FFXIclopedia
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Revision as of 02:12, 7 August 2009

Job: Black Mage/Red Mage
Family: Elemental
Crystal: Wind
Weak to: Ice
Strong to: Wind, Earth

Air Elemental

Air Elemental

Zone Level Drops Steal Spawns Notes
La Theine Plateau 18 - 20 5 A, M
??? HP
??? MP
Tahrongi Canyon 18 - 20 4 A, M
??? HP
??? MP
Buburimu Peninsula 28 - 30 9 A, M
??? HP
??? MP
Ordelle's Caves 33 - 36 3 A, M
~890 HP
??? MP
Maze of Shakhrami 33 - 36 4 A, M
??? HP
??? MP
Attohwa Chasm 41 - 76 8 A, M
??? HP
??? MP
Lufaise Meadows 43 - 86 4 A, M
??? HP
??? MP
Vunkerl Inlet (S) 45 3 A, M
??? HP
??? MP
Riverne - Site #A01 47 - 54 3 A, M
??? HP
??? MP
Misareaux Coast 49 - 56 3
Respawn: 5 minutes
A, M
??? HP
??? MP
Phomiuna Aqueducts 50 2 A, M
??? HP
??? MP
Riverne - Site #B01 57 - 64 3 A, M
??? HP
??? MP
Sacrarium 59 - 60 2 A, M
??? HP
??? MP
Fort Karugo-Narugo (S) 60 1 A, M
??? HP
??? MP
Silver Sea route to Al Zahbi 60 1 A, M
??? HP
??? MP
Silver Sea route to Nashmau 60 1 A, M
??? HP
??? MP
Labyrinth of Onzozo 60 - 62 8 A, M
??? HP
??? MP
Cape Teriggan 67 - 69 4 A, M
??? HP
??? MP
Kuftal Tunnel 68 - 70 9 A, M
??? HP
??? MP
Aydeewa Subterrane 70 5 A, M
??? HP
??? MP
Ve'Lugannon Palace
No Weather Requirements
73 - 74 12
Respawn: 16 minutes
A, M
??? HP
??? MP
The Shrine of Ru'Avitau
No Weather Requirements
73 - 74 4
Respawn: 16 minutes
A, M
??? HP
??? MP
Bhaflau Thickets 75 3 A, M
??? HP
??? MP
Wajaom Woodlands 75 6 A, M
??? HP
??? MP
Grauberg (S) 75 - 80 5 A, M
??? HP
??? MP
Mamook 75 - 80 4 A, M
??? HP
??? MP
Ru'Aun Gardens
No Weather Requirements
78 - 79 4
Respawn: 5 minutes
A, M
??? HP
??? MP
Central Temenos - 2nd Floor
No Weather Requirement
1 A, L, M
??? HP
??? MP
Cloister of Gales 4 A, M
??? HP
??? MP
Dynamis - Qufim
No Weather Requirement
1 A, M
??? HP
??? MP
Ordelle's Caves 1 A, M
??? HP
??? MP
SW Apollyon
No Weather Requirement
3 A, L, M
??? HP
??? MP
Temenos - Eastern Tower
No Weather Requirement
4 A, L, M
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • All Air Elementals (excluding NM's in Limbus and Dynamis) will always drop at least one Wind Cluster (up to x3).
  • Air Elementals normally only spawn during windy weather, except where noted above. The elementals in Tu'Lia region always spawn even when there's no wind weather.
  • Central Temenos - 2nd Floor: If the Ice Elemental is defeated, the Air Elemental will morph into a Mystic Avatar (Garuda).
  • Cloister of Gales: Assists and shares hate with Garuda Prime for the Waking the Beast quest.
  • Dynamis - Qufim: Spawns at I-7 past the Orcish statues. Defeating it will reduce Antaeus' resistance to wind.
  • All air elementals in Temenos have additional effect: Silence on melee attacks.
  • An air elemental will spawn from the Strange Apparatus in Ordelle's Cave if the wrong chip is used.