FFXIclopedia
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Table of Contents
Zone Information
Area Name Alzadaal Undersea Ruins
Type Dungeon
Maps

Alzadaal Undersea Ruins1a.jpg Alzadaal Undersea Ruins2a.jpg Alzadaal Undersea Ruins3a.jpg Alzadaal Undersea Ruins4a.jpg Alzadaal Undersea Ruins5a.jpg Alzadaal Undersea Ruins6a.jpg Alzadaal Undersea Ruins7a.jpg Alzadaal Undersea Ruins Nyzul.jpg Alzadaal Undersea Ruins Arrapago.jpg Alzadaal Undersea Ruins Bhaflau.jpg Alzadaal Undersea Ruins Silver Sea.jpg Alzadaal Undersea Ruins Zhayolm.jpg

Map Acquisition N/A
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather
None
Region Ruins of Alzadaal
Expansion Treasures of Aht Urhgan
Requirements The Road to Aht Urhgan
Restrictions None
Background music
Monstrosity Not applicable
Notes The Alzadaal Undersea Ruins may be entered by trading an Imperial Silver Piece to the Immortal blocking the path at any of the entrances, by possessing a Remnants Permit, or by possessing a Captain Wildcat Badge. Navigation in Alzadaal is accomplished using teleporters which connect all but one of the maps, and thus several areas of Aht Urhgan.
Description

These mysterious undersea ruins unilke any others in all of Vana'diel were until recently the subject of an investigation by the Aht Urhgan Archaeological Research Institute, but have been opened to the public since the survey's completion. A number of Qiqirn have come to inhabit the ruins and remain hostile to intruders.

Connections

Other than Map 1, which only connects the two maps of Caedarva Mire, Nyzul Isle Staging Point is the hub of Alzadaal and all teleports lead to and from its map. To reach it without using the Runic Portal, head out of Al Zahbi to Bhaflau Thickets (F-6), and follow the first teleport route backwards.

Involved in Quests/Missions

Quest Type Starter Location
Transformations AF (BLU) Waoud Aht Urhgan Whitegate (J-10)
Mission Country Starter Location
Aht Urhgan Mission 9: Undersea Scouting Aht Urhgan Naja Salaheem Aht Urhgan Whitegate (I-10)

NPCs Found Here

Name Location Type
Shahayl J-8 Assault NPC

Mobs Found Here

Template:TableMobHeader |- |BGCOLOR="#D5D9FF"|Qiqirn Poulterer

|align="center" BGCOLOR="#D5D9FF"|76-78 Verification Needed |align="center" BGCOLOR="#D5D9FF"|?? |align="center" BGCOLOR="#D5D9FF"|?? |align="center" BGCOLOR="#D5D9FF"|Qiqirn |align="center" BGCOLOR="#D5D9FF"| |align="center" BGCOLOR="#D5D9FF"|L, S, Sc |- |BGCOLOR="#D5D9FF"|Qiqirn Goldsmith

|align="center" BGCOLOR="#D5D9FF"|76-78 Verification Needed |align="center" BGCOLOR="#D5D9FF"|?? |align="center" BGCOLOR="#D5D9FF"|?? |align="center" BGCOLOR="#D5D9FF"|Qiqirn |align="center" BGCOLOR="#D5D9FF"| |align="center" BGCOLOR="#D5D9FF"|L, S, Sc |- |align="center" colspan="5" BGCOLOR="#ffdead"|

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

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