brought to low HP, terrorizing it.

Where to get your Primer:

Version Update History[]

  • April 2016. Added to the game
  • May 2016. Badges of Gallantry added.
  • July 2016. Abdhaljs Dye added.
  • August 2016. New battlefield music. Feedback given during JSE cape augmentation improved. Ambuscade foes now take less damage if they're the secondary target of AOE elemental magic.
  • September 2016. Ambuscade vouchers added.
  • January 2017. Abdhaljs Seals added.
  • March 2017. Ambuscade Tokens added.
  • April 2017. Abdhaljs Metal added.
  • September 2017. Volume 1 foes HP increased (Easy: 2x. Normal~VD: 3x). XP/CP, Hallmarks, and Gallantry rewards increased accordingly.
  • October 2017. Abdhaljs Fiber added.
  • April 2018. Abdhaljs Resin added. Augmenting capes made much simpler.
  • November 2018. Stage 1-2 ambuscade weapons added. Cape tokens added.
  • December 2018. Stage 3 ambuscade weapons added.
  • January 2019. Volume 2 battlefield Hallmark/Gallantry rewards incrased.
  • February 2019. Stage 4 ambuscade weapons added.
  • March 2019. Stage 5 ambuscade weapons added.
  • August 2019. Second Ambuscade battlefield added.
  • November 2020. Records of Eminence Tutorial "Repelling an Ambuscade" added to Mentor requirements.
  • August 2022. Exemplar points are no longer earned or lost in Ambuscade battlefields.
  • July 2023. Reward rotation removed, limits on items bought with gallantry rebalanced. Ambuscade Chits implemented.

References[]

Battlefield Archives[]

Click here for archived Battlefield details

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