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[[category:Missions]][[Category:Treasures of Aht Urhgan Missions]]
 
[[category:Missions]][[Category:Treasures of Aht Urhgan Missions]]
 
[[de:Aht Urhgan-Mission 22]]
 
[[de:Aht Urhgan-Mission 22]]
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{{Mission
{|cellpadding="5" width="100%"
 
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| name = Shield of Diplomacy
|width="70%" valign="top"|
 
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| number = ToAU 22
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
 
| npc = [[Naja Salaheem]] (I-10) - [[Aht Urhgan Whitegate]]
|valign="top" BGCOLOR="#ceffc7"|  '''Mission Name:'''
 
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| requirements =
|valign="top" BGCOLOR="#deffd9"|  ToAUM-22: Shield of Diplomacy
 
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| level =
|-
 
  +
| title =
|valign="top" BGCOLOR="#ceffc7"|  '''Start NPC:'''
 
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| reward =
|valign="top" BGCOLOR="#deffd9"|  [[Naja Salaheem]] (I-10) - [[Aht Urhgan Whitegate]]
 
  +
| items =
|-
 
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| repeatable =
|valign="top" BGCOLOR="#ceffc7"|  '''Requirements:'''
 
  +
| parent =
|valign="top" BGCOLOR="#deffd9"|  [[Treasures of Aht Urhgan Missions|Treasures of Aht Urhgan]]
 
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| children =
|-
 
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| previous = [[Finders Keepers]]
|valign="top" BGCOLOR="#ceffc7"|  '''Suggested Level:'''
 
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| next = [[Social Graces]]
|valign="top" BGCOLOR="#deffd9"|  
 
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| cutscenes =
|-
 
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{{Mission/Cutscene|Shield of Diplomacy|[[Prillaure]] {{Location|Aht Urhgan Whitegate|E-8}}}}
|valign="top" BGCOLOR="#ceffc7"|  '''Title:'''
 
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{{Mission/Cutscene|Shield of Diplomacy (pt.1)|[[Goblin Footprint]] [[Navukgo Execution Chamber]]}}
|valign="top" BGCOLOR="#deffd9"|  
 
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{{Mission/Cutscene|Shield of Diplomacy (pt.2)|[[Goblin Footprint]] [[Navukgo Execution Chamber]]}}
|-
 
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{{Mission/Cutscene|Shield of Diplomacy (pt.3)|[[Goblin Footprint]] [[Navukgo Execution Chamber]]}}
|valign="top" BGCOLOR="#ceffc7"|  '''Repeatable:'''
 
 
}}
|valign="top" BGCOLOR="#deffd9"|  
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Reward:'''
 
|valign="top" BGCOLOR="#deffd9"|  None
 
|-
 
|valign="top" BGCOLOR="white"|  
 
|valign="top" BGCOLOR="white"|  
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Previous Mission:'''
 
|valign="top" BGCOLOR="#deffd9"|  [[Aht Urhgan Mission 21: Finders Keepers|Finders Keepers]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Next Mission:'''
 
|valign="top" BGCOLOR="#deffd9"|  [[Aht Urhgan Mission 23: Social Graces|Social Graces]]
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
----
 
=== Walkthrough ===
 
'''[[Mount Zhayolm]]'''
 
*Head to [[Navukgo Execution Chamber]].
 
*Easiest way to get to [[Navukgo Execution Chamber|Execution Chamber]] is to simply go to the famous "Bird Camp". Take the [[Runic Portal]] to [[Nyzul Isle]], use the portal at (G-9), then the portal on your left, and finally exit at [[Bhaflau Thickets]]. Zone to [[Halvung]] at F-5, then just go North and you will end right to [[Mount Zhayolm]]. From there, travel to (D-8).
 
**Make sure at least one party member has a [[Cast Metal Plate]] for getting through the Gates of Halvung to do the following alternative route.
 
**Travel to (G-7), passing through the Gates of Halvung along the way. Beware of the [[Wamoura]], which are true-sound.
 
***(Alternatively, you can actually pass through [[Alzadaal Undersea Ruins]], emerging at (G-6), and follow the underground pathway to the south and west, then wrapping around to the west. This will allow you to avoid most [[Wamoura]] spawns, as well as having to hunt down a [[Cast Metal Plate]]. Simply take the [[Runic Portal]] to [[Nyzul Isle]], use the portal at (H-8), then use the east portal, west portal, west portal again and exit.)
 
**The caves at (G-7) will take you into [[Halvung]]. Continue in a general westerly direction, winding through several tunnels and crossing a bridge over a lava flow.
 
**Upon zoning back out to [[Mount Zhayolm]], travel to (D-8). This will take you into the [[Navukgo Execution Chamber|Execution Chamber]].
 
   
 
== Walkthrough ==
 
*Enter [[Navukgo Execution Chamber]] for a cutscene.
  +
**From the [[Nyzul Isle Staging Point]], use the southwest teleport at ({{Location Tooltip|area=Alzadaal Undersea Ruins|map=Map 8|pos=G-9}}), then the west teleport, then exit to [[Bhaflau Thickets]] (Tandjana Islet). Proceed northwest to [[Halvung]] at ({{Location Tooltip|area=Bhaflau Thickets|map=Map 2|pos=F-5}}), continue north into [[Mount Zhayolm]], then travel to ({{Location Tooltip|area=Mount Zhayolm|pos=D-8}}) to enter [[Navukgo Execution Chamber]].
 
**The [[Mount Zhayolm]] [[Home Point]] #1 is right outside the [[Navukgo Execution Chamber]].
  +
**[[Unity Concord]] Warp (128 [[Mount Zhayolm]]) is also very close.
 
*Examine the Decorative Bronze Gate for a second cutscene.
  +
*Examine it one more time to enter the uncapped, 6-person battlefield "Shield of Diplomacy".
   
  +
== Battlefield ==
*When you zone in, you will receive the first cutscene.
 
  +
*All buffs except food will be removed upon entry. [[Shantotto|Karababa]] will assist in the fight. Alter egos may be summoned once inside.
*Go down and examine the Decorative Bronze Gate for the second cutscene.
 
  +
*[[Shantotto|Karababa]] primarily casts tier-2 Ancient Magic. She will warp out if her health drops to 20%. She can defeat the monster even if all party members are dead.
*When your party is ready, enter the Battle Area.
 
  +
**After taking enough damage, she will say '''"That's quite enough... Time for me to start playing rough!"''' and receive a massive boost in magic attack power before spamming tier-1 Ancient Magic.
*Capped at Lv75 (meaning buffs ''will'' be wiped), 6 member limit ([[Shantotto|Karababa]] will join in and spam Ancient Magic II).
 
  +
*Upon engagement, [[Khimaira 13]] will have enmity equally distributed among Karababa and all party members.
*[[Shantotto|Karababa]] doesn't appear to need to be kept alive, however if she does take too much damage and is not cured she will [[Warp]] out around 50% life.
 
  +
**[[Blue Mage]]s cannot learn [[Tourbillion]] from [[Khimaira 13]] since the battle does not award EXP.
*Your party does not need to live through the battle to win, if [[Shantotto|Karababa]] can manage to kill it before she warps.
 
:*When the message "The Khimaira's breathing has grown ragged" is displayed, the [[Khimaira 13]] is susceptible to intimidation by any player, pet, or even [[Shantotto|Karababa]] and does much reduced damage.
 
*Most of the damage, if not all, can be done by [[Shantotto|Karababa]]. It is not necessary to ever engage the mob, but for [[Shantotto|Karababa]] to attack, you need to agitate it in some way. [[Shantotto|Karababa]] will only grab the [[Khimaira 13]]'s attention when she casts on it, which takes about 10-15 seconds to occur. Her attacks will consist primarily of Ancient Magic II when the mob drops below 30%.
 
**However, hate is immediately shared among all those in the party.
 
*The mob is a [[:Category:Khimaira|Khimaira]]-type mob named [[Khimaira 13]], with approximately 30,000 HP. Its damage ranges around 200 damage per hit until [[Shantotto|Karababa]] weakens it. However, the effect is only temporary. Attack speed is very fast. Uses specials:
 
**'''[[Dreadstorm]]''' - AoE dmg (200-300) + terrorize, strips [[Utsusemi]]
 
**'''[[Tenebrous Mist]]''' - AoE Reset TP to 0%
 
**'''[[Thunderstrike]]''' - AoE ~300 dmg + Stun, ignores [[Utsusemi]]
 
**'''[[Tourbillion]]''' - AoE damage + Knockback, strips [[Utsusemi]]
 
*Defeating the mob will put you into another cutscene.
 
----
 
   
=== Notes ===
+
== Game Description ==
*All members of the party must be on or past ToaU 22 "Shield of Diplomacy" in order to enter the BC
 
*When you enter, Karababa will not attack until Khimaira 13 engages one of your party's members. A strategy would imply a member acquiring hate and dying, letting Khimaira 13 then attack Karababa.
 
*However; It seems that the party member does not, and should not, get on the 'hate' list contrary to what the person above implies. What does that mean? It means you walk up to it without attacking and let it aggro you. Then Karababa will attack the khimaira. If you last long enough Karababa's first spell will take hate without you EVER have entering its hate list. This means that if the Khimaira has 'shared hate' none of your party members will be on its hate list for you having been attacked. However, if you do a hate move like flash or provoke then you will be on its hate list and Karababa will have a MUCH harder time getting aggro off of you.
 
*Following this, have everyone Cure the little Tarutaru until victory. For this tactic, it is crucial that no one performs any action on Khimaira after the initial provocation. That would result in the Khimaira killing that member before returning to Karababa.
 
*It is entirely possible for Karababa to be half-lifed by TP moves from the Khimaira when it is not weakened (See winded). Be careful that you do healer her after them since it is possible for her to be taken down far enough to warp soon afterwards.
 
*Karababa does NOT need to stay in the BCNM the entire time to count the mission as a success. She may escape and if you still defeat the Khimaira 13 the mission will succeed.
 
*The Khimaira 13 seems to grow resistant to Karababa's spells at around 40% of his health. It will then deplete much slower. Keep that in mind when gauging your MP.
 
*When Karababa says "Well, if you won't play nice, I'll put your sorry hide on ice!" it means she's going to cast Freeze II on Khimaira 13.
 
*When Karababa says "Water is more dangerous than most expect. Never fear, I'll teach you respect." it means she's going to cast Flood II on Khimaira 13.
 
*When Karababa says "How I love to rip things asunder! Witness the power of lightning and thunder!" it means she's going to cast Burst II on Khimaira 13.
 
*When Karababa says "Sometimes it comes as quite a shock, how much damage you can do with simple rock!" it means she's going to cast Quake II on Khimaira 13.
 
*When Karababa says "Fuel for the fire! It doesn't pay to invoke my ire!" it means she's going to cast Flare II on Khimaira 13.
 
*When Karababa says "That's quite enough..." it boosts her magic attack power and she begins spamming Tier 1 nukes for about 1000-3000 damage each.
 
*It appears to be possible to rest without obtaining any aggro when Khimaira 13 is weakened.
 
*If Karababa is tanking Khimaira 13, Khimaira 13's AOE attacks will not hit your party.
 
*See the discussion page for testimonials.
 
 
===Game Description===
 
 
:;Mission Orders: You are once again in the employ of Lady Karababa. This time, your role is to protect the ambassador within the ominous Navukgo Execution Chamber. Will you be able to redeem your reputation with President Naja...?
 
:;Mission Orders: You are once again in the employ of Lady Karababa. This time, your role is to protect the ambassador within the ominous Navukgo Execution Chamber. Will you be able to redeem your reputation with President Naja...?
   

Latest revision as of 21:06, 26 May 2021


Mission Name Shield of Diplomacy
Number ToAU 22
Start NPC Naja Salaheem (I-10) - Aht Urhgan Whitegate
← Previous Mission Next Mission →
Finders Keepers Social Graces
Replay Cutscenes
Shield of Diplomacy Prillaure Aht Urhgan Whitegate (E-8)
Shield of Diplomacy (pt.1) Goblin Footprint Navukgo Execution Chamber
Shield of Diplomacy (pt.2) Goblin Footprint Navukgo Execution Chamber
Shield of Diplomacy (pt.3) Goblin Footprint Navukgo Execution Chamber


Walkthrough

Battlefield

  • All buffs except food will be removed upon entry. Karababa will assist in the fight. Alter egos may be summoned once inside.
  • Karababa primarily casts tier-2 Ancient Magic. She will warp out if her health drops to 20%. She can defeat the monster even if all party members are dead.
    • After taking enough damage, she will say "That's quite enough... Time for me to start playing rough!" and receive a massive boost in magic attack power before spamming tier-1 Ancient Magic.
  • Upon engagement, Khimaira 13 will have enmity equally distributed among Karababa and all party members.

Game Description

Mission Orders
You are once again in the employ of Lady Karababa. This time, your role is to protect the ambassador within the ominous Navukgo Execution Chamber. Will you be able to redeem your reputation with President Naja...?