Using Afflatus Misery will overwrite the effect of Afflatus Solace, and vice versa.
While Afflatus Misery is activated, the most recent damage you sustain will be recorded up to a limit determined by your character's level. This damage amount will determine the bonus value granted to Cura, and Banish, and Banishga spells (see below).
Unlike Afflatus Solace, only one damaging hit is recorded, and it is non-cumulative and overwriting, regardless of whether a stronger hit occurred first. For instance, if you take a 200 damage hit followed by a 50 damage hit, the 50 damage will remain on record.
Damage absorbed by a Stoneskin effect is not taken into account by Afflatus Misery. However, if you are hit for 0 damage (such as due to a Stoneskin effect being present), any previous damaging hit recorded will not be overwritten by zero.
Afflatus Misery will wear if you zone.
While under the effect of Afflatus Misery, you gain a bonus to the following spells:
Cura and Cura II: increases potency based on prerecorded damage. Recorded damage consumed upon casting. At maximum charge, Cura/Cura II increases in power to approximately the power of Curaga II.
Esuna: bonus to the number and variety of enfeebling effects removed. Esuna becomes able to heal 2 status ailments instead of 1, and will become able to remove most status ailments that are typically only removable by Erase.
Auspice: adds light damage to initial attacks and an accuracy bonus when target is missed. These effects are applied to the WHM only, and only when Afflatus Misery is active. It is possible to cast Auspice while under Afflatus Solace, switch to Afflatus Misery afterward, and start receiving these effects without needing to recast Auspice.
Banish and Banishga Spells: increases potency (magic damage dealt) based on prerecorded damage. Recorded damage consumed upon casting.