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Ajido-marujido
Ajido-Marujido
Gender:
Male
Race:
Job:
Black Mage
Affiliation:
Occupation:
Orastery Minister
Type:
Cutscene NPC
Location:

Notes

Biography

Ajido-Marujido is the "rogue" Minister of Windurst's Orastery, the Ministry of Windurst that oversees the use of magic and the training of mages. He is also the son of the creator of the Cardians and the former Minister of the Manustery Zonpa-Zippa, and is the brother of current Manustery Minister Apururu. Although a very powerful mage and a well-respected public figure, he is always getting himself or a random adventurer into trouble in his pursuit for the truth about Windurst and its past. Although labeled as unpredictable and a rogue, he cares deeply about the future of Windurst and its well-being, even more so than his reputation and his political career.

He is introduced to us as a "Child Genius" student in one of the early Wings of the Goddess missions. Even then he has a flair for getting himself, and you, into trouble. He later becomes one of Shantotto's pupils prior to his role of minister of the Orastery

Battle NPC

Ajido-Marujido fights alongside the party during the battlefield event at Full Moon Fountain for Windurst Mission 9-2: Moon Reading. He fights in the second round of the battle, versus Vyala and Tatzlwurm. Ajido-Marujido must be kept alive, because if he falls the battle will be considered a loss; and since he has low HP and grabs enmity very easily with his powerful spells, it's important to keep the heat off him.

Ajido can cast all ancient magic, uses both Chainspell and Manafont, teleports around the arena, and has an unusual hand-to-hand attack style similar to Mammets.

Involved in Missions

Involved in Quests

Battle Info

Job: Black Mage
Family: Humanoids
Crystal:
Weak to:

Notorious Monster

Ajido-Marujido Hero's Combat

Ajido-Marujido

Zone Level Drops Steal Spawns

Notes

Stellar Fulcrum

Qmark

1

A
??? HP
??? MP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

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