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:*Spawned by Quest: [[Knocking on Forbidden Doors]] by checking the [[???]] at (F-4).
 
:*Spawned by Quest: [[Knocking on Forbidden Doors]] by checking the [[???]] at (F-4).
 
:*Casts [[Silence]], [[Paralyze]], and various nukes (including -aga spells). Will also randomly cast [[Cure III]] on party members, but never casts it on herself.
 
:*Casts [[Silence]], [[Paralyze]], and various nukes (including -aga spells). Will also randomly cast [[Cure III]] on party members, but never casts it on herself.
:*Will begin casting an -aga spell immediately after being popped. These spells include [[Sleepga II]] (sometimes followed by [[Tornado]]), and [[Aeroga II]].
+
:*Will begin casting a spell shortly after being popped. These spells include [[Sleepga II]], [[Tornado]]), and [[Aeroga II]].
 
:*Throughout the battle, messages based on Alsha's [[HP]] will show up. After the message "Large drops of oil begin pouring from the eyes of the mannequin." appears, she will start casting [[Fire II]] on herself repeatedly until she dies.
 
:*Throughout the battle, messages based on Alsha's [[HP]] will show up. After the message "Large drops of oil begin pouring from the eyes of the mannequin." appears, she will start casting [[Fire II]] on herself repeatedly until she dies.
 
:*Highly resistant / immune to most Enfeebling Magic, as well as the additional effect of [[Silence (Status Effect)|Silence]] from [[Garuda's Dagger]].
 
:*Highly resistant / immune to most Enfeebling Magic, as well as the additional effect of [[Silence (Status Effect)|Silence]] from [[Garuda's Dagger]].

Revision as of 01:46, 5 August 2007

Job: Black Mage/White Mage
Family: Humanoid
Crystal: None
Weak to:

Notorious Monster

Alsha

Alsha

Zone Level Drops Steal Spawns

Notes

Misareaux Coast

Unknown

1

A

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: