FFXIclopedia
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{{TableMobLine-NM| Name=Cheese Hoarder Gigiroon| Spawn= ''Spawned by: trading [[Rodent Cheese]] at (F-8/9) on main map''| Lvl= | Drop= [[Gigiroon's Cape]]<br>[[Armadillo Cuisses]]<br>[[Beast Slayer]]| Steal= | Family=Qiqirn| NumSpawns= 1| Note= }}
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{{TableMobLine-NM| Name=Cheese Hoarder Gigiroon| Spawn= ''Spawned by: trading [[Cog Lubricant]] at (G-7) on Bhaflau Remnants map''| Lvl= | Drop= [[Gigiroon's Cape]]<br>[[Armadillo Cuisses]]<br>[[Beast Slayer]]| Steal= | Family=Qiqirn| NumSpawns= 1| Note= }}
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{{TableMobLine-NM| Name=Ob| Spawn= ''Spawned by: trading [[Rodent Cheese]] at (F-8/9) on main map''| Lvl= | Drop= [[Ob's Arm]]<br>[[Attuner]]<br>[[Coiler]]<br>[[Stabilizer]]<br>[[Guignol Earring]]<br>[[Eraser]]<br>[[Mana Channeler]]<br>[[Target Marker]]<br>[[Smoke Screen]]<br>[[Steam Jacket]]<br>[[Equalizer]]| Steal= | Family=Automatons| NumSpawns= 1| Note= }}
   
 
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Revision as of 14:08, 13 June 2008


Table of Contents
Zone Information
Area Name Alzadaal Undersea Ruins
Type Dungeon
Maps

Alzadaal Undersea Ruins1a.jpg Alzadaal Undersea Ruins2a.jpg Alzadaal Undersea Ruins3a.jpg Alzadaal Undersea Ruins4a.jpg Alzadaal Undersea Ruins5a.jpg Alzadaal Undersea Ruins6a.jpg Alzadaal Undersea Ruins7a.jpg Alzadaal Undersea Ruins Nyzul.jpg Alzadaal Undersea Ruins Arrapago.jpg Alzadaal Undersea Ruins Bhaflau.jpg Alzadaal Undersea Ruins Silver Sea.jpg Alzadaal Undersea Ruins Zhayolm.jpg

Map Acquisition Obtained by Purchase (3 Imperial Mythril Pieces to Kamih Mapokhalam Bhaflau Thickets Map 1 (F-6))
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather
None
Region Ruins of Alzadaal
Expansion Treasures of Aht Urhgan
Requirements The Road to Aht Urhgan
Restrictions None
Background music
Monstrosity Not applicable
Notes The Alzadaal Undersea Ruins may be entered by trading an Imperial Silver Piece to the Immortal blocking the path at any of the entrances, by possessing a Remnants Permit, or by possessing a Captain Wildcat Badge. Navigation in Alzadaal is accomplished using teleporters which connect all but one of the maps, and thus several areas of Aht Urhgan.
Description

These mysterious undersea ruins unlike any others in all of Vana'diel were until recently the subject of an investigation by the Aht Urhgan Archaeological Research Institute, but have been opened to the public since the survey's completion. A number of Qiqirn have come to inhabit the ruins and remain hostile to intruders.

Connections

Other than Map 1, which only connects the two maps of Caedarva Mire, Nyzul Isle Staging Point is the hub of Alzadaal and all teleports lead to and from its map. To reach it without using the Runic Portal, head out of Al Zahbi to Bhaflau Thickets (F-6), and follow the first teleport route backwards.

Involved in Quests/Missions

Quest Type Starter Location
Transformations AF (BLU) Waoud    Aht Urhgan Whitegate J-10
Mission Nation Starter Location
Aht Urhgan Mission 9: Undersea Scouting Aht Urhgan Naja Salaheem Aht Urhgan Whitegate I-10

NPCs Found Here

Name Location Type
Shahayl J-8 Assault NPC

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Cheese Hoarder Gigiroon
Spawned by: trading Cog Lubricant at (G-7) on Bhaflau Remnants map
Gigiroon's Cape
Armadillo Cuisses
Beast Slayer
Qiqirn 1


Ob
Spawned by: trading Rodent Cheese at (F-8/9) on main map
Ob's Arm
Attuner
Coiler
Stabilizer
Guignol Earring
Eraser
Mana Channeler
Target Marker
Smoke Screen
Steam Jacket
Equalizer
Automatons 1


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Qiqirn Poulterer
76-78 Verification Needed Qiqirn L, S, Sc
Qiqirn Goldsmith
76-78 Verification Needed Qiqirn L, S, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants