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==Tips==
 
==Tips==
*In all of Raubahn's forms, using stun spells and skills are important, so having a [[Dark Knight]] or [[Blue ]]in the party will certainly help with the survival of the party as well as overall damage.
+
*In all of Raubahn's forms, using stun spells and skills are important, so having a [[Dark Knight]] or [[Blue Mage]]in the party will certainly help with the survival of the party as well as overall damage.
 
*A [[RDM]]/[[DRK]] can handle stun without help from other jobs and job abilities on all of Raubahn's forms. [[Haste]] (spell) and/or gear is recommended.
 
*A [[RDM]]/[[DRK]] can handle stun without help from other jobs and job abilities on all of Raubahn's forms. [[Haste]] (spell) and/or gear is recommended.
 
*[[Paralyze]] helps in stopping [[Eyes On Me]] if a proc should occur. If no one with [[Stun]] is available, a well timed [[Sleep]] also helps to interrupt the cast. Immune to [[Silence]].
 
*[[Paralyze]] helps in stopping [[Eyes On Me]] if a proc should occur. If no one with [[Stun]] is available, a well timed [[Sleep]] also helps to interrupt the cast. Immune to [[Silence]].

Revision as of 19:29, 24 May 2009

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Please feel free to add new Strategies or adjust those listed, but please stick to the format for ease of reading and printing. A template for new Strategies can be found at the very bottom. If you can please insert sections in based on the order the jobs appear in the title. Find abbreviations in the glossary.

  • Do not sign additions to this page.

Tips

  • In all of Raubahn's forms, using stun spells and skills are important, so having a Dark Knight or Blue Magein the party will certainly help with the survival of the party as well as overall damage.
  • A RDM/DRK can handle stun without help from other jobs and job abilities on all of Raubahn's forms. Haste (spell) and/or gear is recommended.
  • Paralyze helps in stopping Eyes On Me if a proc should occur. If no one with Stun is available, a well timed Sleep also helps to interrupt the cast. Immune to Silence.
  • When using the Sleep > Nuke strategy on any of Raubahn's forms, the majority of the time he will immediately (1-3 seconds) start casting Eyes On Me after he wakes up. Have a stunner ready.
  • Alexander only aggros within normal hearing range and will attack you if you get too close.
  • Automatons can be deployed outside his agro radius, allowing PUPs to damage Alexander with Deploy-Retrieve-Deactivate while the party recovers from a wipe.
  • Alexander does not Regen health if left unclaimed, so it is possible to wipe, Reraise, unweaken, and continue damaging him from the point at which the wipe occurred. Do not run away too far from Alexander or he'll use draw in and use a move on you making it difficult for a raiser to get back up without aggro. Wipe just outside of aggro to prevent draw in.
  • The use of Tractor is allowed in this battle.
  • If you fail the mission, you will need to return to Naja Salaheem to obtain another Mythril Mirror key item for another fight.
  • Experience points are not lost from death.
  • Buffs will be removed upon entry to the battlefield. They will also be removed upon mission failure. (Note: the use of a Reraise Item before entering will not wear off upon entry to battlefield)
  • You can save Imperial Standing for runic portal pass by using Assault Orders for Nyzul Isle since you do not have to leave the staging point.
  • This fight can be repeated for someone else who needs the fight. No mirror is required for the person reentering.
  • "Assault:" equipment like Storm Fife work in this mission.

Working Job Combinations

This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this fight with any combination you think might work, and above all, have fun!


SOLO STRATEGIES

None submitted yet.

DUO STRATEGIES

None submitted yet.

TRIO STRATEGIES

None submitted yet.

PARTY STRATEGIES

Strategy 1 PLD, WHM, RDM, BLM, DDx2

Party Set-up

PLD - Main Tank

WHM - Main Healer

RDM - Support Healing/Debuffing/Buffing

BLM - Main Magic Damage Dealer

The final two spots can be filled by any Damage Dealer. It is recommended that one of them be able to attack from a distance, but two Melee Damage Dealers also work, so long as they do not pull hate from the PLD.

When fighting Raubahn: Raubahn is a tricky little bugger, not only for his ability to Reraise twice, but for his use of Eyes on Me. With the jobs listed above, both the PLD and the BLM have access to some sort of Stun, but it doesn't hurt to have either a DRK (Weapon Bash and Stun) or a BLU (Head Butt) in the party as well. This will greatly help the WHM in keeping his/her MP high in the event of a particularly nasty hit from either his Magic or his Weapon Skills. The goal for this fight is to keep all members of the party alive until Raubahn is down for the count. It is also well worth it to focus on different types of damage for each Reraise Raubahn uses to avoid him being immune to anything. It is recommended that you deal mainly melee damage the first round and magic damage the second, but it really depends on the setup of the party as a whole.

When fighting Razfahd: Best case scenario, most of Raubahn's Eyes on Me are Stunned, the PLD is in good shape and the WHM has a decent supply of MP. At that point, you can chose to keep time down and work on fighting Razfahd while everyone else rests up if need be. Razfahd is depressingly weak and will give up at 50% HP.

Intermission: At this point, the CutScene runs and everyone gets a nice break from the fighting. Let the party know not to engage the enemy until everyone has rested to full, party members are unweakened, and everyone knows where to stand.

When fighting Alexander: For this fight, everyone should be a decent distance from everyone else, just enough to escape the radius of Radiant Sacrament. The PLD should stand in front of Alexander, and keep hate with all the Job Abilities and Spells at his disposal. Staying out of melee range is essential, as it makes sure the WHM only has to heal the damage from his Abilities and Light-based Magic. Removing melee attacks from the damage the PLD is taking makes a big difference.

The WHM should stand to one side of Alexander, keeping the PLD in range of Cure, Regen, and Erase (for Dia III). I, personally, chose to stand on the raised platform on Alexander's left hand side (when looking down the hallway at the door). This gives me enough room to keep both the PLD and all Melee Damage Dealers in range. The RDM is recommended to stand close enough to keep the WHM and PLD in range for Refresh and Curing.

It is possible to keep the tank alive for a decent amount of time while spamming Cure III, but an occasional Cure IV or Cure V is necessary. When the WHMeventually runs out of MP, the RDM should be alerted so it can then take over main curing the PLD while the WHM rests as much MP as possible.

The BLM has a particularly easy time. It is recommended to stand at the entrance to the hallway, dump all of their MP into highest Tier spells or Ancient Magic and then running back to the door to escape the range of all attacks while they rest back to full and begin the process all over again. It is also possible to stand anywhere else where it is possible to escape attack range. All BLMs should keep aware of the hate they generate as to not draw Alexander's attention.

Melee Damage Dealers should try to be in range of the WHM, in the event they need to be cured, but far enough away from any other Melee Damage Dealers. Curing Melee Damage Dealers should come as a lesser priority to healing the PLD.

Ranged Damage Dealers should practice a tactic similar to that of the BLMs. Go into range for attack, attack, then get out of range. Rinse and repeat. Ranged Weapon Skills should also follow this pattern, especially if they generate a large amount of hate. Ranged Damage Dealers should not need curing.

In the event of a wipe, the ideal place to die is right at the entrance of the hallway. There, every player is in range of Radiant Sacrament, but out of Alexander's aggro range. After a wipe, rest to full and begin all over again.

If you feel as though your PT has the option to Skill Chain and Magic Burst, it is possible to do so (using Darkness Skill Chain), though none of the parties I have been in has attempted it.

All in all, keeping the PLD alive, swapping out the WHM and RDM for Curing when needed, having the BLM continue to dump their MP, and Melee and Ranged Damage Dealers avoiding drawing hate is essential for this fight. Following that set-up should ensure a smooth fight with minimal death. Aside from that, make sure you go into the battle calm and collected to avoid panicking mid-fight. My first successful fight ended with a clear time of 44 minutes, 58 second, so I know how tense the fight can become.

This strategy has won me "Treasures of Aht Urhgan 44: Nashmeira's Plea" 3 out of 6 times, and all losses resulted because of not being familiar with the people in the party. This is a fun and truly epic battle. Good luck!

Strategy 2 BLM BLM RDM NIN NIN NIN

. Reading the strategy above, we chose to nuke like mad the first Rauban. Then the next two, kill as normal exp. After killing Rauban, rest MP to full. Move on to Razfahd and Store TP. You will be embarassed at how easy he is. This will easily get you to the final fight.

Alexander - Everyone has RR up, you will wipe but you will win. We chose this route because it got us the win easily (more than 10 mins remaining) and there is no exp loss for deaths during this fight.

At least one NIN runs up and provokes. Do NOT go behind him, do NOT SATA him. We are planning for wipes and if you die behind Alexander there is no chance for you being tractored and saved. The 2 BLMs go to town on the mob while the NINs melee and the RDM heals them. BLMs stun as they see fit (See moves above) but mainly just take as much damage off as they can. You all will wipe at 50% when Alexander uses his Divine Judgement and if you dont, just keep nuking. RR back up to full. Nuke him down to ~5% and take your wipe from Divine Judgement. My party wiped at 7% with no Divine Judgement, so this strat will work. 2 BLMs RR up and rest to full. We had a NIN run up and provoke to sac, while the BLMs Elemental Seal and time nuke Freeze II. If it does not die here (it should) one BLM (or both) stun and nuke with a tier III for the win. Our NIN planned on sac'ing and ended up living.

NINs no doubt can be replaced with anyone /NIN. Basic strategy is BLM BLM Healer DD/NIN DD/NIN DD/NIN Nuke like mad the first form of Rauban so the next two are not melee resistant. Kill the next two however you feel like, BLMs have to cycle stunning eyes on me, melee using stun moves on it as well. Stunning eyes on me is the one and only key to beating him. Rest to full. Store TP on Razfahd, lolololol.

You're gonna die on Alexander, BLMs nuke to your heart's content, you're gonna die, die within tractor range and get it past it's 50% mark. Melee run up, melee it like nuts, RDM keep everyone alive as long as you possibly can. Convert, divine seal, curaga II, etc etc. If you wanna be silly, throw up a DoT or two. It uses Divine Judgement at 50% and around 5% and you're all just gonna die. RR up, rest to full. Same strategy, NINs voke, BLMs go to town, get it to ~5%. RR up, rest to full. BLMs time nuke elemental seal freeze II, one stun, the other tier III or IV. No need for melee, let them enjoy the show. Congrats on the win!

Strategy 3

A Balanced party, PLD or NIN works, PLD/RDM and NIN/DRK works well as tanker, 1-2 BLM sub whm recomended to self reraise and to raise others, healers and DDs (best if they can stun, if not haste the blm and pray).

Kill the blu as usual, stun eyes on me.

Razfahd is too easy compared to Rauban so i assume no problems there.

Alexander is the main dish, have tank stand on Alexander's left foot, if you are using pld stand slightly outside melee range, pld/rdm to spam enmity spells. DDs are to stand 45 degrees to the left of Alexander's back being as far back as possible but still within your own melee range. this is so that Alexander's normal AOE moves won't hit the DDs.

BLM to stand on either wing but away from others. stay at 20 range from alex to prevent Draw in Healers just stand within healing distance


                                     DDs|    |
                                        |    |
                                                Tank(outside melee range)
                                                                     BLM stay at 20 range
                       Healers

On this formation, only the tanker will take any damage other than Mega Holy.

When Alexander hits near 50% health, the BLM should nuke all out without using 2hr and try to get the enmity from the tanker, if done correctly, Divine Judgement should only hit the BLM, leaving the other members still alive, reducing alot of down time.

Make sure to land all possible DOT spells you can, Poison II Bio II Shock Burn Choke.

Strategy 4 5x SMN/WHM, RDM/DRK

RDM acts as a pseudo tank against all the summoners who will have minimal hate most of the time For part 1 of the fight, hammer Raubhan with physical blood pacts. When he reraises, hammer him with magical blood pacts- Either Nether Blast, or a fully merited merit BP which is very effective. part 2 is a peice of cake, no explanation needed. On alexander, just keep sending avatars at him and blood pacting when possible, predator claws is ideal but others will work as well. Summoners should spread out but be generally towards one side, the RDM on the other. That's about it, just stay out of range of the RDM for alexander's 2-hour, and the rest is pretty easy. My team beat the whole fight with no wipes, minimal deaths, and almost 10 minutes remaining.

Strategy 5 PLD/NIN, RDM/DRK, BLM/RDM, SCH/RDM, SMN/WHM x2

PLD tanks Raubhan while RDM is on stun duty for Eyes On Me, SCH is healer for PLD while both SMNs use Diabolos and Neither Blast for the first round. BLM nukes with highest nukes and he should go down fast. 2nd round, PLD continues tanking and both BLM and RDM are on Stun/Sleep watch to counter Eyes On Me. Both SMNs use Garuda (or your preferred avatar) but do not make avatar assault. While Raubhan is asleep, BLM starts casting highest nuke and calls out both SMNs to BP at the same time. Once both end, Sleep Raubhan and repeat. He shouldn't hold that long on that pattern. 3rd round, we lost the PLD to an Eyes on me, but still won using the same tactic. Both SMNs assault Razfahd with Diabolos and BLM nukes as both avatars hold hate. Neither Blast works well doing up to 500 damage (Did not test out any other avatars). By the time Razfahd fell, Pld was unweakened and we rested to full for the start of Alexander fight. We were spread out like this:

                        SCH       Alexander       SMN
                                                  SMN
                               
                                 BLM         PLD
                                                       RDM
                                                       

SCH and RDM switch positions, RDM is healer and refresher to BLM PLD and both SMNs. PLD flashes Alexander and starts tanking. Both SMNs use Diabolos and just BP Release. BLM and SCH nuke and enfeeble but has to keep a careful eye on hate. Everything was going well, even the 2hr that hit us did upwards to 800 damage but no one died. By the time we brought Alexander down under 10% we were running low on mp except for the SCH which was told to rest for the final kill. Alexander uses 2hr again, this time killing us (most of us were below 800 this time) and SCH uses Helix spells. Before Alexander killed us, BLM used Bio II and the SCH was able to get a Blizzard IV off, dropping his hp down to 1% We all wiped but had reraised and Alexander dies by the Bio. We had won with 12 minutes to spare.

Several things to note during that battle:

  • Radiant Sacrament can miss, and is considered a physical hit (I've evaded it with SMN).
  • Diabolo's Neither Blast will do upwards to 525, and will not give Alexander TP so that can reduce down the amounts of Gospels you'll endure.

Strategy 6 PLD/WAR, SCH/DRK, BLM/RDM, BLM/WHM, WHM/BLM, SAM/NIN

Focus on Raubhaun first. Have the PLD and SAM quickly take him down in the first round with ONLY MELEE ATTACKS, mages should not attack Raubhaun at all in the first round, only focus on keeping the PLD alive. SCH and BLMs alternate between stun duty. If needed, have one of the Black mages elemental seal sleep Raubhaun as he gets up. Rest up and then have the PLD tank Raubhaun while the Black mages nuke him. Melee does not attack in the 2nd round. Once Raubhaun gets up again, both melee and mages should go all out. If only melee attacked first round and only black mages attack second round he shouldn't be immune to anything at all. Just quickly get Razfahd down to 50% and then rest up for Alexander.

Once Alexander is up quickly rebuff if needed and have the two Black Mages go to one side of Alexander and the Scholar and the White Mage to the other. Paladin should stand as far away as possible but still be in Provoke/Flash range, preferably just outside of the entrance hallway. SAM should stay behind Alexander at all times and not go crazy on weapon skills. WHM main heals while SCH backup heals and nukes when possible, but don't let the SCH go nuke crazy. WHM will run out of MP sometime. Around 50% watch out for Alexander's super attack, it's best to die in the hallway if possible. At 20% have the BLMs use Manafont, and the SAM use Meikyo Shusui. Quickly get him down again before he can use his super attack, if Alexander surives all of this have the Paladin rush in and use Spirits Within, he should have enough TP to finish the fight if Alexander is at 5% health or lower. Invincible works on all of Alexander's attacks aside from his ultimate attack and the basic magic he casts, so don't be afraid of wasting it. If more than two people die on Raubhaun just start over.

Enjoy

Strategy 7 RDM PLD RNG BLM BLM BLM

My linkshell just did this fight several times in a row, and we have found a very effective strategy. Credit goes to Tedman of Ramuh for this.

The ideal setup is . This is flexible.

Everyone needs Reraise Earrings; even BLMs and RDMs should consider this b/c 150 MP is nothing to shake a stick at. Also, melee should consider /SAM to reduce TP gain of Alexander as much as possible. Also, RNG/WAR can have a hard time zerging Raubahn all the way down at the beginning; /SAM gives you an extra Sidewinder/Slug Shot.

Because Raubahn's immunity is based on the majority of damage you do, you can simplify the fight very easily. Have the RNG take down 50% or more of the first form of Raubahn as fast as he can. EES, Barrage, Sidewinder, what Rangers are good at. Samurai, Warrior, DRagoon, and Blue Mage all work well for this. After it gets past 50%, if you can get it down with just the PLD and RNG, go for it. BLMs can start nuking at this point. CAUTION: Skillchains count as magical damage, so if you have the ability to self-skillchain, do NOT use it until he is significantly past 50% health, or he could be immune to magic in his third form.

When he reraises, have the RDM sleep and BLM time nuke him all the way down. Now that he's in the third form, it doesn't matter what kind of damage you do, just kill him. Timed nuking is the easiest and safest, but if you have a SAM or BLU that can unleash heavy damage without needing to melee that will work too. If you have a BLU, set Temporal Shift or Jettatura for a non-physical stun that won't affect Sleep.

If you're time-nuking the final form, your melee can go start to work on Razfahd. This entire process can take from 7 to 15 minutes, 15 being with deaths from unstunned Eyes on Me.

Once you start the Alexander fight, have the Paladin stand in front of Alexander, but at a distance. If you have an extra melee, have them fight on the sides. Black Mages and Red Mage should spread out near the back wall, by the entrance. The key is to avoid TP feed on Alexander. Head Butt can stun Gospel of the Lost, but it's difficult. At or around 50%, the melee should disengage and run far away. Paladins, this is the time to put on your Shadow Ring if you have one. After Divine Judgment, if you wipe, rest to full and start again. Take him down to 10% or so, then repeat for the second Divine Judgment. BLU and SAM can self-skillchain Darkness for Magic Bursts. (Rana > Gekko and Expiacion > Vertical Cleave)

As I mentioned, the ideal setup can be altered, but you still want at least two BLMs, a RDM, and a PLD. When I did it, we had PLD RDM BLM BLM SAM BLU, and didn't have a single wipe. Mikauk 00:14, 20 January 2009 (UTC)

Strategy 8 PLD/NIN, RNG/SAM, RDM/WHM, BRD/WHM, BLM/WHM, BLM/RDM

Raubahn:
Round 1

  • PLD and RNG do most of damage.
  • BLM no nukes, DoT and Stun only.
  • RDM enfeebles and cures.
  • BRD does it's usual thing.

Notes: Very easy-- having two BLMs helped a lot.

Round 2

  • PLD tanks, RNG shoots.
  • BLMs nuke and Stun.
  • RDM and BRD heal/support as per usual.

Round 3

  • Same as Round 2.

Note: he didn't appear to be immune to any form of damage.

Razfahd:

  • Too weak. Went down in no time.
  • Uses pitiful spells.

Alexander:

  • PLD stand in front of Alexander, melee him.
  • RNG stand on the portal to the left of Alexander, Meditate > Barrage > WS.
  • BRD Ballads to mages/tank, Minuet to RNG.
  • RDM main heal.
  • BLM magical DD and co-healers.

Notes: Protect IV, Shell IV, Phalanx II, Regen, Haste and Refresh were kept on PLD at all times, curing others as needed.
Finished the BC with a large portion of time remaining, only death was RNG when he moved in too close and got caught in AoE.

Positioning is important in this battle. PLD stands directly in front of Alexander. Everyone else in the party is spread out to avoid AoE. Simple strategy, I really thought it was going to be harder. Baruch 14:26, 30 April 2009 (UTC)

Other

  • If using a PLD, have him stand in the front out of melee range with Earth Staff. Have Melees behind Alexander and Mages on the platform to the left of Alexander. This will allow mages ample space to cure both melees and PLD, while the PLD is the only one hit with AoEs like Divine Judgement.
  • If using a NIN, have him stand behind Alex for SATA, as he only faces forward it is possible to get a full SATA on the NIN for him to keep hate better. (if someone is /thf) Otherwise stand in the front.
  • Dark Knights are very powerful physically against Alexander, but their Dark Magic is resisted often. Stun still works and is important in stopping Alexander's powerful attacks. Souleater will prove useful in dealing a large amount of damage to make up for when Alexander heals, but it is still risky if used without Blood Weapon. Having a Dark Knight in the party isn't a must, but it will certainly increase your chances of survival and victory.
  • Does not move, turn, or regen HP. Therefore, it is possible for your tank to be behind him the entire fight with melee Sneak Attacking and Trick Attacking the tank. This way, Black Mages are less likely to pull hate.
  • Alexander's special attacks are all light-based. Light Carol and Dark Staff can help reduce Divine Judgement in particular.
  • note: Since Divine Judgement is a weapon skill it is debatebly better to go with a Shield for a chance to block. This also allows for Spirits Within if the PLD lacks Chivalry or the recast is down. (Advice Sentinel before attempting to move in for Spirits)
  • Spiritreaver automatons can be deployed just inside the 20' range and stay there. Water>Ice>Ice>Ice will allow the maton to deal considerable amounts of damage, allowing the PUP to sub BRD for Ballad and Light Carol. Pup can melee it too or use the valoredge frame to do some more damage to Alexander.
  • It may help, when fighting Raubahn, to sleep him through his 2 hour (Azure Lore) because that's when his Eyes On Me is most deadly, especially after his second Reraise. If your stunners are failing to stun Eyes on Me, sleeping Azure Lore may be the best course of action. Just remember not to use any DoT spells on him (Bio, Dia, Helices, etc.).
  • Mages should stay out of Circle Blade range when fighting Raubahn.


Gospel of the lost is by far the loosing move if not treated properly!! When fighting Alex he uses this move once he has 300% TP, so it is key to stop him from getting TP as much as possilbe. After multiple attempts with PLD, WHM, RDM and BLM and 2DDs we realised this would not work, the 2 DDs were WARs. So we attempted to control alexs Tp gain by using only one DD, subbing a GA instead of dual wield as it can feed him faster. Then we traded the other DD for a SCH, sch buffed, DoT;d and nuked hard with the BLM. With only one DD Alex used Gospel 4 times the entire fight and we won with 3mins left to go and 2hours still being used (i was maybe 40% thrumy manafont when it died).

  • Chainspell Stun also really helped the last 10% to stop any more Gospel's going off!!

Gl with the fight! Pantmonkey 11:22, 2 July 2008 (UTC)


TEMPLATE for future entries

<Copy everything from the following line to the end and insert into the section where you are going to add a strategy entry>

<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB for future entries>

<A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>

Strategy:

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  • <Advice for food and drink may also be listed here>

Strategy Pros:

  • <Here you list off the qualities of the combination or strategy that makes this work>
  • <This is where the reasoning behind the combination comes to light>

Strategy Cons:

  • <Here you list off what can go wrong with your combination, and other limitations that>
  • <people using this strategy would want to consider when entering the fight>

Making this Strategy Better:

  • <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success or the speed at which you complete the fight>
  • <These considerations are not the ones that are required for the strategy, but would certainly help>

Alternative Strategy:

  • <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>

Other Strategies:

  • <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest should be self explanatory>