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=== Walkthrough ===
 
=== Walkthrough ===
 
*Watch the cutscene for an explanation of the ruins.
 
*Watch the cutscene for an explanation of the ruins.
  +
'''What you will need:'''
  +
* 1 [[Imperial Silver Piece]]
  +
* 3 [[Imperial Mythril Piece]]
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* [[Dahaaba | Chocobo Renter]] @ (G-9) available in [[Al Zahbi]], or the use of [[Sneak]] & [[Invisible]]
  +
* 10 minutes additional time to unseal [[Nyzul Isle Staging Point]]
   
'''[[Bhaflau Thickets]] Map 1'''
+
'''Where to go:'''
* Travel to (F-6) in [[Bhaflau Thickets]] and speak to NPC [[Kamih Mapokhalam]].
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* Travel to (F-6) in "[[Bhaflau Thickets]]-Map 1" and speak to NPC [[Kamih Mapokhalam]]. If you used the [[Chocobo]] you will have entered [[Wajaom Woodlands]] first, so just head North to [[Bhaflau Thickets]].
** She tells you that in order to enter the [[Alzadaal Undersea Ruins]] zone, you must trade her an [[Imperial Silver Piece]].
+
* She tells you that in order to enter the [[Alzadaal Undersea Ruins]] zone you must trade her an [[Imperial Silver Piece]], and says that if you trade her three [[Imperial Mythril Piece|Imperial Mythril Pieces]], she will give you a map of the [[Alzadaal Undersea Ruins]]. Trade her these first for the map.
  +
** The [[Alzadaal Undersea Ruins]] are very confusing, and even if you dont get maps, it is strongly recommended you get this one, so that you can mark points on the map.
** She also says that if you trade her three [[Imperial Mythril Piece|Imperial Mythril Pieces]], she will give you a map of the [[Alzadaal Undersea Ruins]]. Trade her these first for the map.
 
 
* You will now enter [[Alzadaal Undersea Ruins]] at Map 7.
 
 
* Approach the Gilded Doors (H-8). Mission 10: "[[Astral Waves]]" is started as soon as the cutscene begins.
'''[[Alzadaal Undersea Ruins]] Map 7'''
 
* Approach the Gilded Doors (H-8). Mission Ten [[Astral Waves]] is started as soon as the cutscene begins.
 
 
:*''Note: There are no monsters that aggro in this section of [[Alzadaal Undersea Ruins]].''
 
:*''Note: There are no monsters that aggro in this section of [[Alzadaal Undersea Ruins]].''
  +
* If you already have access to the ruins via the [[Nyzul Isle]] runic portal, you can use the [[Nyzul Isle Staging Point]] to get to the appropriate [[Alzadaal Undersea Ruins]] area map. The mission cutscene will begin as soon as you Use the Device that would warp you into the map that has the [[Bhaflau Thickets]] entrance/exit. Move onto the teleport pad upon being warped into this area (Map 7); the cutscene will start, finish, and the mission will be processed.
 
  +
* '''Recommended Step:''' While you are now in [[Alzadaal Undersea Ruins]] you should also get the [[Nyzul Isle Staging Point]]. This [[Staging Point]] is crucially important for access almost anywhere in the [[Near East]]. It will make your life much easier as well, because you will be able to access almost every hunt zone in [[Aht Urhgan]] without running top-side around agro mobs.
:*'''''Tip''''' ''*** To get to the [[Alzadaal Undersea Ruins]] map that [[Bhaflau Thickets]] would connect to, using the [[Nyzul Isle Staging Point]]: ***''
 
  +
* '''How to get there:'''
:*On the current "Alzadaal Undersea Ruins-Nyzul Isle Staging Point" area map, go to the teleporter at (H-9). This takes you to the [[Bhaflau Remnants]] area map.
 
  +
** Passing through the "Gilded Doors" on the map you are currently at which gave you the cut-scene and mission, take the Teleport-Pad which is on the North-side of the room.
::*The east teleporter in here takes you to Alzadaal Undersea Ruins-Map 7 (the one you want for the "Undersea Scouting" mission).
 
  +
** You will then be placed into a new room, where you can take the Teleport-Pad which is on the West-side of the room.
:::*The north teleporter in here takes you back to the "Nyzul Isle Staging Point" area map.
 
  +
** You will now be dropped onto the main [[Alzadaal Undersea Ruins]]-Map 8, and you should be pointed south after you zone. Walk South and follow the path around as it goes East.
:::*The west exit in here zones out to Bhaflau Thickets(2) (which is F-6 on the [[Bhaflau Thickets]] map).
 
  +
***Continue straight East, you will enter a room with a Teleport-Pad, pass by it as you continue walking East.
* If you still do not get the cutscene, ensure that "Undersea Scouting" is listed in your Mission log.
 
  +
***You will pass through a hallway, and then enter another room with a Teleport-Pad, which again you can ignore and continue East.
::* Or try using [[Escape]] if you have it, or just zone into [[Wajaom Woodlands]] or [[Bhaflau Thickets]], and then back into [[Alzadaal Undersea Ruins]]. Walk towards the Gilded Doors, and you should get the cutscene.
 
  +
***The path will then turn South, and there will be a set of doors you will open. Pass through the doors, and turn East once again through the room.
  +
***You will now go through a hallway, and enter another room, which you will pass East through.
  +
***The path will then turn North, and you will reach the [[Staging Point]] zone doors. Enter them, and when you are zoned into the [[Staging Point]] look to the East, and you will see the [[Runic Portal]]. Enter to unseal the [[Nyzul Isle Staging Point]] for future use by you.
   
 
===Game Description===
 
===Game Description===

Revision as of 20:13, 1 December 2008

  Mission Name:   ToAUM-09: Undersea Scouting
  Start NPC:   Naja Salaheem (I-10) - Aht Urhgan Whitegate
  Requirements:   Treasures of Aht Urhgan
  Suggested Level:   50+
  Title:   
  Repeatable:   No
  Reward:   Astral Compass (key item)
     
  Previous Mission:   A Mercenary Life
  Next Mission:   Astral Waves

Walkthrough

  • Watch the cutscene for an explanation of the ruins.

What you will need:

Where to go:

  • Recommended Step: While you are now in Alzadaal Undersea Ruins you should also get the Nyzul Isle Staging Point. This Staging Point is crucially important for access almost anywhere in the Near East. It will make your life much easier as well, because you will be able to access almost every hunt zone in Aht Urhgan without running top-side around agro mobs.
  • How to get there:
    • Passing through the "Gilded Doors" on the map you are currently at which gave you the cut-scene and mission, take the Teleport-Pad which is on the North-side of the room.
    • You will then be placed into a new room, where you can take the Teleport-Pad which is on the West-side of the room.
    • You will now be dropped onto the main Alzadaal Undersea Ruins-Map 8, and you should be pointed south after you zone. Walk South and follow the path around as it goes East.
      • Continue straight East, you will enter a room with a Teleport-Pad, pass by it as you continue walking East.
      • You will pass through a hallway, and then enter another room with a Teleport-Pad, which again you can ignore and continue East.
      • The path will then turn South, and there will be a set of doors you will open. Pass through the doors, and turn East once again through the room.
      • You will now go through a hallway, and enter another room, which you will pass East through.
      • The path will then turn North, and you will reach the Staging Point zone doors. Enter them, and when you are zoned into the Staging Point look to the East, and you will see the Runic Portal. Enter to unseal the Nyzul Isle Staging Point for future use by you.

Game Description

Mission Orders
You have been requested to enter the Alzadaal Undersea Ruins from Bhaflau Thickets and patrol the interior.